Deathlord

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Deathlord
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Platform(s) Commodore 64, Apple II
Release date 1987
Genre(s) Computer role-playing game
Mode(s) Single player

Deathlord was a 1987 computer role playing game (CRPG) created by Al Escudero and David Wong. It was published by Electronic Arts for the Apple II and Commodore 64 computer systems. The game set itself apart by its Japanese flavor, immense game world and length of play.

Deathlord boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density 5ΒΌ" floppy disks. The game was both regarded as highly immersive for the time, as well as highly addictive[citation needed].

One of the game's unique characteristics was that there was only one savegame slot, and the game frequently autosaved, by design, at unfortunate points. For example, if a character died in combat, the game would immediately save mid-combat. If the entire party met a group of monsters it could not defeat, the game had to be started over with new characters. This made for frustratingly difficult gameplay.

[edit] Story

The Emperor's kingdom is under attack from the Deathlord's forces. A wizard has barricaded himself in the catacombs under the palace, and warded the halls for protection. The emperor has called for adventurers to succeed where his men have failed, and remove the wizard from his lair.

[edit] Game Credits

  • Software Design and Programming: Al Escudero and David Wong
  • Dungeon Design: Dirk Bester and Al Escudero
  • Producer: Shelly Safir
  • Assistant Producer: Roland Kippenhan, Mike Kawahara
  • Testing Assistance: Sheila Rowen
  • Technical Support: Steve Shaw
  • Software Title and Final Screens: Mike Kosaka
  • Documentation: Zina Yee
  • Art Director: Nancy Fong
  • Package Design and Lettering: Lance Anderson/Triad
  • Package Illustration: David McMacken
  • Package Copy: Steve Emerson
  • Screen Photography: Frank Wing

[edit] External links