Darius II (arcade game)
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Darius II | |
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Developer(s) | Taito |
Publisher(s) | Taito |
Platform(s) | Arcade, Sega Genesis, Turbo-grafx CD, Sega Saturn |
Release date | 1989, 1990,1992, 1996 |
Genre(s) | Scrolling Shooter |
Mode(s) | Up to 2 players simultaneously |
Darius II is a 1989 arcade video game by Taito. It is the direct sequel to Darius, first released in arcades in 1989. The arcade version kept the same three-screen format as the first game. The power-up system changed slightly: to obtain power-ups, the player had to destroy complete waves of a particular enemy.
Contents |
[edit] Story
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Taking place immediately after the first game, Proco and Tiat succeeded in thwarting the Belser Army's campaign of destruction, but not without Darius itself still falling under their rule. However, the two aces led the Darius inhabitants to a substitute planet on the opposite side of Darius called planet Olga.
Once on Olga, the Darius inhabitants began to recuperate from their losses and lived in fear of Belser's reach. However, the space flight HQ established on Olga picked up an SOS signal coming from the portion of the Milky Way from where the first settlers of Darius originated. Suspecting that these might be other descendants of their ancestors, Darius's space alliance sends both Proco Jr. and Tiat Young to help.
[edit] Description
Two new power-ups were added: a new weapon power-up which gives the player green, vertical lasers, and a rainbow-coloured item that powers up all the players weapons. The game is set in the inner half of the Solar system, and has the same branching level structure as Darius.[1]
Another new feature in Darius II is the appearance of minibosses - large enemies that appear near the middle of a level, with similar abilities to the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The minibosses in Darius II are in fact smaller versions of the bosses from Darius.[1]
[edit] Stages and bosses
Stage 1: Sun. Boss: Hyper Sting (lionfish)
Stage 2: Mercury. Bosses: Both of Mercury's zones have two bosses in succession. The first boss for both is Alloy Lantern (anglerfish). After Alloy Lantern is defeated, the player(s) will enter its interior to fight Steel Spine (porcupine fish) in B, or Killer Hijia (mackerel) in C.
Stage 3: Venus. Boss: Drio Sawm (moray eel)
Stage 4: Moon. Boss: Red Crab (fiddler crab).
Stage 5: Earth. Boss: Yamato (the actual battleship, taken over by a Belser hermit crab biovessel) in K, M, and O, Leadain (sea urchin) in L and N.
Stage 6: Mars. Boss: Grand Octopus
Stage 7: Jupiter. Boss: There are three possible bosses. In Z', X, and V', the boss is Bio Strong (a foetus of an undetermined species). In V and Z, Mother Hawk (a gigantic Belser replica of the Silver Hawk). In W and Y, Little Stripes (angelfish).
[edit] Ports
Darius II was ported to the Mega Drive/Genesis, Sega Master System in 1990, and was renamed Sagaia. It was later ported to the Sega Saturn in 1996.
[edit] References
[edit] External links
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