Demon (Dungeons & Dragons)

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Dungeons & Dragons creature
Demon
Alignment Chaotic evil
Type Outsider
Subtype Fiend
Source books
First appearance
Mythological origins Demon
Image Wizards.com image
Stats OGL stats

In the Dungeons & Dragons fantasy role-playing game, demons are the most widespread race of fiends. The demons are chaotic evil by nature, and are native to the Abyss. Demons have no true rulers, though powerful demon lords are able to gain enough power and influence to gain control over sizable armies of demonic creatures.

Contents

[edit] Types of demons

In First Edition Advanced Dungeons & Dragons, some types of demons were not given species names, but were rather referred to as "Type I" through "Type VI" demons. In subsequent editions, Types I-VI were instead known as Vrocks, Hezrou, Glabrezu, Nalfeshnee, Mariliths, and Balors, respectively. Some of these names were originally given in the First Edition Monster Manual as example names of specific demons of that type, so (for instance) Marilith was the originally the name of an individual Type V demon.

There are currently three known subtypes of demon:

[edit] Obyrith

The obyriths are so ancient that they predate mortal life, and even the gods. They rarely have a humanoid shape, and some say that just looking at an obyrith can drive a mortal insane. Their great age and apparent ability to instill insanity at a glance are strong hints at some relation with the Great Old Ones created by H. P. Lovecraft. A few types of remaining obyriths are ekolids, laghathti, Sybriexes, & uzollru. Some obyrith lords have evolved over time to take on more recognizable shapes, such as Pazuzu or Pale Night. Other known obyrith demon lords include Obox-ob, Dagon, the Queen of Chaos, the Malgoth, Ugudenk, Bechard, Vroth-Khun, Ubothar, and Cabiri (imprisoned in the Wells of Darkness). Asima and numerous other obyrith lords whose names were lost to time have been destroyed, either slain by each other, or slaughtered by the Tanar'ri.

[edit] Tanar'ri

The tanar'ri are a race of numerous demons originally created by the obyriths as slaves. The tanar'ri eventually revolted against the obyriths, killing most of them, and taking over as the dominant race of demons in the Abyss. Most known demon lords are tanar'ri, with the exceptions being listed above.

The tanar'ri are essentially "classic" demons; reflections of cruelty, evil and sin. Although there are several exceptions, they usually have a basic humanoid form.

There are many known types of tanar'ri, including: Adaru, alkilith, alu-fiend, anzu, armanite, arrow demon, babau, balor, bar-lgura, bulezau, cambion, cerebrilith, chasme, dretch, gadacro, glabrezu, goristro, hezrou, jarilith, jovoc, kastighur, kelvezu, klurichir, mane, marilith, maurezhi, molydeus, myrmyxicus, nabassu, nalfeshnee, orlath, palrethee, rutterkin, skurchur, solamith, sorrowsworn, succubus, turagathshnee, uridezu, vathugu, vrock, and yochlol.

Note: The term "tanar'ri" originated with the 2nd Edition AD&D rules, when the words "devil" and "demon" were dropped by TSR from all the rulebooks. This was due to a shift in TSR policy which aimed to minimize the criticism from religious fundamentalists who perceived the game as being satanic in nature. Both terms were restored with the release of Dungeons and Dragons' 3rd Edition ruleset. The term "tanar'ri" was also retained, but applied specifically to the predominant subset of demons.

[edit] Loumara

The loumara are a relatively new demonic race, much younger than the tanar'ri. They are still centuries old, but this is still recent in a place like the Abyss, where time doesn't mean the same thing it does on the Material Plane. As a result, no loumara has become powerful enough to be recognized as a demon lord.

Loumara are usually immaterial or invisible demons that are more like ghosts or undead than demons. All loumara can possess living creatures.

Known types of loumara include:

A Dybbuk resembles a jellyfish with a simply sketched human face. Dybbuks can possess and control dead bodies, so they spend a lot of time looking for a 'perfect' host body to animate -- one that died without violence or major injury, and preferably one that is handsome or beautiful. After taking the control of a 'perfect' body, dybbuks try to insert themselves into the society of the victim, plunging into depravity and hedonism until their possessed body is broken down and ruined. When a 'perfect' body is not available, a dybbuk will take a less desirable body and continue to search for a better host. Dybbuks are lonely creatures, and can be found in groups only where there are many corpses to possess, such as on a recent battlefield. They tend to avoid undead, because already-animated bodies are of no use to them.

A Guecubu resembles a mass of vapor, and is born from dreamstuff tainted by evil. Guecubus can possess and control the body of sleeping humanoids. Once they are in control, they 'ride' silently, letting their victim go about his or her business. At some point they take control and lash out, trying to spread death and murder -- particularly on the victim's family and friends. Sometimes the guecubu will conceal its actions even from the victim, letting them believe that they are cursed or jinxed.

Guecubus believe that killings form some sort of pattern, and enough spilled blood will eventually reveal the meaning of creation in this pattern. They rarely form groups with other guecubus, preferring to remain hidden and anonymous. However, many of them can be found in the Dreaming Gulf (230th layer of the Abyss), where they are created spontaneously from the raw, churning chaos of dreams.

[edit] Other demons

Not all known demons fit into one of the above races. Such non-typed demons include:

Abyssal drake, abyssal eviscerator, abyssal maw, abyssal ravager, abyssal skulker, ankashar, artaaglith, bebelith, blood fiend, broodswarm, carnage demon, deathdrinker, ghour, lilitu, nashrou, ostego ("death demon"), quasit, retriever, shadow demon, skulvyn, soul demon, wastrilith, whisper demon, and zovvut.

Elemental demons also exist, beings spawned from the broken souls of Blood War casualties and resembling the elemental material that spawned them. Known types include: air, ash, earth, fire, ice, and water.

[edit] See also

[edit] References

  • Cordell, Bruce R. Expanded Psionics Handbook (Wizards of the Coast, 2004). ISBN 0-7869-3301-1
  • Jacobs, James. "The Demonimicon of Iggwilv: Baphomet." Dragon #341 (Paizo Publishing, 2006).
    • Jacobs, James. "The Demonimicon of Iggwilv: Dagon." Dragon #349 (Paizo Publishing, 2006).
    • Jacobs, James. "The Demonimicon of Iggwilv: Fraz-Urb’luu." Dragon #333 (Paizo Publishing, 2005).
    • Jacobs, James. "The Demonimicon of Iggwilv: Kostchtchie." Dragon #345 (Paizo Publishing, 2006).
    • Jacobs, James. "The Demonimicon of Iggwilv: Pazuzu." Dragon #329 (Paizo Publishing, 2005).
    • Jacobs, James. "The Demonimicon of Iggwilv: Zuggtmoy." Dragon #337 (Paizo Publishing, 2005).
  • Kestrel, Gwendolyn F.M. Monster Manual IV (Wizards of the Coast, 2006).
  • Larme, John. Dangerous Games? Censorship and "Child Protection" [1] (2000).
  • Marmell, Ari. "The Ebon Maw: Beware the Waking Hunger." Dragon #312 (Paizo Publishing, 2003).
  • McArtor, Mike, ed. Dragon Compendium, Volume 1 (Paizo Publishing, 2005).