Demolition Man (video game)

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Demolition Man
Image:Demolition Man Coverart.png
Super NES box art
Developer(s) Virgin Interactive, Alexandria, Inc., Acclaim Entertainment
Publisher(s) Acclaim
Virgin Interactive (3DO)
Platform(s) Sega CD, Sega Genesis, Super NES, 3DO
Release date USA November 15, 1995
USA 1995 (Sega CD)
USA October 01, 1994 (3DO)
Genre(s) Action, Platform
Mode(s) Single player only
Rating(s) 3DO: 17
ESRB: K-A
Media Cartridge or CD-ROM
Input methods Gamepad

Demolition Man is a multiplatform, run and gun action game based on the film of the same name. The game allows players to control the main character, John Spartan as he attempts to find and defeat his arch-nemesis, Simon Phoenix. Even though he is the final boss of the game, the player has to fight him in teaser battles before defeating him for good at the cryo-prison.

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[edit] Game play

[edit] Super NES

Two different views are used within the game. Some stages are platform game type in side view, and include jumping and climbing, while other stages take an overhead top-down shooter view; in all stages the player character can fire in eight directions. Stages are filled with many enemies, mostly gunmen. Enemy characters and the player character can take a number of hits before dying. Power ups can be found around the stages that increase the characters health or ammunition. The game gives the player limited continues and very few lives. There is only one stage of action in the year 1996 then it hops directly to the year 2032, and waters down the plot of the movie. In the overhead view stages (the museum and the Arnold Schwartzenegger Presidential Library), players must rescue hostages (that look like men in priest-like robes) in order to unlock further into the level.

Weapons include the basic pistol, the basic rifle, rapid-fire machine gun, grenades, and plenty of other surprises. Losing a life can occur through being shot to death, being crushed to death, being thrown off the train, accidentially getting frozen by Simon Phoenix's cryogenic gun, and falling into a pit of lava.

[edit] 3D0

The game use mostly first person and side-scrolling perspectives for fighting and shooting. There is also a driving segment near the end of the game. There is a great level of detail which can be noticed even in the menu screen. Due to advanced 3D0 sound engine, the soundtrack is ripped directly from the movie. There are three difficulty levels: easy, normal, and hard.

[edit] Comparisons between video game and the movie

This is the image of the San Angeles Police Department's talking computer, as seen in the Super NES version of the video game.

This emasculation of the movie eliminates all of the comedic elements and turns the game into a straight action game with only minor witty comments like "avoid fatty foods" (as seen in the Super NES version of the game). Hardcore fans of the movie might find out that the "talking computer" can only utter MDK repeatedly in the game. Even with this limitation in mind, the game can keep track of the player's score and how many people he has killed. Due to the game's Kids-to-Adults rating, there is no adult language as seen in the movie. When players see the machines that gave out fines for "violating the verbal morality stature" in the movie, they are considered to be mere decorations in the video game. All references to Taco Bell have been eliminated because the Taco Bell restaurant is part of a side story involving Raymond Cocteau, Lenina Huxley, and John Spartan; it has nothing to do with the main quest of apprehending Simon Phoenix.

The game has the ability to re-enact the first scene of the Demolition Man movie, sans dialogue.

The gunmen in the game are assumed to belong to Edgar Friendly; the movie mentions about a resistance army in the sewers rebelling against Raymond Cocteau's control of San Angeles. Simon Phoenix does not gather an army of his own until late in the movie and Edgar Friendly is the only one who has the charisma to recruit a mass number of gunmen from the start of the 2032 (future) segment of the film. There is also another stage that was never in the movie; the maglev train level. In this level, John Spartan must navigate through a futuristic trains trying to avoid being crushed to death in the central processing unit. The object of that level was the stop the train before it went beserk. However, the car park level introduced a robotic bad guy that was never seen in the film; a renegade car crusher that attacked the player with automobiles.

[edit] References

[edit] External links