Might and Magic V: Darkside of Xeen

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Might and Magic V: Darkside of Xeen

Developer(s) New World Computing
Publisher(s) New World Computing
Designer(s) Jon Van Caneghem
Mark Caldwell (EP/Programmer)
Platform(s) MS-DOS, Mac, NEC PC-9801
Release date 1993
Genre(s) Computer role-playing game
Mode(s) Single-player

Might and Magic V: Darkside of Xeen is the fifth installment in the Might and Magic series.

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[edit] Plot

After defeating Lord XEEN in Might and Magic IV, the villain Alamar reveals himself to be the true power behind Lord XEEN's scheming. Your band of brave adventurers must travel to the Darkside of the Nacelle world of XEEN, reawaken the long forgotten Corak, defeat Alamar and once and for all put an end to the intergalactic reign of terror instigated by the nefarious Sheltem. Although it can be continued in an additional "World of Xeen" ending, Darkside of Xeen brings us to the final conclusion of the battle between the mysterious Corak, and his arch-nemesis Sheltem.

[edit] World of Xeen

If MM5 is installed on a hard drive which also contains Might and Magic IV: Clouds of Xeen, the two games will combine and form World of Xeen. This combined game contains all of the material from MM4 and MM5, as well as a few additional quests which only become available when characters can travel from the Clouds of Xeen map to the Darkside of Xeen map and back again.

[edit] Gameplay

MM5 uses a game engine based on that used by Might and Magic III: Isles of Terra. General gameplay is very similar. Because it is designed to be played alongside MM4, with characters that have obtained some levels and other enhancements through play in Clouds of Xeen, gameplay is considerably more challenging for starting characters in MM5.

[edit] Swords of Xeen

Swords of Xeen is a fan-made game, released in 1995[1], using the Might and Magic V engine and graphics. It was released together with the other two Xeen titles on a compilation CD entitled Might and Magic Trilogy. It was also included with the collector's edition of Might and Magic 6.

The gameplay is similar to that of Might and Magic IV and V, but it uses some quirks of the engine, such as 'morphing' monsters (by using the regular animation of one monster and the attack animation of another). The game is significantly shorter than M&M IV or V - even though the world maps are all of the same size, Swords of Xeen has far fewer towns, castles and dungeons, and lacks the extensive Skyworld from Might and Magic V. The game also contains a bug in the scripting, which allows the player to bypass many encounters by walking sideways[citation needed].

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