Dead Rising

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Dead Rising

North American version of the Dead Rising game cover
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Designer(s) Yoshinori Kawano (director)
Keiji Inafune (producer)
Engine MT Framework
Platform(s) Xbox 360
Release date JP September 28, 2006
NA August 8, 2006
EU September 8, 2006[1]
Genre(s) Action adventure, Survival horror, Sandbox
Mode(s) Single player
Rating(s) ESRB: Mature 17+ (M)
CERO: Ages 18 and up only (Z)
PEGI: 18+
BBFC: 18 (for strong bloody violence)[2]
OFLC: MA15+

Dead Rising is an action adventure video game exclusive for the Microsoft Xbox 360 video game console, developed by Capcom and produced by Keiji Inafune. It was released on August 8, 2006 in North America, and in Japan on September 28, 2006.[3][4] The game became a modest success, receiving positive reviews from critics and successful sales figures. It has since been rebranded into the Xbox 360 lineup of "Platinum Hits."

Dead Rising's story centers on Frank West, a photojournalist who ends up trapped in a shopping mall infested with zombies. Frank must defend himself from zombie attacks, rescue survivors and avoid crazed psychopaths, while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using nearly any available object as a weapon. The player can complete several main and optional missions to earn experience points and gain special abilities. The game is designed as a sandbox game and features several endings, depending on the decisions the player makes along the way.

Contents

[edit] Development

The main influences for the game were zombie movies from the 1960s and 1970s, especially those of George Romero. Keiji Inafune wanted to show a more comical view of zombies rather than the serious view portrayed in the Resident Evil series.

A playable demo was released on the Xbox Live Marketplace for download on the Xbox 360 on August 4, 2006.[5][6] However, it is not available in Mexico, Germany, Australia, New Zealand or Asia.

On March 30, 2007, a compact disc soundtrack featuring music written by Hideki Okugawa and Marika Suzuki, was released in a 2,000-copy limited edition. It was packaged with a T-shirt that showcased Frank, Isabela, and an outline of the mall.

[edit] Character design

Keiji Inafune, designer of Mega Man and Dead Rising, wanted the main character Frank West to be different than the usual Japanese main character. Instead of having a young and beautiful main character like most other games, he wanted an everyman that looked average rather than beautiful or ugly. [7]

Frank's default attire includes a black jacket with a white button-up shirt, green khaki pants, and brown loafers. Frank's appearance can be altered throughout the game by visiting the various stores of the mall. These range from changing into business suits and dresses to donning different glasses and masks. Many of Dead Rising's costumes are references to other Capcom games such as Frank's unlockable Arthur's boxers from Ghosts 'n Goblins, as well as Megaman Legends style armor, and a Servbot head.

[edit] Gameplay

The main objective of the game is to remain alive inside the zombie-infested mall for at least three days, after which help will arrive via chartered helicopter. Time in the game passes approximately twelve times faster than real-time (ie. one day in-game is exactly two hours in real time). Therefore, the game automatically concludes after six hours of gameplay when time runs out. In addition to this primary objective, the player is free to choose whether or not to pursue any of the game's secondary objectives. As Frank West, the player, attempts to uncover the truth behind the zombie epidemic by completing "case files" that reveal the central game plot as they are completed. Completing "Case files" by accomplishing specific tasks or by being "in the right place at the right time" reveal cutscenes which serves as the story's exposition.

The gameplay, aside from the time-specific cases, is open-ended and offers few constraints on the player's progress. The storyline may simply be ignored, leaving the player free to just spend the entire three days in the mall sampling food, trying on clothes or killing zombies if they so desire; some of the game's 50 Achievements reward this method of play.

The setting of Dead Rising, the fictional Willamette Parkview Mall, is modeled after a stereotypical American mall with multiple floors and several themed sections. The mall includes a roller coaster, supermarket, a movie theater, a park, and an underground tunnel system. There are six main sections to the mall, each with a variety of shops. There are over 80 stores in the game, each filled with usable objects which can be used to improve Frank's health or as weapons.

Electronic Gaming Monthly reported that there can be up to 800 zombies on the screen at once.[8] During the day the zombies are more sluggish, but at night they become more active, gain red glowing eyes and increase in numbers.[9]

[edit] Encounters with surviving human characters

"Scoops" serve as optional side quests for the game. These are assigned to the player by answering walkie-talkie calls from a janitor character watching the security cameras. Scoops will usually direct the player to a location in the mall to investigate a person who has not yet turned into a zombie. These people are either "survivors" or "psychopaths." Survivors are human characters who, like Frank, are trying to survive the zombie outbreak but need assistance to do so. There are 54 survivors that can be located via scoops or investigation of the mall's areas. Upon rescue, they will join the player's party and can be taken to the safety of the security room. The survivors mainly take shelter inside stores, but some have been split up or are being held hostage by a psychopath. Psychopaths are human characters that have been driven insane due to events of the zombie outbreak or have used the havoc as a cover to accomplish their own evil ends. They serve as the game's boss battles.

Frank carries a notebook with him and records details about all human characters encountered, noting their status as either "Located", "Safe", "Dead", "Lost", or "Undead". Over the course of Dead Rising, some will request or give the player items, while others will revolt against the player and attempt mutiny. Most of these missions are optional.

[edit] Experience system

Dead Rising incorporates an experience system that allows Frank to improve his offensive and defensive capabilities as the game progresses. By taking pictures of different situations in gameplay the player can earn "Prestige Points", a form of experience points that allows the player to increase Frank's combat abilities. Pictures are automatically evaluated and assigned a genre: either erotica, horror, outtakes, drama, or brutality. These points are also gained by helping survivors or by killing zombies. Many attacks that Frank can learn are based on those used in professional wrestling. One new skill or ability is awarded every few levels

Should the player start a new game, all experience progression the player has already made can be carried over to the new game. In that way, the player may choose to ignore the plot completely and gain more Prestige Points to level up and use in a later game.

[edit] Weapons

Frank attacks zombies with a 2x4.
Frank attacks zombies with a 2x4.

Dead Rising is notable for the hundreds of weapons that the player can find in the mall and use against the zombies. There are over 250 items that can be used as weapons, including chainsaws, baseball bats, axes, katanas, sledgehammers, mall furniture, potted plants, frying pans, guitars, toy swords, and even water guns.[10] Weapons will break down or run out of ammunition with use and be discarded, but certain weapons can be reused after breaking down. For example, a push broom can break in two, leaving the wooden staff to be used as a spear; or a mannequin, which breaks into five usable parts, such as the arms, legs, or torso. Others can be changed by the environment, such as the frying pan, which can be heated on a stove to both increase damage and gain access to a special move. The player can also lift larger items like benches or cash registers that can be used to smash foes or be thrown at them. These items are not considered part of the player's inventory, as the player cannot store the item and it will be dropped if the player selects a different weapon from his/her inventory.

Some strategic elements are also present in the game. Certain books from the mall's bookstores will increase the durability of a weapon or the effectiveness of a health item in the player's inventory. Certain foods can be cooked by various appliances found in the mall to increase their effectiveness, and players may also combine two food or food-related items in blenders found throughout the mall to produce one of seven different "Juices," which provide temporary effects like invulnerability and boosts in speed.

[edit] Game modes and save system

Dead Rising features three modes of play:

  • 72 Hour Mode: Frank has three days to solve the mystery of the zombie outbreak. This is the main mode of play.
  • Overtime Mode: An extra day that wraps up the events of 72 Hour mode. Unlocked by getting the best resolution, the 'A' ending in 72 hour mode.
  • Infinity Mode: A sandbox mode where Frank must last as long as he can. The biggest difference is that Frank can now die of hunger, with the health bar dropping once every 100 seconds to represent this. Food is now limited and the transceiver, some watch functions and most importantly the save system, are disabled. Everyone, including survivors, are now enemies (which drop character-related supplies upon their deaths) and they all fight each other for the food they hold in order to survive. The game continues until Frank's inevitable demise and is unlocked by finishing Overtime Mode.

Dead Rising has an unusual game save system: only one game-in-progress can be saved per memory device per Xbox 360 profile. In these cases, Dead Rising allows players to save their current level and status and restart the game from the beginning as a more powerful player. The system is a deliberate game mechanic, borrowed from one of Capcom's RPGs Breath of Fire: Dragon Quarter; the two games share some development team members.[11]

Though the unusual saves are largely unpopular with gamers and likely caused Dead Rising to be scored lower on game ratings, Keiji Inafune said, in an interview with Electronic Gaming Monthly, that the saves were intentionally designed so that players would feel that there were some consequences for their actions and would be forced to make quick, tactical decisions.[citation needed]

[edit] Plot

Note: as Frank, the player has the opportunity to complete or fail certain cases or scoops that will result in the player receiving one of six different endings. The following storyline details Ending A, the "true ending", accomplished by completing all "key" cases during the course of gameplay, and omits non-vital plot points and any optional events the player is not required to participate in.

The game focuses on the exploits of Frank West, a photojournalist investigating why the fictional town of Willamette, Colorado has been sealed off by the National Guard. Frank is dropped on top of the city's mall by helicopter. Frank tells the pilot, Ed Deluca, to return in exactly 72 hours. Upon entering the mall, Frank finds zombies storming in through the front entrance. A Homeland Security officer named Brad urges everyone to retreat to the security room. Upon entering, the janitor, Otis Washington, welds the door shut. Brad then leaves the security room via the air ducts. Jessie, also of Homeland Security, recognizes an old man she identifies as Dr. Barnaby in one of Frank's photos, but neither Brad nor Jessie are willing to share what they know. After receiving a transceiver and map from Otis in order to be kept informed of the mall's events, Frank returns to the mall through the air ducts. He encounters survivors who need his assistance to the security room, as well as other people driven to madness by the zombie infestation, known as Psychopaths.

As the story unfolds, Frank and Brad have a series of violent encounters with Carlito, a mysterious Hispanic man, while Frank continues to come across a beautiful Hispanic woman named Isabela. Frank and Brad are eventually able to bring Dr. Barnaby and later, Isabela to the security room. Isabela reveals she is Carlito's sister and that Dr. Barnaby was the head of a research laboratory in the fictional Central American city of Santa Cabeza, the hometown of Carlito and Isabela. Dr. Barnaby, however, suddenly attacks Jessie and begins to show signs of zombification. When Frank questions him, he confesses that the research facility was attempting to find methods of mass-producing cattle, but instead, Barnaby and his team discovered an insect called a "queen" that would turn the cattle into zombies with a single sting. After one of the "queens" escaped and infected the town of Santa Cabeza, the US government sent a Special Forces team in to wipe out the entire city. The massacre was covered up under the pretenses that it was a raid on drug-trade operations. Outraged over the slaughter of his people and home, Carlito released "queens" in Willamette in revenge. After Dr. Barnaby reveals the true nature of the infection, he dies, and turns into a zombie, but is shot in the head by Brad before he can harm Frank.

The zombie outbreak in Willamette is only the tip of the iceberg, however, as Isabela later explains Carlito has much bigger plans. Hidden beneath the mall are five bombs that when detonated will release queen larva into the atmosphere, making a worldwide zombie pandemic a possibility. Frank is able to disarm the bombs in time to stop the explosion, but Brad is mortally wounded by zombies when pursuing Carlito. Frank and the remaining survivors turn their attention towards escaping to safety. Isabela reveals that Carlito has a hideout in the mall containing a laptop full of information, as well as a jamming device preventing Jessie from calling for outside help. Jessie tracks Carlito to an underground meat processing plant via the security cameras and Frank rescues him from an insane butcher, but is unable to acquire the laptop password from Carlito before he dies from his wounds. However, Carlito's dying request to give Isabela his locket helps her figure out the laptop password and deactivate the jamming device.

Jessie places a call for help, only to be told that another cleanup mission has been authorized instead; Special Forces soldiers arrive in the mall shortly thereafter, killing anything that moves. Frank makes his way back to the security room, only to find it empty save for two dead soldiers killed by Jessie, now zombified from Barnaby's earlier attack. A note reveals that Otis has commandeered a Special Forces helicopter and flown himself and the other survivors to safety. After avoiding capture by the Special Forces soldiers until they complete their cleanup mission, Frank makes his way back to Carlito's hideout and asks Isabela to come with him to the Helipad; she refuses. Frank makes his way back to the helipad to meet Ed. Unfortunately, a zombie finds its way onto the helicopter and attacks Ed, causing him to crash the helicopter into the middle of the mall's park. The game seemingly ends as Frank slumps to his knees in defeat, doing nothing to avoid the small group of zombies approaching him.

[edit] Overtime mode

Overtime mode is unlocked by completing all key cases in the game and achieving the "true ending", and picks up where the normal game ends.

Still on the helipad, Frank is narrowly saved by Isabela, who shoots a zombie just as it is about to bite him. Frank passes out; he comes to in Carlito's hideout, where Isabela tells him that he has been infected, giving Frank just 24 hours before he becomes a zombie. However, Isabela believes she may be able to manufacture a cure from various items found in the mall, prompting Frank to scavenge for them. With the items Frank finds, Isabela is unable to manufacture a cure, but instead comes up with a symptomatic treatment which temporarily suppresses the zombification caused by the infection. Accessing Carlito's laptop, they also uncover his plot to scatter 50 orphans infected with the virus across the country.

Turning towards efforts to escape, Frank discovers a tunnel underneath the park, uncovered by Ed's helicopter crash. The tunnel is packed with zombies, but with some more items gathered by Frank, Isabela is able to create a pheromone which repels them. Frank overpowers two Special Forces soldiers guarding the end of the tunnel and commandeers their vehicle to escape. Their efforts are interrupted by a tank, which they are able to disable. The special forces leader, Brock, emerges and reveals he was behind the original cleanup in Santa Cabeza. Frank jumps atop the tank, engages Brock in hand-to-hand combat and eventually knocks him into the mob of zombies surrounding the tank. The game ends as Frank drops to his knees and screams into the sky.

A text epilogue reveals that Frank was able to leave Willamette with credible information about the story, forcing the U.S. Government to accept at least partial responsibility for the Santa Cabeza incident, but denied connections to the Willamette outbreak. While the Willamette incident was widely reported, the American public eventually let it fade from their minds. No further information on Carlito's additional plan involving infected, symptom-suppressed orphans (mentioned in his laptop) was uncovered or verified, leaving its status uncertain.

The game ends with the text, "And yet he complained that his belly was not full." (A slight misquotation from the English nursery rhyme "Robin the Bobbin", a poem about a glutton who eats people.)

[edit] Characters

Frank West
Frank West
  • Frank West: The protagonist of Dead Rising, Frank is an overly zealous freelance photographer and photojournalist. He originally came to Willamette for the "scoop of a lifetime", thinking that the incident was a simple riot. Throughout the game, Frank attempts to uncover the truth behind the zombie outbreak by investigating recent events and questioning characters that he finds trapped in the mall. Normally an "Average Joe", Frank is forced to take on the role of hero and rescue the many people trapped within various sections of the mall.
  • Isabela Keyes: The younger sister of Carlito. Very little is known about her, but she worked at Dr. Barnaby's laboratories in Santa Cabeza as a medical technician. She starts off as an enemy, but after Carlito attacks her, she realizes the mayhem Carlito is causing and becomes an ally. In the "true ending," she helps temporarily subdue Frank's infection, and escapes with him out of Willamette.
  • Carlito Keyes: The older brother of Isabela. The mysterious Carlito tries to kill Frank and Brad at every turn. He is the cause of the zombie outbreak at Willamette, wanting revenge for the slaughter of his hometown, Santa Cabeza. Most of the game is spent trying to uncover the motivation and story behind Carlito and his connection to the zombies. He is eventually captured and killed by one of the game's psychopaths.
  • Brad Garrison: A DHS agent who reluctantly fights alongside Frank throughout the story. He assumes the responsibility of re-stocking the Security Room with healing items and trying to locate Dr. Barnaby early in the game. At first, he is uneasy to be around a member of the press, and even goes so far as to stereotype Frank as a crooked paparazzi. However, he soon grows to trust Frank. At the end of the "Bomb Collector" case, he is forced into the zombie-infested maintenance tunnels by Carlito and is attacked. Frank returns to look for Brad, but Brad, close to zombification and disemboweled, realizes that there is nothing that Frank can do, except leave him and not tell Jessie.
  • Jessica "Jessie" McCarney: Brad's rookie partner. She is charged with watching the monitors for information on the person/people responsible for the outbreak. Like Brad, she is distrustful of Frank, and patronizes him for being a civilian. However, she grows to trust Frank after he manages to retrieve the medicine from the food mart manager. Jessie would later be bitten by an infected Dr. Barnaby and becomes a zombie by the final hours of the game. She kills two Special Forces soldiers in her zombie form, and is found by Frank wandering the security room.
  • Otis Washington: An elderly mall janitor. Otis tries in vain to stop Frank from chasing Brad back into the mall, and winds up handing over a map and spare transceiver. He periodically sends the player information and scoops over Frank's transceiver. If Frank is unable to reach the stairs of the Entrance Plaza when the zombies are first let in, and instead is knocked out, it is Otis that drags him from the chaos. When the Special Forces arrive, Otis sneaks out, steals a helicopter, and flies himself and the suvivors that Frank rescued, to safety. Notably, Otis's voice is never heard during the game.
  • Dr. Russell Barnaby: A genetic researcher, whose work led to the events chronicled throughout Dead Rising. He became infected and attacked Jessie. Brad shot him after Frank kicked him off of Jessie.
  • Ed Deluca: The helicopter pilot who delivered Frank to Willamette and will pick him up in three days' time. He is also a friend of Frank. In some endings of the game he lives, but in the true ending he is killed by a zombie who infiltrated his helicopter.

[edit] Survivors

The citizens of Willamette who were not initially killed by the zombie outbreak are referred to as "survivors." There are about 55 survivors (counting Frank himself) scattered across the mall, and their fate is dependent on Frank. Otis gives Frank a transceiver and a map of the mall, contacting him about events happening in the mall. Otis acts as the source of information for finding survivors. However, Otis will not notice all of the survivors and thus, some must be stumbled upon. Many survivors can be escorted safely to the security room, while others may be injured or too scared, requiring Frank to carry them to the exit point, rendering him unable to use his weapons. Others might require subduing, before they finally allow Frank to rescue them, either because they refuse to move or because they attack Frank. Successful rescues will earn PP for Frank. The player may also choose to leave the survivors to die, or kill them himself. Some survivors are also impossible to rescue, either because they die immediately when spotted, commit suicide, or the player is simply not offered the option to save them.

[edit] Psychopaths

In addition to battling thousands of zombies, Frank West must also deal with psychopaths, humans who have either gone mad due to the zombie outbreak or are otherwise corrupt or evil, and who serve as the game's bosses. Examples include a clown who became insane after seeing his audience eaten, a manager of a food mart obsessed with keeping it clean and free of vandalism, a deranged butcher who thinks zombies are "spoiled meat" and humans are "fresh meat", and a Vietnam War veteran stuck in a war flashback after hearing his granddaughter scream from being eaten by zombies.

[edit] Reception

Reviews and awards
Publication Score Award
IGN
8.3/10 [10]
Most Innovative Design for Xbox 360
EGM
7.5/10
GameSpy
4.5/5 [12]
Game Informer
9.25/10 [13]
GameSpot
8.4/10 [14]
Best Action Adventure Game of 2006
Best Sound Effects
Best Use of Xbox 360 Achievement Points
Edge
8/10
X-Play
4/5
Best Original Game of 2006
1UP.com
B+ [11]
TeamXbox
8.7/10 [15]
Compilations of multiple reviews
Game Rankings
85% (based on 90 reviews)
Metacritic
85% (based on 76 reviews)

Dead Rising has earned generally positive reviews. All the reviewers commended the game's "sandbox" style mall to explore and the sheer amount of ways to kill the thousands of zombies. Most reviewers also agreed the save system, as well as the survivors' AI detracted from the game's enjoyment. Prior to its release, Dead Rising topped the video game sellers chart of Amazon.com.

IGN stated the game needed "a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls," but still called Dead Rising "one of the more unique and entertaining titles on the Xbox 360."[10] GameSpot said, "It's zombie action for people who want zombie action, and it's simply a great piece of entertainment."[14]

A point of contention among a number of players was the operation of the game's transceiver, specifically how persistent it is when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.[16][17] Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising.[18][19][20]

Dead Rising has won several awards. IGN awarded the title "Most Innovative Design for Xbox 360" in its Best of 2006.[21] GameSpot's Best and Worst of 2006 awarded the game honors for "Best Action Adventure Game",[22] "Best Sound Effects",[23] and "Best Use of Xbox 360 Achievement Points".[24] Additionally, the game won "Action Game of the Year" at the 2006 Spike TV Video Game Awards. It ranked #2 in gaming magazine Gamesmaster's Top 50 of 2006. It also won "Best Original Game" of 2006 on X-Play.

According to Capcom, Dead Rising had shipped 500,000 copies in the first month after its release, and one million copies worldwide by the end of 2006.[25] Despite rumors that there will be a Dead Rising sequel, Capcom officially said there are no current plans for a sequel.[26][27]

[edit] Reaction in Germany

Due to its graphic violence and thus obvious fulfilment of at least one of German BPjM's indexing criteria, the Unterhaltungssoftware Selbstkontrolle, Germany's equivalent to the Entertainment Software Rating Board, has refused to rate the game. Microsoft does not allow unrated games to be published for the Xbox 360 in Germany, effectively halting the production of a German version of the game. Right from the start, the game has been indexed by the BPjM as a document that glorifies violence, but has been available as an import to players of legal age.[28] Following a decision of Hamburg's county court in June 2007, the game has been prohibited in late August 2007. Therefore, selling this game in Germany is a criminal offense punishable by imprisonment or monetary penalty according to §131 of the German criminal code. It was confiscated by the police from all stores in Germany.[29] Owning and playing the game is still legal for private use.

[edit] Legal issues

The MKR Group, who holds the copyright to both the 1978 Dawn of the Dead film and its 2004 remake, sent letters on February 6, 2008 to Capcom, Microsoft, and Best Buy, claiming that Dead Rising infringes on the copyrights and trademarks of these films. In a complaint filed February 12, 2008 to seek an injunction preventing a lawsuit from MKR, Capcom asserted that "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under today's copyright laws; Capcom further points to the warning "label" on the box cover as a preemptive measure to separate the game from the films.[30][31][32] The MKR Group has since filed a lawsuit after failing to reach an agreement with Capcom over the dispute.[33]

[edit] Technical issues

Dead Rising has drawn complaints from gamers that have standard definition sets and smaller high definition sets for having difficulty reading the on-screen text. This is due to Capcom's decision to develop exclusively for high-definition televisions, as the game had been touted as one of the first truly "next generation" titles available for the Xbox 360. On August 10, 2006, a Capcom representative posted the following on Xbox.com:

Dear Everyone, I have heard your concerns and passed them to every source within Capcom possible. I feel your pain as I, myself, have a large SDTV and am having trouble reading the mission objectives, item names, etc.

Unfortunately it does take time to resolve any issue and we would want to fix the issue appropriately as any changes to any game can create additional problems from the result of change; that's just how game programming works and that's why games go through extensive game testing programs and approvals.[34]

A week later, Capcom released a statement saying they would not be fixing the problem and suggested some DIY solutions:

Unfortunately Dead Rising was optimized for High Definition TV's. Due to this, the font in the game might be difficult to read on standard definition TV's. If you are having a hard time reading the text, please try the following: 1). Adjust the settings on your TV or monitor. 2). Try using component cables instead of standard composite. 3). Setting the TV to widescreen ratio (even though you may not have a widescreen TV) may help in some cases.[35]

Using a computer monitor is also a solution to the problem, as the Xbox 360 supports a number of common monitor resolutions high enough to render the text readable.[36]

While the small text within Dead Rising cannot be fixed, Capcom responded quickly to avoid similar criticism on the same issue for their next major Xbox 360 game, Lost Planet: Extreme Condition. When the demo was released in late 2006, it also had significant amounts of small text, and responding to these complaints, Capcom adjusted the game prior to release to detect the use of a standard TV and increased the font size as needed.[37]

[edit] Downloadable content

Soon after Dead Rising was released in the United States, Capcom released 9 downloadable "keys" to Xbox Live Marketplace that would unlock different lockers in the Security Room, providing the player with 9 new outfit options.[38] On May 31, 2007, 3 more keys were made available over Xbox Live.

[edit] References

  1. ^ Dead Rising Banned in Germany?. www.1up.com. Retrieved on 2006-08-14.
  2. ^ BBFC Dead Rising rating (2006-11-17). Retrieved on 2008-01-07.
  3. ^ Release Dates. www.capcom.com. Retrieved on 2006-06-17.
  4. ^ Game Profile: Dead Rising. xbox360.ign.com. Retrieved on 2006-06-17.
  5. ^ Dead Rising Demo Lurches onto Marketplace. Xbox Live Marketplace. Retrieved on 2006-08-04.
  6. ^ Major Nelson (2006-08-04). Demo: Dead Rising. www.majornelson.com. Retrieved on 2008-01-23.
  7. ^ Villoria, Gerald (2006-02-21). Keiji Inafune Interview. Gamespy. IGN Entertainment. Retrieved on 2008-01-08.
  8. ^ Boyer, Crispin (July 1 2006). "Dead Rising". Electronic Gaming Monthly. 
  9. ^ Pereira, Chris (2006-05-28). Dead Rising Preview for Xbox 360. www.VGcore.com. VGcore. Retrieved on 2006-06-17.
  10. ^ a b c Onyett, Charles (2006-02-17). Dead Rising Hands On: You've got 72 hours to murder the dead. IGN.com. IGN Entertainment. Retrieved on 2008-01-08.
  11. ^ a b Mielke, James (2006-04-08). 1UP reviews Dead Rising. 1up.com. 1UP. Retrieved on 2008-01-08.
  12. ^ Tuttle, Will (2006-08-08). GameSpy reviews Dead Rising. GameSpy. Retrieved on 2006-12-01.
  13. ^ Mason, Lisa; Reiner, Andrew (September 2006). "Dead Rising: Review". Game Informer. GameStop Corp. 
  14. ^ a b Navarro, Alex (2006-08-08). GameSpot reviews Dead Rising. GameSpot. Retrieved on 2006-12-01.
  15. ^ Ahearn, Nate (2006-08-06). TeamXbox reviews Dead Rising. TeamXbox. Retrieved on 2006-12-01.
  16. ^ Ahearn, Nate "NateDog" (2006-08-06). Dead Rising Review (Xbox 360). Team XBox. Retrieved on 2007-04-03.
  17. ^ Martins, Andrew "Warlock". Dead Rising - Xbox 360 Review. XGP. Retrieved on 2007-04-03.
  18. ^ Ramsoomair, Scott. You've got Red on you. VG Cats. Retrieved on 2008-01-08.
  19. ^ Buckley, Tim (2006-08-12). Steve's Day at the Mall Pt. 4. Ctrl+Alt+Del. Retrieved on 2008-01-09.
  20. ^ Parsons, Zack "Geist Editor" (2006-08-11). Otis Rising. Something Awful. Retrieved on 2008-01-09.
  21. ^ IGN.com presents The Best of 2006: Xbox 360 - Most Innovative Design. IGN.com. Retrieved on 2008-01-11.
  22. ^ GameSpot's Best Action Adventure Games of 2006. GameSpot (2006-12-20). Retrieved on 2006-12-21.
  23. ^ GameSpot.com – Best of 2006
  24. ^ GameSpot.com – Best of 2006
  25. ^ Gantayat, Anoop (2007-01-10). A Million Dead Have Risen: Dead Rising reaches Platnum Status. ING.com. ING Entertainment. Retrieved on 2008-01-08.
  26. ^ Kietzmann, Ludwig (2007-01-10). Dead Rising sequels shambling forth. Joystiq.com. Weblogs, Inc.. Retrieved on 2008-01-08.
  27. ^ Perry, Douglass C. (2007-04-11). Is Dead Rising 2 Official? Capcom officially says no.. xbox360.ign.com. Retrieved on 2008-06-08.
  28. ^ dreisechzig.net » Dead Rising is not banned (yet)
  29. ^ Dead Rising - Beschlagnahmung offiziell bestätigt auf Xbox360Welt.com - Das inoffizielle Xbox 360 Magazin
  30. ^ Gardner, Eriq (2008-02-13). Zombies Attack!!: Is a Japanese Video Game Too Similar To 'Dawn of the Dead'?. The Hollywood Reporter. Retrieved on 2008-02-14.
  31. ^ Miller, Ross (2008-02-14). Dead Rising, Dawn of the Dead similarities spark legal filings. joystiq.com. Retrieved on 2008-02-14.
  32. ^ Aaron Linde and Chris Faylor (2008-02-14). Capcom Sues to End Dead Rising Trademark Dispute. Shacknews. Retrieved on 2008-02-15.
  33. ^ Producer, game firm in rights battle over zombies. Reuters (2008-02-26). Retrieved on 2008-02-27.
  34. ^ Gauger, Eliza (2006-08-11). Capcom Responds to Tinytext Dead Rising Whining. Kotaku.com. Gawker Media. Retrieved on 2008-01-08.
  35. ^ Kuo, Li C. (2006-08-17). Capcom Tips For Dead Rising on SDTV. gamespy.com. IGN Entertainment. Retrieved on 2008-01-08.
  36. ^ Xbox 360: Video Cable Comparisons. gamespot.com. CNET Networks, Inc.. Retrieved on 2008-01-08.
  37. ^ Sinclair, Brendan (2006-12-28). Capcom addressing Lost Planet text issue. gamespot.com. CNET Networks, Inc.. Retrieved on 2008-01-08.
  38. ^ Berardini, César A. (2006-08-09). Capcom releases first content download for Dead Rising. Teamxbox.com. IGN Entertainment. Retrieved on 2008-01-07.

[edit] See also

[edit] External links

Official sites
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