Data structure alignment

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Data Structure Alignment is the way data is arranged and accessed in computer memory. It consists of two separate but related issues: Data Alignment and Data Structure Padding. Data Alignment is the offset of a particular datum in computer memory from boundaries that depend on the datum type and processor characteristics. Aligning data usually refers to allocating memory addresses for data such that each primitive datum is assigned a memory address that is a multiple of its size. Data Structure Padding is the insertion of unnamed members in a data structure to preserve the relative alignment of the structure members.

Although Data Structure Alignment is a fundamental issue for all modern computers, many computer languages and computer language implementations handle data alignment automatically. Certain C and C++ implementations and assembly language allow at least partial control of data structure padding, which may be useful in certain special circumstances.

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[edit] Definitions

A memory address a, is said to be n-byte aligned when n is a power of two and a is a multiple of n bytes. In this context a byte is the smallest unit of memory access, i.e. each memory address specifies a different byte. An n-byte aligned address would have log2 n least-significant zeros when expressed in binary.

A memory access is said to be aligned when the datum being accessed is n bytes long and the datum address is n-byte aligned. When a memory access is not aligned, it is said to be misaligned. Note that by definition byte memory accesses are always aligned.

A memory pointer that refers to primitive data that is n bytes long is said to be aligned if it is only allowed to contain addresses that are n-byte aligned, otherwise it is said to be unaligned. A memory pointer that refers to a data aggregate (a data structure or array) is aligned if (and only if) each primitive datum in the aggregate is aligned.

Note that the definitions above assume that each primitive datum is a power of two bytes long. When this is not the case (as with 80-bit floating-point on x86) the context influences the conditions where the datum is considered aligned or not.

[edit] Problems

A computer accesses memory a single memory word at a time. As long as the memory word size is at least as large as the largest primitive data type supported by the computer, aligned accesses will always access a single memory word. This may not be true for misaligned data accesses.

If the highest and lowest bytes in a datum are not within the same memory word the computer must split the datum access into multiple memory accesses. This requires a lot of complex circuitry to generate the memory accesses and coordinate them. To handle the case where the memory words are in different memory pages the processor must either verify that both pages are present before executing the instruction or be able to handle a TLB miss or a page fault on any memory access during the instruction execution.

When a single memory word is accessed the operation is atomic, i.e. the whole memory word is read or written at once and other devices must wait until the read or write operation completes before they can access it. This may not be true for unaligned accesses to multiple memory words, e.g. the first word might be read by one device, both words written by another device and then the second word read by the first device so that the value read is neither the original value nor the updated value. Although such failures are rare, they can be very difficult to identify.

[edit] Architectures

[edit] RISC

Most RISC processors will generate an alignment fault when a load or store instruction accesses a misaligned address. This allows the operating system to emulate the misaligned access using other instructions. For example, the alignment fault handler might use byte loads or stores (which are always aligned) to emulate a larger load or store instruction.

Some architectures like MIPS have special unaligned load and store instructions. One unaligned load instruction gets the bytes from the memory word with the lowest byte address and another gets the bytes from the memory word with the highest byte address. Similarly, store-high and store-low instructions store the appropriate bytes in the higher and lower memory words respectively.

The DEC Alpha architecture has a two-step approach to unaligned loads and stores. The first step is to load the upper and lower memory words into separate registers. The second step is to extract or modify the memory words using special low/high instructions similar to the MIPS instructions. An unaligned store is completed by storing the modified memory words back to memory. The reason for this complexity is that the original Alpha architecture could only read or write 32-bit or 64-bit values. This proved to be a severe limitation that often led to code bloat and poor performance. Later Alpha processors added byte and double-byte load and store instructions.

Because these instructions are larger and slower than the normal memory load and store instructions they should only be used when necessary. Most C and C++ compilers have an “unaligned” attribute that can be applied to pointers that need the unaligned instructions.

[edit] x86 and x64

While the x86 architecture originally did not require aligned memory access and still works without it, SSE2 instructions on x86 and x64 CPUs do require the data to be 128-bit (16-byte) aligned and there can be substantial performance advantages from using aligned data on these architectures.

[edit] Compatibility

The advantage to supporting unaligned access is that it is easier to write compilers that do not need to align memory, at the expense of the cost of slower access. One way to increase performance in RISC processors which are designed to maximize raw performance is to require data to be loaded or stored on a word boundary. So though memory is commonly addressed by 8 bit bytes, loading a 32 bit integer or 64 bit floating point number would be required to be start at every 64 bits on a 64 bit machine. The processor could flag a fault if it were asked to load a number which was not on such a boundary, but this would result in a slower call to a routine which would need to figure out which word or words contained the data and extract the equivalent value.

[edit] Data Structure Padding

Although the compiler (or interpreter) normally allocates individual data items on aligned boundaries, data structures often have members with different alignment requirements. To maintain proper alignment the translator normally inserts additional unnamed data members so that each member is properly aligned. In addition the data structure as a whole may be padded with a final unnamed member. This allows each member of an array of structures to be properly aligned.

Padding is only inserted when a structure member is followed by a member with a larger alignment requirement or at the end of the structure. By changing the ordering of members in a structure, it is possible to change the amount of padding required to maintain alignment. For example, if members are sorted by ascending or descending alignment requirements a minimal amount of padding is required. The minimal amount of padding required is always less than the largest alignment in the structure. Computing the maximum amount of padding required is more complicated, but is always less than the sum of the alignment requirements for all members minus twice the sum of the alignment requirements for the least aligned half of the structure members.

Although C and C++ do not allow the compiler to reorder structure members to save space, other languages might. It is also possible to tell most C and C++ compilers to "pack" the members of a structure to a certain level of alignment, e.g. "pack(2)" means align data members larger than a byte to a two-byte boundary so that any padding members are at most one byte long.

One use for such "packed" structures is to conserve memory. For example, a structure containing a single byte and a four-byte integer would require three additional bytes of padding. A large array of such structures would use 37.5% less memory if they are packed, although accessing each structure might take longer. This compromise may be considered a form of space-time tradeoff.

Although use of "packed" structures is most frequently used to conserve memory space, it may also be used to format a data structure for transmission using a standard protocol. Since this depends upon the native byte ordering (endianness) for the processor matching the byte ordering of the protocol, this usage is not recommended.

[edit] Computing padding

The following formula provides the number of padding bytes required to align the start of a data structure:

padding = (align - (offset mod align)) mod align

For example, the padding to add to offset 0x59d for a structure aligned to every 4 bytes is 3. The structure will then start at 0x5a0, which is a multiple of 4.

[edit] Typical alignment of C structs on x86

Data structure members are stored sequentially in a memory so that in the structure below the member Data1 will always precede Data2 and Data2 will always precede Data3:

struct MyData
{
    short Data1;
    short Data2;
    short Data3;
};

If the type "short" is stored in two bytes of memory then each member of the data structure depicted above would be 2-byte aligned. Data1 would be at offset 0, Data2 at offset 2 and Data3 at offset 4. The size of this structure would be 6 bytes.

The type of each member of the structure usually has a default alignment, meaning that it will, unless otherwise requested by the programmer, be aligned on a pre-determined boundary. The following typical alignments are valid for compilers from Microsoft, Borland, and GNU when compiling for x86:

  • A char (one byte) will be 1-byte aligned.
  • A short (two bytes) will be 2-byte aligned.
  • An int (four bytes) will be 4-byte aligned.
  • A float (four bytes) will be 4-byte aligned.
  • A double (eight bytes) will be 8-byte aligned on Windows and 4-byte aligned on Linux.

Here is a structure with members of various types, totaling 8 bytes before compilation:

struct MixedData
{
    char Data1;
    short Data2;
    int Data3;
    char Data4;
};

After compilation the data structure will be supplemented with padding bytes to ensure a proper alignment for each of its members:

struct MixedData  /* after compilation */
{
    char Data1;
    char Padding0[1]; /* For the following 'short' to be aligned on a 2 byte boundary */
    short Data2;
    int Data3;  
    char Data4;
    char Padding1[3];
};

The compiled size of the structure is now 12 bytes. It is important to note that the last member is padded with the number of bytes required to conform to the largest type of the structure. In this case 3 bytes are added to the last member to pad the structure to the size of a long word.

It is possible to change the alignment of structures to reduce the memory they require (or to conform to an existing format) by changing the compiler’s alignment (or “packing”) of structure members.

Requesting that the MixedData structure above be aligned to a one byte boundary will have the compiler discard the pre-determined alignment of the members and no padding bytes would be inserted.

While there is no standard way of defining the alignment of structure members, some compilers use #pragma directives to specify packing inside source files. Here is an example:

#pragma pack(push)  /* push current alignment to stack */
#pragma pack(1)     /* set alignment to 1 byte boundary */
 
struct MyPackedData
{
    char Data1;
    long Data2;
    char Data3;
};
 
#pragma pack(pop)   /* restore original alignment from stack */

This structure would have a compiled size of 6 bytes. The above directives are available in compilers from Microsoft, Borland, GNU and many others.

[edit] References

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