Conflict: Desert Storm
From Wikipedia, the free encyclopedia
Conflict: Desert Storm | |
---|---|
Developer(s) | Pivotal Games |
Publisher(s) | SCi |
Platform(s) | PlayStation 2 Xbox GameCube PC |
Release date | U.S.: September 30, 2002 Japan: December 18, 2003 Europe: October 1, 2002 |
Genre(s) | Action-adventure |
Mode(s) | Singleplayer, Multiplayer - Split-screen |
Rating(s) | ESRB: Teen (T) ELSPA: 15+ |
Media | DVD |
Conflict: Desert Storm is the first game in the Conflict series.
Contents |
[edit] Overview
The player takes control of a four-man squad, either in the British Special Air Service or the United States Delta Force, carrying out a variety of missions during the first Gulf War. Each soldier in the squad has a unique specialty, such as demolitions, sniper rifles, machine guns, and assault rifles. To complete each mission successfully, the player must utilize the skills of each squad member, such as using their demolitions expert to destroy bridges, their heavy weapons specialist to destroy tanks, etc. Prior to beginning a campaign, the player can run through the basic training portion of the game, which will cover the use of weapons, as well being trained in the use of artillery and air strikes, along with basic medical skills and squad maneuvers. The game includes a player-controllable Land Rover and M2 Bradley infantry fighting vehicle.
[edit] Storyline
The game begins shortly after the Iraqi invasion of Kuwait on August 2, 1990. During an attempt to destroy one of the bridges crossing the Iraq-Kuwait border, sniper Paul Foley is captured, while his other team member is killed. The next morning, John Bradley, a rifleman, and later on, squad leader, is sent in alone to rescue Foley and complete the original mission of destroying the bridge. Shortly after landing, Bradley comes into a firefight with a small force of Iraqi mechanized infantry. Shortly after rescuing Foley, Bradley completes the mission of destroying the bridge, thus slowing the Iraqi advance. From there, the squad carries out various missions, such as rescuing the Emir of Kuwait, engaging Iraqi forces in the Battle of Khafji, destroying Iraqi early-warning radar, rescuing POWs from Baghdad, and leading an advance element of U.S. cavalry in a fight with the Tawalkana Division of the Iraqi Republican Guard.
[edit] Gameplay
A tactical third-person shooter.
The multiplayer allows players to complete the campaign co-operatively. The Playstation 2 version allows for 2-player co-op while the Xbox and Gamecube versions allow for 2-4 player co-op. The PC version does not support co-op. Desert Storm is mainly about using tactical approaches that play to each characters strengths.
[edit] Characters
- John Bradley - Rifleman trained in the use of assault rifles and submachine guns, as well as the team member who calls in artillery and air strikes when needed.
- Paul Foley - Sniper who specializes in long-range combat, trained in the use of all sniper rifles and pistols.
- Mick Connors - Heavy Weapons specialist trained in the use of machine guns and antitank weapons.
- David Jones - Medic/Combat Engineer trained as a medic, along with explosives and mines. Weapons specialty is with submachine guns and shotguns.
[edit] Quotes
- "In order to authenticate the gaming experience we enlisted the services of Cameron Spence, a former member of the SAS who took part in activities behind enemy lines in Iraq before the Ground War actually started." - Pivotal Games.[citation needed]
- "Cameron Spence spent the majority of the gulf war behind enemy lines as a member of 22nd SAS Sabre Squadron and has been a reality consultant where we've gone through the weaponry, terrain, squad tactics, enemy behaviour and much more. This has been priceless as there are some things that just don't get put in books!" - Jim Bambra, Managing Director for Pivotal Games.[citation needed]
[edit] External links
|