Day of Al'Akbar
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Day of Al'Akbar | |
Code | I9 |
---|---|
Rules Required | AD&D (1st Edition) |
Character Levels | 8 - 10 |
Campaign Setting | Generic Arabic |
Authors | Allen Hammack |
First Published | 1986 |
Day of Al'Akbar (I9) is a Dungeons & Dragons module. Author: Allen Hammack (1986)
Contents |
[edit] Table of Contents
Chapter | Page |
---|---|
Introduction | 2 |
Journey to Khaibar | 3 |
The sewers of Khaibar | 5 |
Beyond the Walls | 14 |
The Sultan's Palace | 35 |
Artifacts | pullout section |
Glossary of Useful Terms | pullout section |
Prerolled Characters | pullout section |
Players' Riddle Illustration | 39 |
[edit] Credits
Design: Allen Hammack
Developer: Bruce A. Heard
Editing: Kerry as Martin
Cover Art: Jeff Easley
Illustrations: Mark Nelson
Cartography: Diane and Dave Sutherland
Typesetting: Betty Elmore
Dedication: to my parents with love, for extraordinary tolerance and encouragement, and to Jeff, Chris, and Marie, for their support and love. Special thanks to Susan Hammack, and Sandy Brachman, and Katrina.
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.
product number 9178
ISBN 0-88038-320-8
[edit] Back cover reads
The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman of Al'Akbar.
A deadly plague sweeps your land. The holy men say that if only they had the Talisman, they could create cures for this dread disease. Many adventurers have tries and failed to find the Cup and Talisman. Now it is your turn. Find these treasures, and save your people!
The journey is exciting, but treacherous. Do not be distracted by exotic sights and sounds, the strange foods. You must avoid being discovered by Al'Farzikh and his brigands, as you infiltrate the palace. Be wary - what is most beautiful may be most deadly, and what seems useless may be priceless.
[edit] Notable nonplayer characters
- Al'Farzikh: 7th level assassin
- Vahtak: 6th level thief
- The Mad Dog of the Desert: 14th level Magic user/16th level assassin
- The Crescent Witch: 8th level Magic user
[edit] See also
[edit] References and Footnotes
- Braggi (February 17). Refitting I9 Day of Al-Akbar for Greyhawk. Canonfire! Enterprises. Retrieved on 2007-04-01.
- Hammack, Allen (1986). Day of Al'Akbar. TSR, Inc..
- Sargent, Carl (March 1987). "Open Box: AD&D Adventures" (review). White Dwarf (Issue 87): 2-3. Games Workshop. ISSN 0265-8712.