Deadhouse Gates
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Deadhouse Gates | |
Author | Steven Erikson |
---|---|
Cover artist | Steve Stone |
Country | United Kingdom |
Language | English |
Series | Malazan Book of the Fallen |
Genre(s) | Fantasy novel |
Publisher | Bantam Books (UK & Canada) & Tor Books (USA) |
Publication date | 1 September 2000 |
Media type | Print (Hardback & Paperback) |
Pages | 943 pp (UK paperback edition) |
ISBN | ISBN 0-553-81311-0 (UK paperback edition) |
Preceded by | Gardens of the Moon |
Followed by | Memories of Ice |
Deadhouse Gates is the second novel in Steven Erikson's epic fantasy series, the Malazan Book of the Fallen. Deadhouse Gates follows on from the first novel, Gardens of the Moon, but is also readable in its own right. The unorthodox nature of the series means that this novel can be used as the second of three possible 'entry-points' into the series, following on from Gardens of the Moon and the fifth book, Midnight Tides. However, it is generally accepted that the publication order is the best order in which to fully appreciate the series.
The novel was first published in the United Kingdom as a trade paperback on 1 September 2000, with a mass-market paperback edition followed on 1 October 2001. The first United States edition was published in hardback by Tor Books on 28 February 2005 with a mass-market paperback edition following on 7 February 2006. This is the only novel in the series where the UK and US editions share the same cover; the other US books use a different cover artist and style.
Contents |
[edit] Plot introduction
Deadhouse Gates opens a few months after the events of Gardens of the Moon and takes place simultaneously with events in Memories of Ice. Unlike the previous book, which followed different groups of characters in close proximity to one another, the character threads in Deadhouse Gates are frequently separated by hundreds or thousands of miles at a time.
The Malazan Empire is rocked by a cull of the nobility, many being sent to the mines of Otataral Island off the coast of the subcontinent of Seven Cities. However, Seven Cities is being consumed by a rebellion known as the Whirlwind, led by the prophetess Sha'ik from the Holy Desert of Raraku. With the cities being overrun, the Malazan forces in the city of Hissar plot a daring evacuation overland to the Malazan continental capital of Aren. The Malazan 7th Army, under the command of the legendary Coltaine of the Crow Clan of the Wickans, is tasked with escorting 50,000 refugees some 1,500 miles to safety. This legendary march becomes known as the Chain of Dogs and will become part of the legends of Seven Cities. Meanwhile, the assassin Kalam embarks on a dangerous mission and a group of travellers from Genabackis arrive in Seven Cities on their own mysterious errands...
[edit] Plot summary
The plot summary in this article or section is too long or detailed compared to the rest of the article. Please edit the article to focus on discussing the work rather than merely reiterating the plot. |
[edit] Unta
In the city of Unta, capital of the Malazan Empire, a cull of the nobility has been ordered by Empress Laseen to rip the heart out of what is seen as a growing corruption at the heart of the Empire. The young Felisin Paran (youngest sister of Ganoes Paran, Captain of the Bridgeburners) is among those sent into slavery in the mines of Otataral Island off the north-eastern coast of Seven Cities, excavating the magic-resisting mineral of the island. Along the way she meets Heboric, an excommunicated priest of Fener who has had his hands severed, and Baudin, a strong warrior. Unbeknownst to her, her sister Tavore has appointed the latter of these two as her guardian to help her survive the horrors of the mines. On Otataral Island, Felisin finds herself only able to survive by offering her body in exchange for the protection of a trusted senior slave, Beneth. Eventually she comes to crave his attention, to the disgust of Heboric and Baudin.
[edit] Seven Cities
Meanwhile, on the subcontinent of Seven Cities, the long-held prophecy of Dryjhna the Apocalyptic is believed to be at hand. The native tribes are preparing to overthrow the Malazan occupiers in an uprising known as the Whirlwind, which will be led by the seer Sha'ik from her camp in the heart of the Holy Desert Raraku. Simultaneously, the sorcerous Path of Hands has been activated. The Path leads to Ascendency - godhood - and is attracting Soletaken and D'ivers, shapeshifters of immense power. Soletaken can veer into one other form whilst D'ivers can split their consciousness among many beasts, potentially hundreds of them. In the wastes of the Pan'potsun Odhan, Mappo Trell and Icarium encounter a friendly Soletaken named Messremb and then encounter a man named Iskaral Pust and his minion, Servant. Pust, a High Priest of Shadow, offers them shelter in his nearby temple and they accept. Although Pust acts in a highly eccentric manner, Mappo and Icarium realize he is powerful and likely highly intelligent.
In the city of Hissar, the Malazan garrison and the encamped 7th Army are preparing to fend off the rebellion, and are joined by a large contingent of Wickans, skilled horsewarriors from Quon Tali. The Wickan commander, Coltaine, assumes command of the 7th and has them running unusual exercises. His orders are to escort all Malazan civilians from the east coast cities and march them to Aren, the Imperial Capital on the continent, a march of over 500 leagues. High Fist Pormqual has refused to evacuate the civilians by sea, recalling Admiral Nok's fleet to defend Aren Harbour instead. Duiker, the Imperial Historian, has been attached to the 7th to witness its withdrawal to Aren. He also plans to affect the rescue of a colleague, Heboric, and manages to convince a Malazan mage named Kulp to go to the coast of Otataral Island to await Heboric's pre-arranged escape. Duiker becomes separated from Malazan forces and soon learns that the largest of the Whirlwind armies is gathering in strength near Hissar, preparing to pounce on the 7th once it gets underway.
A ship arrives at Ehrlitan on the north coast of Seven Cities. On board are travellers from Genabackis: Crokus, a thief of Darujhistan; a fishergirl named Apsalar; Fiddler, a sapper in the Bridgeburners; and Kalam, the Bridgeburners' resident assassin. Kalam has his own mission to undertake and soon slips into the desert as he has acquired the Book of the Apocalypse which must be delivered to Sha'ik. Kalam sets out for Raraku, unaware he is being trailed by a Red Blade (Malazan loyalists from Seven Cities), Captain Lostara Yil, and her squad who have orders to kill Sha'ik.
[edit] Beginning of the Rebellion
Fiddler, Crokus and Apsalar reach the city of G'danisban to find it in the hands of the Army of the Apoclaypse, who have not bothered to wait for the official start of the Whirlwind. Taking the appearance of a Gral warrior, Fiddler is able to bluff their way through the city and continue into the wastelands.
Kalam reaches the borders of Raraku and is immediately apprehended by two warriors, Leoman of the Flails and a Toblakai, of the Laederon Plateau of Genabackis. They escort him to Sha'ik herself and he hands over the Book of the Apocalypse. In gratitude, Sha'ik gives him an aptorian demon she ensnared earlier as bodyguard (An aptorian demon has 3 legs, one compound eye and is intelligent). Kalam and the aptorian depart and Sha'ik prepares for the ritual opening of the book. She is then killed by a crossbow bolt to the skull when the Red Blades attack, Lostara Yil's forces bolstered by reinforcements led by Commander Tene Baralta. In the melee that ensues, Leoman and Toblakai wipe out a number of the attacking Red Blades, forcing them to withdraw, but oddly they are not pursued. Baralta rides for the city of Pan'potsun, leaving Lostara Yil to pursue Kalam.
The rebellion is unleashed in Skullcap, the mining town on Otataral Island. Baudin and Heboric take Felisin to safety by fleeing into the desert to the west. Baudin, Heboric and Felisin cross the Otataral Desert but along the way find a huge statue: a jade hand jutting out of the earth. Heboric touches the statue and there is a massive exchange of power. Heboric acquires a pair of spiritual hands, later a backwash of energy goes through Heboric into his god, Fener, who is torn from his realm and pulled down to the mortal world (Fener materializes not far from the jade statue but then flees in terror, as in the material world gods are mortal once more). Heboric is left reeling from this event. They reach the coast of the island and are rescued by Kulp, who has won the support of a group of Malazan marines: Gesler, Stormy and Truth. Out at sea is a mage who has been driven mad by the magic-deadening otataral and lost control of his warren which now wreaks havoc around him. Kulp and the escapees run the gauntlet of the sea to avoid the mage's random spells, but in the process they are transported into a warren.
They find a lone ship in the still waters of the warren. They board it to find that it is manned by headless corpses animated by a magical whistle (their heads eerily lie on deck, still alive and seeing). They also find several more recent corpses belonging to grey-skinned tall beings reminiscent of Tiste Andii; Heboric identifies them as Tiste Edur, the shadow-aspected cousins of the Andii. Heboric also finds charts suggesting the Tiste Edur originated from a landmass on their world unknown to the Malazan Empire.
Hissar has been 'liberated' by the Army of the Apocalypse and Duiker rides hard to reunite with Coltaine's army. Nearly 50,000 civilians are being escorted westwards towards Aren, harried by an army several times their own size. However, Coltaine is achieving the impossible by keeping them at bay.
[edit] The Whirlwind
Crokus, Fiddler and Apsalar behold an awesome sight: a solid circular wall of sand has arisen around the Holy Desert of Raraku, a literal Whirlwind to announce the beginning of the true rebellion. They press on and learn Fiddler's plan: to find Tremorlor, the Azath House in the heart of Raraku, and use it to transport themselves to the Deadhouse in Malaz City, which will put them near their intended destination, Apsalar's home of Itko Kan and more specifically the Empress Laseen whom Kalam and Fiddler intend to kill. In the chaos of the Whirlwind they are attacked by Soletaken and D'ivers, but are saved by Mappo and Icarium, who take them to Pust's nearby temple to recuperate. There they tell Mappo, Icarium and Pust of their plans to find Tremorlor and the former two agree to help them find it.
[edit] Characters
On the Path Of Hands
- Icarium, a mixed-blood Jaghut wanderer
- Mappo, his Trell companion
- Iskaral Pust, a High Priest of Shadow
- Ryllandaras, the White Jackal, a D'ivers
- Messremb, a Soletaken
- Gryllen, a D'ivers
- Mogora, a D'ivers
Malazans
- Felisin, youngest daughter of House Paran
- Heboric Light Touch, exiled historian and ex-priest of Fener
- Baudin, companion to Felisin and Heboric
- Fiddler, 9th Squad, Bridgeburners
- Crokus, a visitor from Darujhistan
- Apsalar, 9th Squad, Bridgeburners
- Kalam, a corporal in the 9th Squad, Bridgeburners
- Duiker, Imperial Historian
- Kulp, cadre mage, 7th Army
- Mallick Rell, chief adviser to the High Fist of the Seven Cities
- Sawark, commander of the guard in the Otataral mining camp, Skullcup
- Pella, a soldier stationed at Skullcup
- Pormqual, High Fist of the Seven Cities, in Aren
- Blistig, Commander of the Aren Guard
- Topper, Commander of the Claw
- Lull, a captain in the Sialk Marines
- Chenned, a captain in the 7th Army
- Sulmar, a captain in the 7th Army
- List, a corporal in the 7th Army
- Mincer, a sapper
- Cuttle, a sapper
- Gesler, a corporal in the Coastal Guard
- Stormy, a soldier in the Coastal Guard
- Truth, a recruit in the Coastal Guard
- Squint, a bowman
- Pearl, a Claw
- Captain Keneb, a refugee
- Selv, Keneb's wife
- Minala, Selv's sister
- Kesen, Keneb and Selv's first-born son
- Vaneb, Keneb and Selv's second-born son
- Captain, owner and commander of the trader craft Ragstopper
- Bent, a Wickan cattle dog
- Roach, a Hengese lapdog
- Coltaine, Fist, 7th Army
- Temul, a young lancer
- Sormo E'nath, a warlock
- Nil, a warlock
- Nether, a warlock
- Bult, a veteran commander and Coltaine's uncle
The Red Blades
- Baria Setral (Dosin Pali)
- Mesker Setral, his brother (Dosin Pali)
- Tene Beralta (Ehrlitan)
- Aralt Arpat (Ehrlitan)
- Lostara Yil (Ehrlitan)
Nobles on the Chain Of Dogs
- Nethpara
- Lenestro
- Pullyk Alar
- Tumlit
Followers of the Whirlwind
- Sha'ik, leader of the rebellion
- Leoman, captain in the Raraku Apocalypse
- Toblakai, a bodyguard and warrior in the Raraku Apocalypse
- Febryl, a mage and elder adviser to Sha'ik
- Korbolo Dom, renegade Fist leading the Odhan Army
- Kamist Reloe, High Mage with the Odhan Army
- L'oric, a mage with the Raraku Apocalypse
- Bidithal, a mage with the Raraku Apocalypse
- Mebra, a spy in Ehrlitan
Further Players
- Salk Elan, a traveler on the seas
- Shan, a Hound of Shadow
- Gear, a Hound of Shadow
- Blind, a Hound of Shadow
- Baran, a Hound of Shadow
- Rood, a Hound of Shadow
- Moby, a familiar
- Hentos Ilm, a T'lan Imass Bonecaster
- Olar Ethil, a T'lan Imass Bonecaster
- Legana Breed, a T'lan Imass
- Kimloc, a Tano Spiritwalker
- Beneth, a crime lord
- Irp, a small servant
- Rudd, an equally small servant
- Apt', an aptorian demon
- Panek, a child
- Karpolan Demesand, a merchant
- Bula, an innkeeper
- Cotillion, patron god of assassins
- Shadowthrone, Ruler of High House Shadow
- Rellock, a servant
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