Digimon World 2
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Digimon World 2 | |
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Developer(s) | Bandai |
Publisher(s) | Bandai |
Platform(s) | PlayStation |
Release date | July 27, 2000 May 19, 2001 |
Genre(s) | Adventure |
Rating(s) | ESRB: Everyone (E) |
Media | 1 CD-ROM |
Input methods | Controller |
Digimon World 2 (デジモンワールド2 Dejimon Wārudo Tsu?) is a dungeon crawler game developed and published by Bandai. The player controls Akira, a Digimon Tamer who slowly climbs to the top.
It is one of the many games in the Digimon franchise, most of which have been received poorly by critics. Digimon World 2 met similar reception.
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[edit] Plot
From the Instruction Manual: "The Digimon live peacefully on the Directory Continent. Recently, however, wild Digimon have begun to attack the city. The player (you) lives in Digital City and joins a Guard Team that is charged with protecting the peace and security of the region. You're just in the nick of time..."
At the start of the game, Akira finishes his last Training Mission and joins one of the Guard Teams (the player has the option of choosing between the Black Sword Team, the Gold Hawks team, or the Blue Falcon team). He receives missions from the Team Leader, which involve entering Domains and hunting down evil Digimon.
[edit] Gameplay
Digimon World 2 has vastly different gameplay from its predecessor, Digimon World, which focused on raising Digimon like pets, as it is a dungeon crawler. The player explores vast labyrinths dubbed "Domains", inside a tank called a "Digi-Beetle" (Akira's Digi-Beetle has the default name of "Gunner", though like Akira himself, the player has the option of naming the vehicle, which can receive various upgrades throughout the game). These dungeons are filled with various things, such as many types of traps (including Land Mines, energy fields called "Electro-Spores", giant stones, acid floors, among others), treasure chests, and most importantly, enemy Digimon.
Most traps can be disposed of by items that can be purchased at stores found across the game, and enemy Digimon can be befriended with "gift" items. However, the Digi-Beetle has a limited inventory, requiring careful management of items.
Typically, at the end of each Domain, lies a boss, whether it be a lone Digimon, or another Tamer with a team of them. After defeating the Boss, the player may exit the Domain by means of an "Exit Portal" found near the Boss' location.
[edit] Digivolving
Digivolving is one of the game's most interesting and difficult parts to understand. Digivolving is the process in which a Digimon "evolves" into a new level. A Rookie Digimon will always Digivolve into a Champion level, a Champion level will always Digivolve into an Ultimate level, and an Ultimate level will [almost] always Digivolve to a Mega level (some Ultimates don't digivolve). However, a Digimon's Digivolultion is affected by how many DP (Digivolving points) it has. Look to the DP section for more information.
[edit] DP
DP (Digivolving points) is the most important factor of Digivolution. You can gain DP from DNA-Digivolving your Digimon. Every time you DNA-Digivolve, you get an extra DP but beware if you digivolve then you may become i.e. sukamon and will not evolve. DP will cause your Digimon to Digivolve into different forms (For example, in order to get an Imperialdramon, you must have at least a Veemon, Flamedramon, or Raidramon at a DP of 8). Sometimes, if you reach a high DP number (20) you will obtain a rare and powerful Digimon.
Subscript text=== Max EL ===
What a digimon digivolves into is affected by its Digivolve Points(DP). You can only see a digimon's DP when you go to the Digivolve Lab and click on a particular digimon. It may look like nothing to you, but it affects greatly what a Digimon Digivolves into. A digimon's DP will increase by 1 from the digimon with the highest DP whenever you DNA Digivolve it. You can increase DP by using DNA UpChip and decrease DP by using DNA DnChip.
Digivolution FormulaTo determine the maximum level a digimon can reach you must use the formula of x+y/5. X being the level of the higher digimon and y being the level of the lower level digimon. Adding them merely refers to Dna digivolution. For example the first digimon has a level of 18 and the second digimon has a level of 14. 18+14/5 would be the formula which would make it 21.8, which would round to 21. (The level is always rounded down in this case.)
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