Talk:Display list
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Added an entry describing the use of display lists on older 1980's computers. The entry for the C64 is right, and the Amiga entry seems valid but nowhere on Wikipedia nor on the web in general could I find anything that explains Rainbow processing on the Spectrum (it's similar to the C64's FLI-based modes), aside from the old usenet flamewars, exceprts from which can be found here and here. These sorts of texts are hardly an appropriate place to link to in the main article. Can someone add something to the ZX Spectrum graphic modes entry to describe this feature for those out there who don't know what it means?
[edit] why is this article a stub?
Why is this article a stub? It's concise and covers the main points. If anyone thinks it's missing anything, please indicate and I'll see what I can do. Raichu2 05:33, 25 January 2007 (UTC)
I was visiting this article in order to read something about display lists in OpenGL. Here I read that OpenGL does not use display lists, although it does. Are there different kinds of display lists, am I missing something? Thanks, Eric
- This page really kind of is a stub. It covers the main points, but only vaguely and doesn't fully explain. For example: OpenGL standard commands are in immediate mode, but it is also capable of "retained mode" operation. Display lists are part of the OpenGL specification, as are things like shaders which do not quite use immediate mode. 68.199.6.138 (talk) 05:17, 12 January 2008 (UTC)