Talk:Defender (arcade game)
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This was such a great game! I wasted so many hours on it around 1981 that I could turn over the score counter from the maximum to zero. What an endorphin rush, but what might I have accomplished putting that effort into something else? The universe forked there and we'll never know...
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[edit] Moved
I've moved the page to Defender (game) because various versions of Defender have been released for home systems, cell phones, etc. User:Luigi30 (Ταλκ) 22:51, 8 Jun 2005 (UTC)
[edit] "highest grossing arcade game"
Does anyone know what this means? Reference? Mirror Vax 1 July 2005 20:15 (UTC)
It means Defender is the favorite game of the person who wrote that.
[edit] Turning
How do I turn around in that game?! --Abdull 19:50, 25 September 2005 (UTC)
- It depends what keys are being used to control the 'turn around' function. In MAME, it's probably the Ctrl, Shift or Alt key, but I often reassign them for convenience. Spottedowl 23:14, 25 September 2005 (UTC)
[edit] Copyvio?
I removed the following from the article:
- ==Development History==
- Source: Midway Arcade Treasures Bonus Material
- At the time Eugene Jarvis first came to the company, Williams was just about to make their move into the fledgling video game market. Eventually, Eugene was given the job of developing the project. As the project progressed, he eventually got other people involved in the game's development (including Larry DeMar, with whom he would later co-found their "Vid Kidz" company). The game was developed using the "Exorcisor", a computer from Motorola that Jarvis describes as "the most overbloated, overpriced computer ever created". When the time came for the game to make its debut at the AMOA trade show, the game still wasn't completed. The game had everything: it's complex controls, it's cabinet graphics, and the "Defender" marquee. However, it was missing one important thing: the ROM chip that actually contained the game.
- When the game was finally finished, the machine wouldn't come on the first time the ROM chips were inserted, however when the ROMs were "burned" (the method of transferring the game from the development computer to the arcade machine's ROM chips) a second time, it did come on. Unfortunately, nobody would play the game; because of its complex controls, many of the showgoers felt that the game was too complicated to play. In the end it was believed that this game, along with Pac-Man would fail, and that Rally-X would be the top money earner. The game went on to sell more than 60,000 units--more than disproving these projections--and cemented its place in video game history.
It says who the source is at the beginning, but does that mean it was copied word for word from the material, or was it reworded, just using information from it? If it was copied word-for-word, it is too long to be justified under fair use. If it just uses information from it, just cite it as a source with footnotes. In addition, the word "History" in the title should lowercase, not uppercase. — Frecklefoot | Talk 20:56, 2 October 2005 (UTC)
[edit] Videotopia
In the second paragraph of the opening, an editor cited Videotopia for some information. What is it? There's no article on it to give it any context. Since it's being cited, it needs to have some explanatory information given about it so the user has some idea as to why it is some sort of authority. — Frecklefoot | Talk 20:58, 2 October 2005 (UTC)
[edit] Did Not Violate Copyrights.
Okay, first of all, I did not copy it word for word. Second, I can't cite any footnotes because I got the information from the game itself. You would have to actually play it to see where the information comes from. I didn't get the information from any online source (read: webpage). What was I supposed to do? I'm sorry if my submission wasn't good enough, but what else could I do?
(sigh) I'm sorry if the above sounded upset, but I just assumed that if I posted where I got the infomation from, it would be universally understood that I was citing my sources. Again, I couldn't cite any webpage because I didn't get the information from any webpage, I got it from the game product itself.
[edit] International Date Line
The Atari port also included an international date line where if you were close to it and the landers etc. were on the other side they would move away from you. I'm not sure if the arcade version itself included this feature or not. Jon 15:31, 15 October 2007 (UTC)