Devastation (video game)
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Devastation | |
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Developer(s) | Digitalo Studios |
Publisher(s) | ARUSH Entertainment Groove Games |
Distributor(s) | HD Interactive Novalogic |
Designer(s) | Barry L. Gibbs |
Engine | Unreal Engine 2.0 |
Version | v390 (2003-08-15) |
Platform(s) | Windows, Linux- beta 1 version:381 |
Release date | NA March 25, 2003 EUR April 17, 2003 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: M (Mature) PEGI: 16+ USK: 16 |
Media | CD (1) |
System requirements | 700MHz CPU, 128MB RAM, 32MB DirectX 8.1 supporting video card |
Input methods | Keyboard, Mouse, Joystick |
Devastation is a first-person shooter video game, developed by Digitalo Studios and released in 2003.
The game takes place in an impoverished, dystopian near-future Earth, pitting an underground group of rebels against an oppressive, all-powerful mega-corporation. It is an action-oriented first person shooter based on the Unreal Engine 2.0, that focuses heavily on team-based gameplay in both single-player and multi-player.
Contents |
[edit] Storyline
The year is 2075. Instead of a bright and peaceful future, human civilization is in a state of polluted, dilapidated ruin akin to post-World War II Europe. A corrupt mega-corporation, Grathius Inc., controls the world by force, using pacification squads to kill any who oppose them.
The game's protagonist is Flynn Haskell, the leader of a small band of terrorists/resistance-fighters determined to rid the world of Grathius and their evil schemes.
The game's main plot revolves around a new technology developed by Grathius, nano-machinery based cloning, that allows the corporation to resurrect its fallen troops and gives them an unstoppable immortal army. As the game progresses, the player travels from San Francisco to Taiwan to Japan, recruiting new characters into the resistance and capturing Grathius cloning devices for their own personal use.
[edit] Gameplay
Devastation features standard first-person shooter gameplay, comparable to that of Unreal 2, as the game is based on Unreal 2's game engine. Notably, the game can be played in either "arcade" or "tactical" mode. Arcade mode features fast-paced action similar to that of many first person shooters, while tactical mode features slower gameplay more akin to tactical shooters such as Counter-Strike.
The single-player game focuses heavily on team-based gameplay. The player can have a squad of up to several NPCs following them at any given time. Each NPC can be issued one of 4 orders: attack, defend, follow, or stop. NPCs ordered to attack can independently make their way from the beginning to the end of the level without any guidance from the player, although they will stop moving and wait for the player to catch up if they get too far ahead of the player. In the game's initial levels, the game ends if any NPC squadmate is killed, but squadmate health regenerates fairly quickly to prevent this aspect of gameplay from being too frustrating.
The first 1/3rd of the game features linear levels, with the player's goal being to make it from the start of the level to the end. About 1/3rd of the way into the game, the player acquires a cloning machine that allows them and their squad members to respawn from death an infinite number of times. At this point, the only way to "lose" the game is to allow the enemy to capture and destroy the player's cloning machine. All levels from this point on are based on a capture the flag style of gameplay, with the rebel and Grathius teams starting on opposite sides of a non-linear level, each one tasked with capturing the other's cloning device.
[edit] Multiplayer Gametypes
[edit] Streetwar
Deathmatch gametype, kill as many enemies as possible in the time limit or reach the kill limit before anyone else. Map prefix is DDM-
[edit] Capture The Flag
The Resistance and Conformists teams go head-to-head to take each other's flag and return them, more than one flag per team can be added to a map but in official maps (and most custom ones) there is normally only one each. Map prefix is CTF-
[edit] Territories
A gametype original to Devastation, in Territories the two teams must take these steps:
- Retrieve the security codes from a machine normally located in the middle of a map
- Hack the enemy laser fence(s) (you must have the codes to do this
- Destroy the enemy spawner, when you have done this no enemies will be able to spawn
- Hunt down any remaining enemies
Map prefix is DTT-
[edit] Weapons
Devastation features 28 different weapons, divided into 8 categories: melee, pistols, sub-machine guns, assault rifles, sniper rifles, squad support weapons, and miscellaneous weapons.