User:Ditaylor/draft projects
From Wikipedia, the free encyclopedia
Projects I am watching
Virtual robot/avatar: http://www.pinktentacle.com/2007/10/u-tsu-shi-o-mi-virtual-humanoid/
- National Physical Laboratory, UK (NPL) developed a virtual hospital for and under medical direction from Imperial College London (ICL) and a series of documentary films (machinima) that describe what healthcare of the future could look like from the patient's perspective. The design of the virtual hospital campus, Second Health,is based on the principles and recommendations outlined in the recently published Healthcare for London: A Framework for Action. NPL and ICL are conducting research using Second Health to evaluate the effectiveness of this new medium for communicating complex healthcare delivery messages.
1. Second Life: A Platform for Homeland Security The Synthetic Environments for Emergency Response Simulation (SEERS) project aims to provide cost effective mission rehearsal and virtual prototyping tools for the emergency response community. The project, which is funded by the U.S. Department of Homeland Security, is part of the core research program of the Emergency Readiness and Response Research Center (ER3C) at Dartmouth College's Institute for Security Technology Studies.[1]
SLE-CERT (ISTS - Dartmouth College) Second Life Exercises for Community Emergency Response Teams (SLE-CERT) is a virtual town environment where CERT members can come together to exercise their training. SLE-CERT is part of the Synthetic Environments for Emergency Response Simulation (SEERS) project at the Institute for Security Technology Studies at Dartmouth College. This project was started by a member of Future Prototype who is a staff researcher at the institute. Future Prototype was hired specifically to build a replica of downtown Hanover, NH. SLURL[secondlife://Response/128/128] Future prototype[2]
1a. Institute of Rural Health at Idaho State University Ramesh Ramloll - ramloll.hopto.org currently working on simulation and distance learning technologies in areas related to telemedicine, emergency preparedness and medical device usability - completing the construction of a virtual environment on Asterix and Obelix (two islands in SL) to support emergency preparedness table top exercises and hope to evaluate this method of learning. Idaho Bioterrorism Awareness and Preparedness Program's Play2Train a virtual training space in SecondLife designed to support Strategic National Stockpile (SNS), Simple Triage Rapid Transportation (START), Risk Communication and Incident Command System (ICS) Training. This virtual environment spreads over two islands Asterix and Obelix (65536 x 2 sq. meters), with one island dedicated to a virtual town and the other a virtual hospital. The design of this virtual environment is influenced by dioramas frequently used by emergency services to support their tabletop exercises Cannot Link: play2train hopto org -- find in Google http://irhbt.typepad.com/photos/dioramix_photos/auditorium.jpg http://irhbt.typepad.com/photos/dioramix_photos/hospital_library.jpg http://www.youtube.com/watch?v=3lanlNxY-2E
1b. CDC Hygeia Philo (male) http://slurl.com/secondlife/Juwangsan/218/223 http://www.social-marketing.com/blog/2006/11/cdcs-second-life.html Office of the CDC Director, Office of Enterprise Communications. The lead for Project Fulcrum; an initiative to advance public health using new media, to recruit new persons into public health careers, and to reinvigorate old public health brands that have fallen by the wayside. Before this assignment, I have served for the last five years as Associate Director for Communications Science in the Center at CDC that deals with HIV, STDs and TB (called NCHSTP, for short). In that role, I was charged with lead responsibility for managing campaigns, media, special projects, contracts, issues management, exhibits, and clearance of communications products and materials for the Center. I have worked at CDC in a variety of communications positions, in several areas. I have a PhD in Health Promotion and Behavior, and a Masters degree in Public Administration. I have been working in SL on a daily basis, part time, for almost 8 months now. As far as others at CDC - the National Center for Environmental Health is exploring how to educate about toxic waste in SL, and the Strategic National Stockpile is exploring training issues in SL. The Injury Center is also thinking about how to get involved, too.
2. Future Salon: The Future Salon Network was founded by the Acceleration Studies Foundation (ASF), a 501(c)(3) nonprofit organization that networks industry leaders, entrepreneurs and strategists seeking to better understand and manage accelerating technological change. ASF produces the annual Accelerating Change conference at Stanford University and is beginning a major foresight project called The Metaverse Roadmap: Pathways to the 3D Web. [3]
From http://www.metaverseroadmap.org/ Social search, the archiving and sharing of our favorite online and real world activities, ideas and experiences, is coming of age and going visual. Wikipedia, with over 4.6 million articles in 200 languages, is now the 20th most-visited website. Social photosharing communities like Flickr bring us into each other's visual lives as never before. Democratic social bookmarking, blogging, and syndicating sites like Digg have grown from 17,000 to 400,000 users in 12 months. Video-enhanced social networking sites like MySpace and Bebo now have over 200 million unique collective users. YouTube, currently the most popular of internet video sites, has 100 million downloads and 65,000 uploads per day. New browsers like Flock make blogging, RSS syndication, ranking, sharing, and commenting easier than ever before.
Among social virtual worlds, the 2.5D world Habbo Hotel now has 7 million youth users in 18 countries. The 3D virtual world Second Life has doubled from 160,000 to 330,000 accounts in four months (March to July 2006). The global market for asset trading, object creation, and services rendered in virtual worlds is estimated at anywhere from $200 million to $1.5 billion per year (mostly undocumented and untaxed at present). In Japan, social networking sites like GaiaX entice their users into online games and virtual worlds as just one of many social options. Early location-based games are emerging in Asia.
In the simulation space, virtual prototyping software is making great strides in industry, bringing us closer to an era of Fab Lab prototyping and product hacking/customization. 3D navigation systems are emerging in the automotive market in Japan and Europe. Local-positioning systems, like 3M's RFID Tracking Solution, and modeling advances like ArcGIS, Google Earth, and SketchUp are allowing us to create "mirror world" versions of physical space like never before...
3. Math Island – University of Illinois, Urbana-Champaigne (also offer tutorials and IBM-UIUC-Wharton) [4] [5]
4. BP Training Simulation [6] Tim Allen, Crompco Corp (FlipperPA Peregrine) built virtual gas station showing all the tanks and gas lines under the ashphalt. He says its much easier to grasp the station's workings this way than it is on paper. 'Great for training new hires and showing changing regulations to existing employees' Demonstration witnessed by Ali Andrews [7] : "The ashphalt suddenly disappears so the trainees can see all the pipes and valves below ground. The face of the pump does the same so they can see how it is constructed. Finally a simulated fire is started and the trainees have to follow proper procedures to address the situation.
5. Public Consultations using Democracy Island (New York Law School) Jerry Paffendorf, the project manager for Democracy Island, calls the work a "3-D wiki," ... Democracy Island is funded by a $50,000 grant from the International Center for Automated Information Research to the New York Law School's Institute for Information Law and Policy. Paffendorf says all kinds of groups have expressed an interest in Democracy Island and Second Life, including the World Bank, the USC Center on Public Diplomacy, some nonprofits and at least one tech startup. The Department of Transportation is looking for new ways of hearing feedback on its projects and rule changes - like whether cell phones should be allowed on airplanes, a probable future project on the island. [8]
6. Chris Carella, Future Prototype is helping create 3-D elements of an interactive global warming game designed by LexIcon Systems of Sharon, Vt. The National Science Foundation is providing a small business innovation research grant.
7. The Metaverse Project. [9] Sandy Ressler from NIST has been working on 3D browsers such as VRML. He recently said of the new generation of technology 'The presentation was completely solid and reacted in exactly the way one would expect and there were no glitches whatsoever. Maybe this 3D stuff is actually going to work !' A 10-year roadmapping project started in May 2006, subtitled 'pathways to the 3D web' PODCASTS AVAILABLE Affected Economic Sectors Resources: Agriculture, Mining, Forestry, Fishing Products: Energy, Construction, Architecture, Manufacturing,Business and Consumer Products Services:Government, Law, <ilitary, Security, Health, Medicine, Education, Entertainment, Media, Banking, Finance, Insurance, Transportation, Travel, Tourism, Retail, Wholesale, NGOs, Nonprofit, International Development, Science, R&D IT: ITm Computer Science, Industrial and Process automation, Applications, Databases, Architecture, Hardware, Infrastructure, Languages, Protocols, Standards, Machine learning, AI, Natural Language processing, Virtualisation, Visual interface, networking, communication, sensors, haptics, robotics, fabrication, imaging.
8. NOAA Outreach [10] NOAA has taken the step of purchasing a “virtual island” •Simple as shipping an install CD to an interested party •Potential of reaching thousands of people •Ideas limited only by our imagination http://www.esrl.noaa.gov/outreach/sl/
9. Microsoft Video [11]
10. NMR in 3D and animation [12]
11. NASA's Spectroscopy Wiki [13] [14]
12. Enterprise Wikis and tagging for knowledge sharing (eg. Dogear by IBM) [15] Seedwiki: [16]
13. Link to Google: [17] SignIn: [18]
14. Tagging the planet and Google GeoLocation event: [19]
15. CiteUlike Watchlist: [20]
16. Google HomePage: [21]
17. LSL Wiki : [22]
18. NMC Campus : [23] Movie: http://www.nmc.org/sl/video/nmc-secondlife.mov [24] A virtual tour of the campus: [25] [26]
19. Google calendar. Add a 'subscribe using google calendar' link: [27]
20. ICT Library SLURL. Includes information on running RL/SL events: [28]
21. IBM - lots of mentions inworld but also see their May 06 feature: [http://www-306.ibm.com/e-business/ondemand/us/pointofview/games/may30/index.html?sa_campaign=message/Tier9/all/gaming ] Ian Hughes - epredator Potato (co-authors a blog by four people “working in and around IBM’s Hursley Park Lab in the UK”) e.g. IBM Wimbledon in SL: [29] He recommended me to IBM Global Innovation Site[30] See Page 21 [31]
22. SL/RL Media Best Practices [[32]]
23. A simple explanation of SL: [[33]]
24. Simteach's top sites Science and Health
UC Davis' Virtual Halucination (James Linden) - http://slurl.com/secondlife/sedig/27/45/22/ Heart Murmur Sim (medical assessment experiment, built 3/06) - http://slurl.com/secondlife/waterhead/130/37 International Spaceflight Museum - http://slurl.com/secondlife/Spaceport%20Alpha/48/78/24/ The Second Life Planetarium (Chaac Amarula) - http://slurl.com/secondlife/Spaceport%20Alpha/23/51/22/ Solar Eclipse Planetarium (Aimee Webber) - http://slurl.com/secondlife/Midnight%20City/94/76/27/ Svarga (Laukosargas Svarog's virtual eco-system) - http://slurl.com/secondlife/Svarga/128.0/128.0
25. Spaceflight Museum BLOG http://slispaceflightmuseum.org/drupal/
26. Worldbridges tour of spacecraft museum [34]
27. Otherland - not quite with it yet [35]
28. Social Simulation Research Lab, a hub in Second Life for cyber-knowledge. This is the research home of Aleks Krotoski, a PhD student at the University of Surrey in the UK. http://www.surrey.ac.uk/~psp1ak secondlife@surrey.ac.uk Mynci Gorky
29. second life educators http://simteach.com/forum/memberlist.php
30. Maya importer beta http://www.purplestatic.com/MEL_SL/
31. http://trumpy.cs.elon.edu/metaverse/gst364Win2005/handout.html
32. March 2006 eclipse http://nwn.blogs.com/nwn/2006/04/the_professor_a.html
33. Lawrence Lessig http://nwn.blogs.com/nwn/2006/01/the_second_life.html
34. Hamlet Au article on journalism in SL at Firstmonday.org http://www.firstmonday.org/issues/special11_2b/au/index.html
35. NPL Lectures URL http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=153810341
36. CiteUlike education SL reading list http://www.citeulike.org/group/MMORPGStudies
37. Blogging from within SecondLife: http://www.bloghud.com
38. News cuttings: http://del.icio.us/secondlife/press
39. MetaXLR8SL http://futuretag.net/index.php/MetaXLR8SLscape http://futuretag.net/index.php/Uvvy
40. Metaverse Roadmap: http://www.metaverseroadmap.org/roadmap.html The official roadmap (note - not yet updated from workshop)http://www.eu.socialtext.net/futuresalon/index.cgi?metaverse_roadmap_inputs_wiki For inputs to, comments and votes on the roadmaphttp://www.eu.socialtext.net/futuresalon/index.cgi?metaverse_community_wiki For the community to describe themselveshttp://www.eu.socialtext.net/futuresalon/index.cgi?metaverse_feeds_wiki Sources and external links Several opportunities exist for public participation in development of the roadmap.
Metaverse Roadmap Public Wiki Do you have metaverse resources to recommend that you don't see on our Resources page? Would you like to share ideas or data for the roadmap that you don't see on our Roadmap Inputs page? Please make your own contributions through our Metaverse Roadmap Public Wiki. Wiki contributors may list themselves at our Roadmapping Contributors Wiki for networking purposes, and will be periodically posted to our Contributors and Reviewers page. MVR Roundtables at Leading Conferences Beginning in March 2006 we have been conducting Metaverse Roadmap Roundtables at select technology, business, and social foresight conferences (GDC, O'Reilly ETech, Where 2.0, etc.). We brainstorm various roadmap elements at these events in small group sessions with interested attendees. All who attend the roundtables are invited to be a reviewer and public contributor on the map. MVR Community Mailing List To be notified of upcoming workshops, roadmap developments, and to receive advance reviewer copies of the draft roadmap, send us your name, affiliation, and contact information and we'll add you to our MVR Community mailing list. We'll also send you an invitation to our Metaverse Roadmap forum when that launches later in 2006.
41. NPL Wikis http://bragg8.dose.npl.co.uk/dokuwiki/doku.php http://bragg8.dose.npl.co.uk/dokuwiki/doku.php?id=klnetwork:start https://roadmaps.wikispaces.com/
42. Simteach Graduate Wiki http://simteach.com/wiki/index.php?title=Second_Life_Grad_Student_Colony
43. Useful handout http://futuretag.net/index.php/Slgp1
44. education in SL http://del.icio.us/secondlife/education
45. http://www.mbmpl.org/sllist.html
46. New Globe Theatre http://www.newglobe.org/ Ping Reuben Tapioca in Second Life for details.
47. Dan Bricklin's Wikicalc demo http://www.socialtext.com/screencasts/wikicalc1/
48. LL Economic Stats https://secondlife.com/currency/economy.php
49. NMC Guests SL and RL names! http://nmc.org/sl/directory.php?c=all&b=50&idx=50
50 ISFM Blog http://nwn.blogs.com/nwn/2006/06/to_the_stars.html
51. Sport in SL http://www.ericrice.com/blog/?p=45
52. Open Sauce! http://www.slinked.net/bs/2006/24
53. Seifert Surface's Hypercube simulation house: http://nwn.blogs.com/nwn/2006/06/_and_he_rezzed_.html#more
54. Del.icio.us Guardian article http://del.icio.us/url/6a2de91e70316873916e1e3610005077
55. Electric Sheep people http://www.electricsheepcompany.com/people.php
56. ePredator's BLOG: http://www.eightbar.co.uk/
57. http://www.secondlifeinsider.com/2006/07/25/report-from-the-truths-lecture/
58. http://www.flickr.com/photos/pathfinderlinden/sets/72157594214266172/
59. CDC Wired - the magicians http://www.wired.com/news/technology/0,70153-0.html http://www.themagicians.us
60. Global Kids http://holymeatballs.org/
61. http://www.connotea.org/wiki/User:timo Nature Magazine - social tagging
62. Transhumanist virtual conference http://transhumanismi.org/tv06/virtua.php
63. Channel 4 http://www.channel4.com/culture/microsites/S/second_lives/
64. Language Lab http://www.languagelab.com/
65. Anya's Blog http://anya.blogsome.com/
66. Cory Edo - building Starwood Hotel in SL http://www.virtualaloft.com/2006/07/welcome_to_aloft_in_second_lif_1.php http://www.virtualaloft.com/
67. First SL Business Magazine http://slbusinessmag.com/edition/index.php
68. Parc's research on MMGs http://blogs.parc.com/playon/papers.html
69. Timo on Connotea http://www.connotea.org/wiki/User:timo
70. Dan Livingstone http://cis.paisley.ac.uk/livi-ci0/#GamesPubs
80. Metaverse and Sheep http://blogs.electricsheepcompany.com/jerry/
81. Branding and markets http://www.trendwatching.com/trends/youniversalBranding.htm
82. SL Developers http://secondlife.com/developers/directory.php
83. Avatar interaction research http://blogs.parc.com/playon/archives/data/avatar_interaction/index.html
84. The TransVision 2006 annual conference of the World Transhumanist Association, Helsinki 17-19 August 2006, organized by the WTA and the Finnish Transhumanist Association, will be open to remote visitors in the virtual reality world of Second Life. TransVision 2006 website TransVision06, August 17-19: University of Helsinki, Finland, Europe This year the theme of the conference will be Emerging Technologies of Human Enhancement. We'll be looking at recent and ongoing technological developments and discussing associated ethical and philosophical questions. Program We will hold a mixed reality event between the Helsinki conference hall and Second Life: http://uvvy.com/index.php/TransVision06_in_SL
85. Placelab http://www.placelab.org/projects/
86. Geo RSS http://www.georss.org/overview.html http://www.geograph.org.uk/ http://www.geograph.org.uk/kml.php#
87. Psych differences in perception - men/location
88. NIST Nisty Commerce The integration of virtual reality (VR) with manufacturing applications is a perfect fit. VR is usually defined as a computer-generated simulation of a three-dimensional environment, in which the user is both able to view and manipulate the contents of that environment. In VR, the visuals, sounds and sensations create an actual experience, leaving you free to explore the environment, gather information, and effectively solve problems. As a "real world" experiment we are currently collaborating with Black & Decker and the Manufacturing Engineering Laboratory. http://ovrt.nist.gov/projects/mfg/SIMA/sima.html
89. RSS Nano Feeds: feed://www.nanoforum.org/rss_news.php
90. SLCC 2006 http://www.simteach.com/wiki/index.php?title=Abstracts_for_SLCC_06 91. RL/SL Events http://www.simteach.com/wiki/index.php?title=Best_Practices_for_organizing_SL/Real_World_events
92. http://www.simteach.com/SLCC06/SLED_SLCC06-proceedingsDRAFT.pdf
93. About SL http://www.kexgodel.net/sl/overview.html
94. Amazon in SL http://aws.typepad.com/aws/2006/08/improved_amazon.html
95. You - tubed http://www.youtube.com/watch?v=n25XKcR9dnQ
96. NMC Getting Started in SL http://www.nmc.org/campuswiki/index.php/Getting_Started
97. Game physics and research resources multiple: http://www.red3d.com/cwr/games/
98. SCORM http://www.adlnet.gov/scorm/index.cfm
99. http://life-slc.org/?p=139 Terra Vita (Earth Life in Latin), a name chosen via a survey of LIFE Center members. There is room for many of LIFE’s research, education, and outreach goals to be addressed in SL. John Bransford, Drue Gawel, and Baba Kofi Weusijana of the University of Washington’s College of Education have a research project underway to investigate the relationship between learning and interactivity in Multi-User Virtual Environments (MUVEs). Participants will experience a variety of problem solving environments, build learning theories based upon their experiences, and then relate their theories to the research literature (compared to the more typical procedure of learning simply by reading about these kinds of studies). There are many types of learning environments LIFE Center members and collaborators might build in order to help people learn more about learning, transfer and assessment and to conduct research on these topics.
Examples include…. Environments that teach about theories of learning Constructivist environments for synchronous group learning Constructionist environments for asynchronous and individual learning Environments for just-in-time learning and knowledge management Environments for assessing peoples’ preparation for future learning Environments for virtual LIFE Center meetings or events LIFE Creating New Psychophysiology Lab at UW
http://life-slc.org/?p=130 Byron Reeves, a LIFE Strand Leader in Implicit Learning, conducts laboratory experiments on how people respond to media (see picture). He uses physiological measures of heart rate and skin conductance to understand the relationship between arousal and learning. Due to the interdisciplinary focus of LIFE research, a similar data collection space is now being set up in the College of Education at the University of Washington.
100. Museum Blog Davee http://museum.kats-sandbox.net:2500/museum/show/Davee
101. Henrik Linden on 2D vs 3D http://slcreativity.org/wiki/index.php?title=3D_vs._2D
102. SL Education Wiki http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
103. SL Handbook http://slhandbook.com/
104. State of play conferences http://www.nyls.edu/pages/2396.asp
105. Responses to Metaverse summit http://www.raphkoster.com/2006/05/08/thoughts-on-the-metaverse-summit/
106. uBrowser: http://ubrowser.com/index.php
107. BBC's Memories website http://www.thetimewhen.co.uk/
108. Wiki symposium http://www.wikisym.org/ws2006/proceedings/
109. Design agents http://www.cs.usyd.edu.au/~kkas0686/publications/DCC06.pdf
110. About NOAA: http://www.secondlifeinsider.com/2006/08/18/noaa-comes-to-second-life/
111. Global Kids and Copyright http://www.holymeatballs.org/2006/06/hmds_legal_consent_in_tsl.html
112. New York Law School is teaching in 'There' http://www.therevoice.com/2006/aug/uot%20grads.htm
114. Information resources in SL: http://freshtakes.typepad.com/sl_communicators/2006/08/transcript_of_t.html feed://freshtakes.typepad.com/sl_communicators/index.rdf http://secondlifelibrary.blogspot.com/2006/09/new-scifi-fantasy-center-science.html
115. Jeff McNeil PhD student in Communication and Information Sciences at the University of Hawaii. I am working with the LILT research group ( http://lilt.ics.hawaii.edu/lilt/aboutlilt/index.html) on collaborative learning in multi-user virtual environments, especially in terms of gesture, embodiment and space. Both Second Life and http://opencroquet.org/ are my target research environments. Methods will likely be ethnomethodology-inspired, and intend to elucidate collaborative learning behavior in virtual environments, as well as inform their design.
116. Amazon evangelist http://www.jeff-barr.com/
117. NASA Transcript http://www.simteach.com/wiki/index.php?title=Daniel_Laughlin_Transcript_2_August_2006
118. Educational research in SL http://www.cxknowledge.com./index.html The practice stations that I have developed in-world are located at Campus 175, 95, 24, a short video describing each of the stations is linked to my website. Cheryl Carter, Pepperdine University.
119. Virtual Worlds comparison chart: http://oz.slinked.net/compare.php
120. Maya's Josh Knauer http://www.maya.com/web/who/bios/who_bio_knauer.mtml
121. Educational technologies and tutorials (general and SL) http://cterport.ed.uiuc.edu/technologies_folder/index.html#sl
122. Vivox http://www.vivox.com/news_press_release_detail.php?id=14
123. SL cheat sheets http://www.cxknowledge.com./Intro_SL.html
124. Open access and impact http://opcit.eprints.org/oacitation-biblio.html
125. Southampton Univ ePrint self archiving
126. Science Commons http://www.sciencecommons.org/projects/index.html
127. Bio- animations http://www.studiodaily.com/main/technique/tprojects/6850.html http://www.xvivo.net/press/harvard_university.htm?pressVideo=harvard.flv
128. Book promotion in SL http://www.jasonpettus.com/inthegrid/2006/09/a_walk_through_a_living_book_w.html
129. Ad Agencies in SL http://freshtakes.typepad.com/sl_communicators/2006/09/leo_burnett_sec.html Mediasphere - 3D version coming soon http://www.marcominteractive.com/modernmedia/mediasphere.htm
130. Infinite Mind Radio http://www.lcmedia.com/mind446.htm
131.Of interest to psychologists - Aspergers and SL http://nwn.blogs.com/nwn/2006/05/the_heart_of_ta.html
132. Machinima in SL http://www.abc.net.au/tv/goodgame/video/default.htm?program=goodgame&pres=20060926_2030&story=5
133. Latest on imports CAD to SL http://www.3pointd.com/20060929/simple-sketchup-to-second-life-exporter/
134. Popularity of various wikis http://www.wikicreole.org/wiki/WikiPopularity
135. Wiki as CMS for website and for blogs: http://www.splitbrain.org/ http://www.splitbrain.org/ http://www.anci.ch/doku.php
136. Jnana http://www.rikomatic.com/blog/2006/09/jnana_helps_dum.html http://signpostmarvmartin.wordpress.com/2006/09/27/lex-lardner-on-jnana-and-second-life/
137. Jeff Barr http://www.rikomatic.com/blog/2006/09/jeff_barr_web_e.html http://www.syndic8.com/~jeff/blog/?p=584
138 Backnetwork <a href="http://dconstruct06.madgex.com/about/" title="http://dconstruct06.madgex.com/about/">http://dconstruct06.madgex.com/about/</a> <a href="http://microformats.org/" title="http://microformats.org">http://microformats.org</a>/
139. Eye for Pharma Wiki
140. Seriosity whose mission is to change the nature of work through gaming technology http://www.seriosity.com/index.html
141. Cyworld http://www.businessweek.com/magazine/content/05_39/b3952405.htm
142. Games for education: http://vital.cs.ohiou.edu/index.php/Second_Life_Development
143. IDAHO event with my photos http://irhbt.typepad.com/play2train/2006/10/irh_telehealth_.html
144. Blogging and wikis and other tools for education: http://www.solutionwatch.com/519/back-to-school-with-the-class-of-web-20-part-3/ http://supportblogging.wikispaces.com/ free educational blogs http://edublogs.org/ with free wikis at wikispaces http://www.wikispaces.com/site/for/edublogs free educational testing and eportfolio http://www.chalkface.com/pages/Yacapaca%20Authoring
145. NY Times article on distance learning with some good quotations http://www.nytimes.com/2007/01/07/education/edlife/07innovation.html?_r=2&oref=slogin&oref=slogin
146. Architecture in Second Life and Google Earth: http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
147. Art http://www.nmc.org/campus/NMConnect
148. 3D scanner https://www.nextengine.com/indexSecure.htm
149. http://www.depoconsulting.com/files/depo%20business%20park.pdf
150. http://news.com.com/Learning+to+market+in+virtual+worlds/2100-1043_3-6170904.html
152. Emissions calculator design http://www.defra.gov.uk/news/2007/070423a-visuals.pdf http://www.defra.gov.uk/news/2007/070423a.htm http://www.construction-innovation.info/images/pdfs/Research_library/ResearchLibraryB/RefereedConferencePapers/Refereed_Conference_Paper_Life_Cycle_Inventory_for_Australian_Building_Materials.pdf http://www.buildingmaterials.umn.edu/materials.html