User:Darkelfpoet/Variant MTG Formats Demo
From Wikipedia, the free encyclopedia
Magic: The Gathering's standard method of play is one-on-one using a deck of at least 60 cards (40 cards in Limited) with a maximum of four of each card except for basic lands and Relentless Rats, but casual play groups and even Wizards of the Coast have developed many alternative formats for playing the game. These formats are designed to accommodate larger numbers of players, to allow two or more players to work together as a team, or create specific requirements for deck construction. They are distinct from the officially sanctioned formats such as Legacy, Vintage, or Block Constructed which are organized by the DCI and merely define the available card pool, not change the rules of the game.
These alternate methods of play have added value and depth to the game. The release of Magic: Online, Wizards of the Coast's online program for playing Magic: The Gathering, demonstrates how interesting variants can make the game - currently they support three variants not described in the comprehensive rules.
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[edit] Multiplayer Options
These options are used in multiple variants and can be useful in creating your own multiplayer variant.
[edit] Attack Left/Attack Right
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- This option restricts you to attacking the player to your left or the player to your right.
[edit] Attack Multiple
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- Using the attack multiple option means that you can divide your attacking creatures between one or more players. Blockers and combat damage are assigned using Active Player, Non-Active Player (APNAP) order.
[edit] Deploy Creatures
- Legality: Official
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- The deploy creatures option simply grants all creatures with the ability "{T}: Target teammate gains control of this creature. Play this ability only any time you could play a sorcery.". In essence, you can give a creature without summoning sickness to any teammate as a sorcery. This option is only used in team games.
[edit] Range of Influence
- Legality: Official
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- Range of Influence defines the area in which you can have an effect. It is usually a numeric quantity (for example, Range of Influence (or RoI) 2) and defines the number of players to your left or right that you can have an influence on. You cannot choose or target a player who is or an object who's controller is outside of your range of influence, any effects you control cannot affect an object or player outside of your range of influence and the game cannot "see" an object outside of your range of influence.
[edit] Multi Player Variants
These are variants on Magic: the Gathering which require 3 or more players to play. As always, house rules can be applied to any format.
[edit] Emperor
- Players: 3, 5, 7, etc
- Legality: Official
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- Emperor is played in teams of 3 or more with an odd number of players being required. The range of influence and deploy creatures options are used with this variant. Teams are seated together and the player in the centre of each team becomes the 'Emperor' who has more life than other players and a higher range of influence. Other players become 'Generals' who defend the Emperor. Usually the range of influence is 1 for a General and the range of influence of the Emperor is equal to the number of players per team minus one. This permits him to target any player except the opposing Emperor. The teams do not share any resources but do share a turn (there is only one Upkeep Step per team, not per player). When the Emperor is eliminated, his or her entire team is eliminated.
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- The rules for Emperor are maintained by WotC as a part of their comprehensive rules.
[edit] Free-For-All
- Players: 3+
- Legality: Official
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- Free-for-all is likely the easiest of variant formats. Players are seated randomly and one of the attack left, attack right or attack multiple options is chosen (see above). Optionally, a range of influence can be added - this is recommended for larger games. The game then proceeds normally until all but one player has been eliminated.
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- The rules for free-for-all are maintained by WotC as a part of their comprehensive rules.
[edit] Grand Melee
- Players: 10+
- Legality: Official
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- Grand Melee is a variant of Free-For-All, designed for ten or more players. It uses the Attack Left option and has a default range of influence of one. For every four players in the game, one "turn marker" is used, these are distributed before the game begins to every fourth player starting with the first active player. This allows multiple players to take their turns at the same time. As players are eliminated, the number of turn markers is reduced.
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- The rules for Grand Melee are maintained by [[Wizards of the Coast|WotC] as a part of their comprehensive rules.
[edit] Multi-Headed Giant
- Players: 2+ per team
- Legality: Sanctioned (2 players); Official (3+ players)
- Multi-Headed Giant is played in two teams of two or more players each - the more common name for this variant depends on the number of players per team (Two-Headed Giant, Three-Headed Giant, etc). In a Multi-Headed Giant game, the players on a team share a life total but maintain separate libraries, hands, graveyards and control of their creatures - however they do share turns (there is only one Upkeep Step per team for example, not one for each player on the team). Damage and life loss are done to a single player and the resulting change is applied to their combined life totals - for the purposes of determining the change, each player is considered to have an equal fraction (rounded up) of their teams life total. The official rules specify that if a player loses the game, the entire team loses the game. However, this rule is optional - in Magic: Online, Multi-Headed Giant games have an option where a team loses only when every player on it loses the game. At any point in the game, teammates may look at each other's hand and discuss strategy.
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- Two-Headed Giant is the first multiplayer format officially sanctioned by the DCI and was sanctioned in 2005. WotC maintains the rules for Two-Headed Giant, as well as the concept of Multi-Headed Giant, in its Comprehensive Rules. The DCI maintains tournament rules for Two-Headed Giant and there are tournaments for both Constructed and Limited Two-Headed Giant. In either format, matches only have one round instead of three to make up for the longer game time.
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- In Constructed, players bring their own decks - these decks must be 60 cards each and contain no more than 4 of any one card between the two decks (except basic land and Relentless Rats). There are Standard, Extended, Legacy, Vintage and Block Constructed tournaments.
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- Limited allows both Booster and Sealed draft. In Sealed, the team receives a single tournament pack and five booster packs to form their card pool; they then draft their decks together. In Booster, teammates are seated opposite one another and have no knowledge of the other person's deck.
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- Two-Headed Giant has also been added to the formats available in the Grand Prix and Pro Tour series. There is also a Two-Headed Giant event available during the pre-releases for new sets.
[edit] Rainbow (Five-Player Star)
- Players: 5
- Legality: Unofficial
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- (TBC)
[edit] Teams
- Players: 2+ teams of equal size
- Legality: Official
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- The teams variant can be played with two or more teams, all of equal size. Players are seated randomly, but the teams are distributed equally. For example, in a four-team game of three people (teams A, B, C, D) they would be seated A#, B#, C#, D#, A#, B#, C#, D#, A#, B#, C#, D#. Players can only attack opponents next to them. Teammates cannot look at each other's hands unless they are sitting next to each other.
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- The rules for Teams are maintained by WotC as a part of their comprehensive rules.
[edit] Vendetta/Assassin
- Players: 5+
- Legality: Unofficial
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- (TBC)
[edit] Alternate Deck Constructions
[edit] Back Draft
- Minimum Deck Size: 40
- Maximum Deck Size: None
- Format: Limited
- Legality: Unofficial
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- TBC
[edit] Highlander (Singleton, Legendary, Restricted)
- Minimum Deck Size: 60 (Alternate: 100)
- Maximum Deck Size: None
- Format: Constructed
- Legality: Unofficial
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- TBC
[edit] Legends
- Minimum Deck Size: 300 (??)
- Maximum Deck Size: None (??)
- Format: Constructed
- Legality: Unofficial
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- TBC
[edit] Mental Magic
- Minimum Deck Size: 60 (??)
- Maximum Deck Size: None
- Format: Constructed
- Legality: Unofficial
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- TBC
[edit] Mini Magic
- Minimum Deck Size: None
- Maximum Deck Size: 15
- Format: Constructed/Limited
- Legality: Unofficial
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- TBC
[edit] No Land
- Minimum Deck Size: 60 (??)
- Maximum Deck Size: None
- Format: Constructed
- Legality: Unofficial
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- TBC
[edit] Pauper's Magic (Peasant Magic)
- Minimum Deck Size: 60
- Maximum Deck Size: None
- Format: Constructed
- Legality: Unofficial (GenCon go here?)
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- TBC
[edit] Permanent Magic
- Minimum Deck Size: 60
- Maximum Deck Size: None
- Format: Constructed
- Legality: Unofficial
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- TBC
[edit] Prismatic (5-Color)
- Minimum Deck Size: 250
- Maximum Deck Size: None
- Format: Constructed
- Legality: Unofficial; 5CRC Sanctioned; Magic: Online Sanctioned (GenCon go here?)
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- TBC
[edit] Reject Rare Draft
- Minimum Deck Size: 40
- Maximum Deck Size: None
- Format: Limited
- Legality: Unofficial
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- TBC
[edit] Tribal Wars
- Minimum Deck Size: 60
- Maximum Deck Size: None
- Format: Constructed
- Legality: Unofficial; Magic: Online Sanctioned
[edit] Vanguard
[edit] Multiplayer Vanguard
- Players: 3+
- Legality: Unofficial
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- TBC
[edit] Online Vanguard
- Players: 2 (confirm?)
- Legality: Official
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- TBC
[edit] Vanguard
- Players: 2
- Legality: Official
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- TBC