Data buffer
From Wikipedia, the free encyclopedia
In computing, a buffer is a region of memory used to temporarily hold data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a keyboard) or just before it is sent to an output device (such as a printer). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in either hardware or software, but the vast majority of buffers are implemented in software. Buffers are typically used when there is a difference between the rate at which data is received and the rate at which it can be processed, or in the case that these rates are variable, for example in a printer spooler.
Contents |
[edit] Applications
Buffers are often used in conjunction with I/O to hardware, such as disk drives, sending or receiving data to or from a network, or playing sound on a speaker. A line to a rollercoaster in an amusement park shares many similarities. People who ride the coaster come in at an unknown and often variable pace, but the roller coaster will be able to load people in bursts (as a coaster arrives and is loaded). The line to the ride acts as a buffer: a temporary space where those wishing to ride wait until the ride is available. Buffers are usually used in a FIFO (first in, first out) method, outputting data in the order it came in.
[edit] Types
[edit] Buffer versus cache
- Further information: Cache#The difference between buffer and cache
A cache acts often also as a buffer, and vice versa. However, cache operates on the premise that the same datum will be read from it multiple times, that written data will soon be read, or that there is a good chance of multiple reads or writes to combine to form a single larger block. Its sole purpose is to reduce accesses to the underlying slower storage. Cache is also usually an abstraction layer that is designed to be invisible.
[edit] See also
- Buffer (telecommunication)
- Buffer overflow
- Buffer underrun
- Circular buffer
- Cache
- Streaming media
- Frame buffer for use in graphical display
- Double buffering and Triple buffering for techniques mainly in graphics
- Pixel buffer, Color buffer, Depth buffer, Stencil buffer, Accumulation buffer for different parts of image information