Darksword

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The Darksword series of books, written by Margaret Weis and Tracy Hickman, cover art by Larry Elmore tell the story of a young man, born without magic, who has been prophesied to destroy the world in which he lives. The series consists of the initial three books (The Darksword Trilogy), a supplemental role-playing volume, and a single-volume sequel.

Contents

[edit] The books

Published by Bantam Spectra (The Science-Fiction division of Random House) http://www.randomhouse.com/gm/results.pperl?x=0&y=0&title_auth_isbn=Darksword

[edit] The Darksword Trilogy

  • Forging the Darksword (January 1988)

(from the book jacket) "In the enchanted realm of Thimhallan, magic is life.

Born without magical abilities and denied his birthright, Joram is left for dead. Yet he grows to manhood in a remote country village, hiding his lack of powers only through constant vigilance and ever more skillful sleight-of-hand.

Forced to kill a man in self-defense, Joram can't keep his secret from the townspeople any longer: he has no magic, no life. Fleeing to the Outlands, Joram joins the outlawed Technologists, who practice the long forbidden arts of science. Here he meets the scholarly catalyst Saryon, who has been sent on a special mission to hunt down a mysterious "dead man" and instead finds himself in a battle of wits and power with a renegade warlock of the dark Duuk-tsarith caste.

Together, Joram and Saryon begin their quest toward a greater destiny—a destiny that begins with the discovery of the secret books that will enable them to overthrow the evil usurper Blachloch... and forge the powerful magic-absorbing Darksword."

  • Doom of the Darksword (May 1988)

(from the book jacket) "Born without magic, Joram was one of the Dead, denied the throne of Merilon. For years, he lived among outlaws, surviving by wit and sleight-of-hand.

Now, wielding the powerful, magic-absorbing Darksword, Joram returns to the enchanted Kingdom that once was his home to win revenge and claim his birthright. Here he will test Bishop Vanya and his fierce army of Duuk-tsarith in a battle unlike any their world has known.

Joined by the scholarly catalyst Saryon, the young mage Mosiah, and the trickster Simkin, Joram confronts the shattering secret of his past and discovers the ancient prophecy that puts the fate of the world in his hands—the hands that forged the Darksword."

  • Triumph of the Darksword (September 1988)

(from the book jacket) "In a realm where magic is life, Joram was one of the Dead. Born without power, he was denied his royal birthright and sentenced to the Turning—his mind to be imprisoned inside a husk of living stone.

Yet at the last moment, Saryon took his place, suffering the eternal torment for his young master. And Joram and his wife Gwendolyn vanished into the mists that marked the Border of the World...

Now, ten years later, Joram and Gwendolyn have returned to claim their rightful place in Merilon. Wielding one last time the terrible, magic-thirsting Darksword, Joram must confront the evil sorcerer Menju and his army of Technologists from beyond the Border in a final apocalyptic battle.

Rejoined by Saryon, the mage Mosiah and Simkin, Joram will fulfill the ancient prophecy of the Darksword—the prophecy that puts into his hands the power to destroy the world... or save it."

[edit] Subsequent volumes

  • Darksword Adventures (December 1988)

(from the book jacket) "Enter the world of the Darksword. In the enchanted realm of Thimhallan, magic is life, and the fate of the world rests in the hands of the one who wields the powerful, magic-absorbing Darksword...

Now the Darksword saga comes to life in this all-new fantasy role-playing game that takes you to a time when Magicians and Technologists battled to rule the world. A companion volume for gamers and nongamers alike, Darksword Adventures is an indispensable Who's Who guide to the world of Darksword that no fan of the bestselling trilogy will want to be without. Here is the full, never-before-told history of Thimhallan, the secret texts of its priestly caste and expanded character backgrounds of Joram, Saryon, Bishop Vanya, King Garald, the Duuk-tsarith and much more.

Including a full set of rules and guidelines for play, this single volume contains everything you need to join the adventure. Let the quest for the Darksword begin!"

  • Legacy of the Darksword (June 1998)

(from the book jacket) "After the fall of Thimhallan, its people migrated to Earth. Bereft of magic, the evil Technomancers on Earth wanted and feared the new Darksword. Believing that it could help defeat the alien invaders, the Hch'nyv, King Garald and General Boris try to convince Saryon to go back to Thimhallan to retrieve the sword."

[edit] Characters of the Darksword series

Main characters

  • Joram

The son of the Emperor and Empress of Merilon, and heir to the throne, Joram was born completely Dead (devoid of magical power) in a society where magic is considered life. As such, he was taken to the Font (the religious centre of Thimhallan) and supposedly left there to die. However, a distraught woman named Anja found him there and took him to replace her own stillborn child. She fled with Joram and raised him among the field magi in the village of Walren.

Anja taught Joram sleight-of-hand tricks and nonmagical illusions to conceal the fact that he had no magic of his own. Despite this, however, Joram was eventually found out and fled to the Outland after Anja died trying to protect him. In the wilds of the Outland, Joram joins the outlawed Technologists who are practising the long-forbidden Mystery of Death, Technology.

There he makes plans of forging the Darksword, capable of sucking in magic. But his plans where delayed because forging such a sword required a Catalyst. luckily for him, Saryon appeared and Joram coerced him into forging the Darksword. Then, together with Simkin and Mosiah, they left the village for Merilon so Joram could claim his heritage.

On the way to Merilon, they met Garald's group. This is where Joram learned to wield a sword and was given tips on how to behave like a sovereign. After that, Joram's group separated from Garald's group and went on to Merilon. At the gate, they were kept by the guards, but saved by a young girl named Gwendolyn (with a little help of Simkin). Joram and Gwendolyn fell in love with each other, but their love was not allowed by Gwen's parents, who wanted only the 'best' for their daughter, which was a rich high ranked sovereign man. After a series of events, the Duuk-Tsarith captured Joram, and after being put on trial, he was sentenced to the Reversal, being turned into living rock and face eternal suffering. But Saryon took his punishment for himself at the last moment, and Joram escaped to the Afterlife (earth) after giving Saryon the Darksword, so the sword would be turned into stone, causing that it couldn't fall into evil hands.

After he went to the Afterlife, he saw it was earth and lived there for 10 years with Gwendolyn, who went mad and only talked to ghosts and never directly to any living person. Here he also met Menju, another mage from Timhallan. Then he hears Earth is planning an attack at Timhallan. He returns with his wife Gwen, retrieves the Darksword, uses it to revive Saryon and helps the mages acquire their first victory. Because of this victory, the people saw him as the true heir to the throne. Happiness didn't last long, since Menju, with his unwilling right hand Major James Boris, is planning an all-out attack on Merilon. At the Temple of the Necromancers, he narrowly escaped death because of Simkin, because Simkin planned to turn Joram over to Menju, so Simkin could go to earth. But Menju didn't intend to keep his word, so Simkin took Joram by surprise, and left him in the wilderness. Since Bishop Vanya send an assassin to the temple to kill Joram. Since Simkin disguised himself as Joram, he was shot by the assassin and seemed to be killed. The real Joram came to the temple and was coerced by Menju into working together and giving the Darksword, or his wife would suffer. In a heavy dogfight with the assassin (using a dragon) and the airship that was supposed to take Menju away, Menju died and Joram realized that even is Timhallan won this battle it was impossible to win the wat, since too many desired magic which would lure even more troops to Timhallan. therefore he returned the Darksword to the altar of Necromancy (made of Darkstone), and released the seal that kept the Magic on Timhallan causing the people to lose their magic gift. James Boris ceased the attack and made peace with the mages. He also offered them to bring them to earth and help them adapt there.

Joram decided to stay in timhallan since he was the most hated person on the world because of his deed. He lived many years at the Font with his cured wife and daughter and felt peaceful. Because he was harassed by the leader of the Dark Sect(Mages who gain magic from Death, not live), Kevon Smythe, he forged a new Darksword. After that, Saryon and an apprentice of him named Reuven visited him to warn him of a ruthless race of aliens called the Hch'Nyv. The font was attacked by the Dark Sect and Joram captured. he was even poisoned by a deadly and painfull poison in order to make him cooperate, by giving the antidote when he does. but due Scylla, a mage born under the mystery of Time, he was resurrected. Then Simkin changed into a copy of the Darksword and placed by Joram on Merlin's tomb. Merlin's spirit was awakened and transported mankind and the Magic to a new world, so men could make a new start.

With this, Joram fulfilled the prophecy: He was born Dead and lived, died by Smythe's poison and resurrected by Simkin, and held his hand into the destruction of the world (by the Hch'nyv) or its salvation.(by awakening Merlin who saved mankind)

  • Saryon

Saryon is a scholarly catalyst with a natural talent for mathematics. A trangression in his youth and the traumatising experience of performing the tests that proved the Empress's son to be Dead have led him to question the tenets of his faith more than others of his order. He is sent by Bishop Vanya to track down Joram in the Technologists' village so that Joram can be captured. However, Saryon ends up siding with Joram, and becomes something of a father figure to the younger man. It even went so far that when Joram had to undergo the Reversal (being turned into stone while still living, thus experiencing eternal suffering), Saryon took his place allowing Joram to escape.

  • Mosiah

Mosiah is a field magus who grew up with Joram in the village of Walren. He befriended Joram despite the other's taciturn nature, and proves to be a trustworthy friend and ally of Joram's. Mosiah is naturally gifted at magic, though he was never formally trained in its use.

  • Simkin

Simkin is one of Joram's companions, a powerful magus who seemingly has no morals or regard for human life. He is well-known in all the royal courts in Thimhallan and often regales his friends with scandalous tales and gossip about the nobility. As many characters in the novels remark, Simkin has a game of his own to play, though he chooses not to reveal his true motivations to anyone, preferring to put people in various alarming situations in order to see how they react. Not much is known about Simkin's age, he could be 100 years old or as old as time itself, Simkin however can look anything from 14 to 75 years old.

Allies

  • Andon

The original leader of the Technologist village. He is a kind hearted man who doesn't want to use any violence. However, before the beginning he was overthrown by Blachloch. After Blachloch's death, andons fate remains unknown.

  • Prince Garald

Garald is the prince of Sharakan, a rival kingdom that plans to engage in war with Merilon with the aid of the Technologists. Garald is noble, if ambitious, and sees the hidden potential in Joram. He teaches Joram how to wield a sword effectively, and also gives him pointers on nobility and courtly behaviour. Becomes king of the people of Timhallan on earth after Joram releases the magic from Timhallan and thus making it an inhospitable place.

  • Cardinal Radisovik

Radisovik is the Cardinal of sharakan, who sees the current bishop Vanya as a corrupt man. Therefore he breaks up with the church to help his prince Garald with the war. Radisovik is a wise and patient man who is always there for Garald. He is also respected greatly by Garald, as the prince seems to listen to his wise words. Becomes Bishop on earth when Joram releases the magic from Timhallan.

  • Gwendolyn

By the time she meets Joram she is the 16 year old daughter of Lord and Lady Samuels. Lord Samuels is a Guildmaster, therefore moderately rich, which means Gwen has led a carefree life. Because she hits puberty, her favorite hobby is going into town with her nieces and flirting with young men. When she saw Joram, she fel hopelessley in love with him and vice versa. But her father and mother intended for her to marry to a rich man, wanting to become rich themselves in the process. Therefore her parents wanted to know Jorams heritage before giving permission to their marriage. When Joram was sentenced to the Reversal and escaped to the Afterlife, Gwen's love for him was so great, she followed him blindly.

Villains

  • Bishop Vanya

As the Bishop of the realm, he is one of the only people apart from the Duuk-tsarith who is aware of the Prophecy. He fears that Joram will bring the Prophecy to fruition, and does all that he can to ensure that Joram is captured—though whether this is out of concern for the good of the realm, or in order to protect his own political power, is debatable.

  • Blachloch

A Duuk-tsarith spy in the Technologist Village. He overthrew the real leader Andon by claiming he left the order of the Duuk-tsarith and rallying the technologists into fighting Merilon, thus making himself more popular than the pacifist Andon. He even went as far by making an alliance with Sharakan. His true plan was to start a fight between Sharakan and Merilon, helping Merilon behind the scenes. Before he could make his plan reality, he was killed by Joram and Saryon who had just finished the Darksword. After that, it was revealed he was working for Vanya instead of being a renegade.

  • Prince/Emperor Xavier

Joram's Uncle and second in line to the throne of Merilon. (joram being the first.) He is a D'karn-Duuk(warmaster) meaning he is a very powerful magus, even more powerful than the Duuk-tsarith themselves. He was planning to take over the throne, but because the current emperor kept the illusion up his wife was alive. The right to rule in timhallan is determined by the family of the queen, thus if the queen dies, her closest family member takes over the throne, in this case Xavier. His only problem was that because the Emperor kept his wife 'alive' by using illusions, Xavier couldn't do anything but wait until the people realized the truth. But when the truth arose, and Joram was sentenced to the Reversal, Xavier quickly took the chance and crowned himself emperor. Garald challenged him to war, which he gladly took. However, when both armies clashed, a 3rd army came, which consisted of Dead people using Iron Creatures and people with Iron skin (which were in fact tanks and infantry of future earth). Because he couldn't defeat this threat, he became mentally unstable and was later killed by a shot from one of the tanks.

[edit] The Prophecy

The Prophecy is an integral part of the Darksword trilogy. In the chaotic times after the Iron Wars (in which the Technologists attempted to take over the world), the Bishop of the Realm decided to attempt a vision of the future, in order to calm the fears of the populace. In the month leading up to the attempt, he secluded himself in a small room and fasted, in order to purify himself.

The spell succeeded, but the strain was too much for the Bishop's weakened body. He died before the Prophecy was given in full, and the theurgist assisting him was rendered catatonic. Since the theurgist was the last of his profession in the world, no further attempts to see the future could be undertaken.

The Prophecy begins "There will be born to the Royal House one who is Dead yet will live, who will die again and live again. And when he returns, he will hold in his hand the destruction of the world--"

It is revealed in Triumph of the Darksword that the broken-off sentence would have ended with "or its salvation". It is also revealed that The Prophecy was only supposed to be a warning.

[edit] Properties of darkstone

Darkstone is an ore that is similar in properties to iron but has the ability to absorb Life (magic). Near the end of Forging the Darksword, Joram deduced that, in a world that exudes magic, there must exist a force capable of absorbing it, going by the principle that 'for every action, there is an opposite and equal reaction'.

In Doom of the Darksword, Saryon asked Joram to create a setting for a piece of darkstone so that Saryon could wear it as an amulet. Saryon hoped that the darkstone amulet would absorb magic and prevent Bishop Vanya from contacting him through magical means. Saryon's theory proved to be correct.

The Darksword was forged by creating an alloy of iron and darkstone. The proportions had to be exact, or else the metal would be too brittle for use as a weapon.

Weapons forged from darkstone can only be effectively wielded by the Dead, who have no magic to be absorbed, as Prince Garald discovered when he and Joram traded weapons while sparring.

[edit] The nine mysteries

Fire
After the testing, a magus who is powerful in the mystery of fire is taken to a place known only as the Mountain to begin training as one of the Duuk-tsarith (warlocks and witches). Those who show greater potential are kept for three additional years of training to become a 'DKarn-duuk (warmaster).

Water
Those born to the mystery of water are called druids. There are three types of druid:

  • Field druids, who help the field magi clear the land for farming.
  • Druids of minor healing, who deal with cuts and scrapes.
  • Druids of major healing, who deal with broken bones.

Earth
Those born to the mystery of earth are born either:

  • Mon-alban, the alchemists, who change metals into more useful metals.
  • Quin-alban, the conjurers, who use Life as the only material in their work.
  • Pron-alban, the shapers, who can alter materials and produce chairs from a single piece of wood or a fort from a mountain.
  • Albanara, the noble magi born to rule, who possess skills in all parts of the earth mystery.

Air
Any magus born to this mystery is either a Kan-hanar, a gate keeper, or a Sif-hanar, a weather changer. It is the Sif-haner that keep the city of Merilon in perpetual spring; when most of the Sif-hanar were killed in the battle on the Field of Glory, Merilon passed from spring to winter, much to the horror of the city's inhabitants.

Shadow
This mystery's practitioners are called illusionists. Illusionists are the artists of Thimhallan. They use Life to create plays, music, and images of dragons and other creatures.

Life
The rare magi born to this mystery are known as catalysts or thaumaturgists. A catalyst does not possess magic in great measure himself; however, he possesses the unique ability to channel Life. As the name implies, a catalyst takes magical energy from his surroundings and, by assimilating it within his own body, is able to enhance it and transfer it to magi who can wield it. Catalysts are recruited into the clergy of Thimhallan.

Spirit
This mystery allows magi to communicate with the dead, but its practitioners were allegedly wiped out during the Iron Wars, and have been suppressed by the Church ever since. Devotees of this mystery are called necromancers. Also born to this mystery are enchanters, who change the desires of people, and theurgists, who can communicate directly with the Almin (God).

Time
This mystery deals with the future and the past. The magi of Time, known as Diviners, also created the Corridors, holes in time and space that take a person from one place to another. The Corridors became the main form of transportation for all magi. When the Diviners were wiped out during the Iron Wars, the Corridors were maintained by the Kan-hanar 's Life while the church took control of the use of the Corridors. It is stated in Darksword adventures that for a person to be a Diviner then one parent must also be a Diviner.

Death (Technology)
This mystery is (believed to be) banished from the world. This mystery gives Life to that which is Dead, an unforgivable sin.

Languages