Darkness and Light (novel)
From Wikipedia, the free encyclopedia
This article may not meet a proposed guideline for notability (see Wikipedia:Notability (books)). If you are familiar with the subject matter, please expand or rewrite the article to establish its notability. The best way to address this concern is to reference published, third-party sources about the subject. If notability cannot be established, the article is more likely to be considered for redirection, merge or ultimately deletion, per Wikipedia:Guide to deletion. This article has been tagged since February 2008. |
This article does not cite any references or sources. (February 2008) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
The plot summary in this article or section is too long or detailed compared to the rest of the article. Please edit the article to focus on discussing the work rather than merely reiterating the plot. |
Darkness and Light | |
1999 Paperback edition cover |
|
Author | Paul B. Thompson & Tonya R. Carter |
---|---|
Cover artist | Matt Stawicki |
Country | United States |
Language | English |
Series | Dragonlance: Preludes |
Genre(s) | Fantasy novel |
Publisher | Wizards of the Coast |
Publication date | 28 September 1989 |
Media type | Print (Paperback) |
Pages | 352 pp (paperback edition) |
ISBN | ISBN 0-88038-722-X (paperback edition) |
Followed by | Kendermore |
Darkness and Light is a fantasy novel by Paul B. Thompson and Tonya R. Carter which is set in the world of the Dragonlance campaign setting and is the first volume in the Preludes series.
[edit] Plot summary
Darkness and Light begins in the town of Solace at the time the companions decide to pursue rumors of war and embark on their own personal quests for five years. Sturm Brightblade and Kitiara Uth Matar both decide to go north to Solamnia to learn more about their families.
Shortly after they leave Solace, they encounter a group of gnomes who are in the final stages of building a flying ship. The two companions decide that taking the flying ship to Solamnia would be much faster than on horseback or walking, so they assist the gnomes in finishing the ship. The flying ship is a success—but too much of a success, as mechanical problems lead the ship up and up until it eventually touches back down on the red moon Lunitari. While on Lunitari fixing the ship, they meet a deranged king and a brass dragon. Something unexplainable happens to the companions and the gnomes while on the moon in that they inherit magical powers. The magic takes their biggest dreams and somehow gives them the power to achieve them. Kitiara becomes much stronger and Sturm is plagued with visions of his father and the downfall of Castle Brightblade. The deranged king attempts to capture them, but they managed to escape, however, they lose one of their party, a gnome. The brass dragon Cupelix is imprisoned inside a gigantic marble tower, as he is to guard the eggs of other dragons. Conversing with the dragon, Sturm learns of the birth of Draconians.The group also learn of the Micrones, Horse sized ants created our of crystal to act as servants for the Dragon. Also, Kitiara forms an alliance with the dragon, that if she can free him, he'll become Kitiara's dragon partner. The gnomes attempt to set him free, but they continue to fail, until they think of vitriol. Using vitriol that they had on board, they destroy the marble tower and set the dragon free. After fixing up their ship, they head for home with the dragon. Unfortunately the air is too thin to support the dragon, so he is forced to remain on Lunitari. As they fly higher and higher, they spot the dead gnome walking again, a magical power in which nothing can die on Lunitari, but they can't return to rescue him. The gnome then goes to live with the dragon.
After weeks and weeks of butting heads over individual ideals on Lunitari, Kitiara and Sturm decide that they will go their separate ways and sever their ties of friendship. Sturm joins a group of cattle drivers, were he meets a young girl called Tervy, who is orphaned when Sturm shoots her only relative in a raid. She has no idea of modern technology, like the armour Sturm wears, and regularly calls him Ironskin. Sturm and the cattle drivers are then tricked into delivering their herd into the camp of Merinsaard, a dragonlord. He succeeds in stealing the cattle, and lock the group up. They escape when Sturm and Tervy knock the highlord out, imitate him and escape on his horse.
Sturm returns to Castle Brightblade—now abandoned—and finds his father's armor and sword. Shortly after this discovery, he discovers that the horse he stole was actually the highlord in disguise. They battle up to the ramparts, were Kitiara shoots the highlord through the neck. She later severs all links with Sturm in a letter, the gist of which is 'We're even'.
[edit] Characters in "Darkness and Light"
[edit] Release details
- 1989, United States, TSR ISBN 0-14-012631-7, Pub date 28 September 1989, Paperback
- 1999, United States, Wizards of the Coast ISBN 0-88038-722-X, Pub date 01 May 1999, Paperback
- 2003, United States, Wizards of the Coast ISBN 0-7869-2923-5, Pub date 29 April 2003, Paperback