Deathmoor
From Wikipedia, the free encyclopedia
Fighting Fantasy Gamebooks | |
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The cover of Deathmoor illustrated by Terry Oakes |
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Outline | |
Location: | Khul, Titan |
References: | 400 |
Publication details | |
Author(s): | Robin Waterfield |
Illustrator: | Russ Nicholson |
Puffin | |
Cover illustrator: | Terry Oakes |
First published: | 1994 |
Number | 55 |
ISBN: | ISBN 0-14-036496-X |
Wizard | |
Cover illustrator: | N/A |
First published: | N/A |
Number | N/A |
ISBN: | N/A |
List of Fighting Fantasy Gamebooks |
Deathmoor is a single-player roleplaying gamebook written by Robin Waterfield, illustrated by Russ Nicholson and originally published in 1994 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 55th in the series in the original Puffin series (ISBN 0-14-036496-X). There are currently no announced plans to republish this book as part of the modern Wizard series.
Contents |
[edit] Story
An experienced adventurer is desperately needed in the distant city of Arion for a mission of deadly importance - an adventurer like YOU. Telessa, the beautiful Princess Royal, is missing, believed kidnapped. She must be rescued, and she must be rescued fast.
Unfortunately King Jonthane has already given the quest to your deadly rival Fang-zen of Jitar! Can you prove that you are the one to find the princess, wherever she may be held, before she can be harmed? Hurry, for time is running out!
In this book the player must search for the missing Princess Telessa in the titular Deathmoor on Khul. The princess has become the victim of Arachnos the Life-Stealer, an unaging servant of Chaos, and the player must find the way to his hideout and fight his way past various traps, including Arachnos half-giant henchmen Otus, Oman and Ophis.
[edit] Gameplay
This book is one of the most difficult of the series, as the player has to follow a specific path to gather three keys which open the door to Arachnos' base, and an amulet which enables him to pass as Arachnos' servant. Also, the gameplay does not provide a specific path, leading to a multitude of choices (particularly in the titular setting) which can easily lead to death or loss.