Dance Dance Revolution Mario Mix

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Dance Dance Revolution Mario Mix
Dancing Stage Mario Mix for the European GameCube
The cover art for the European localization of Dance Dance Revolution Mario Mix.
Developer(s) Konami Computer Entertainment Japan
Publisher(s) Nintendo Company Limited, Nintendo of America, Nintendo of Europe & Nintendo Australia Pty. Ltd
Distributor(s) NCE, NoA, NoE & NAP
Designer(s) KCEJ
License Propietary
Series Dance Dance Revolution
Engine Mario
Aspect ratio NTSC-J, NTSC & PAL, horizontal
Platform(s) Nintendo GameCube
Release date JP July 14, 2005

U/C October 24, 2005
EU October 28, 2005
AU December 15, 2005

Genre(s) Music & Exercise
Mode(s) Single-player
Rating(s) CERO: A

ESRB: E
PEGI: 3+
PEGI: 4+ PT
OFLC: G

Media MiniDVD
Input methods Dance pad (feet) & GameCube controller (hands)

Dance Dance Revolution: Mario Mix (Dancing Stage Mario Mix in Europe and Dance Dance Revolution with Mario in Japan), also known as DDR Mario Mix or just Mario Mix, is a music video game by Nintendo and Konami for the Nintendo GameCube, and is the first Dance Dance Revolution game to be released on a Nintendo console outside of Japan. Mario Mix features several of Nintendo's popular characters, including Mario, Luigi, Toad, Toadette, Waluigi, Wario, and Bowser. The game is bundled with the dance pad controller.

Contents

[edit] Gameplay

See also: Gameplay of Dance Dance Revolution

Core gameplay remained mostly the same on Mario Mix, while however, a new battle mode called Mush Mode was added.

[edit] Mush Mode

In this mode, some arrows have been replaced by enemies or items from the Super Mario Bros. series. During certain two player dance-offs, some of these special arrows can be used to attack the opponent.

Goomba - Just like a normal arrow, although it is easy to overlook as part of the background if you're focusing too deeply on the arrows. Also, their appearance does not indicate the button that must be pushed to defeat them.

Koopa Troopa - A Koopa Troopa must be hit twice before it is defeated. If your second hit is a "Perfect", his shell slides down and knocks out the next arrow in his column.

Bob-omb and Podoboo - Players step on the Podoboos to send them to their opponent (during duels of the same difficulty). If a player misses one, it causes a Bob-omb to explode on the player and greatly decrease the dance meter. This is similar to the Mine modifier in the similar In The Groove series of games.

Cheep-Cheep (arrow) - Like a normal arrow, but he comes in from the side of the screen, which means players don't know which dance pad button must be pressed to defeat him until just before they need to.

Spiny - If a player steps on one of these, their dance meter will drop significantly. Red ones move faster than green ones.

Mini-Blooper - Almost exactly like Goombas.

Big Blooper Tentacle - Extend up from the bottom of the screen quickly. If a player misses one, his or her dance meter drops significantly.

Hammer - Move quickly and decrease dance meter significantly when missed.

Coin Switch and Coin - When a player steps on a Coin Switch, all of his or her arrows are turned into coins temporarily. Although coins add to your coin total, they become like Goombas in terms of their difficulty.

Mini-Boo - When a Big Boo is at the bottom of the screen, missing arrows will cause him to rise further and further up the screen, blocking the player's vision of most all of the arrows. Mini-Boos pose the same challenge as Goombas. Successfully hitting Mini-Boos will cause the Big Boo to recede back down the screen.

Cheep-Cheep (non-arrow) - They appear and collide with an oncoming arrow, switching its direction. These Cheep-Cheeps cannot be defeated, and special attention must be given to the new direction of the arrow.

Fire Flower - When a Big Freezie is at the bottom of the screen, missing arrows will cause it to grow in size, blocking the player's vision of most all of the arrows. Fire Flowers pose the same challenge as Goombas. Successfully hitting Fire Flowers will cause the Big Freezie to recede back down the screen. The Fire Flower is technically the same as the Mini-Boo.

Ice Spinies - Just like normal Spinies that come in from the bottom of the screen. Stepping on them will cause the dance meter to drop. Unlike regular Spinies, Ice Spinies only come in one variety, and move at the same speed as normal arrows.

Bullet Bills - Bullet Bills are launched from Bill Blasters at the bottom of the screen. They move faster than normal arrows, and like other Mush Mode baddies, don't have any indication of which direction they represent. Upon hitting one, it will ricochet back and damage the Bill Blaster. If you successfully hit three, you will defeat the Bill Blaster at the bottom of the screen. This is only a short respite, however, as more Bill Blasters will appear to replace the destroyed ones.

Rocket Parts - Only found in the Bowser's Castle level. Come in three varieties. Collecting all three in the proper order (launcher, body, top) sends a rocket at Bowser. If a player misses a part, he or she will eventually suffer substantial damage to the dance meter. In the event that a player fails to send enough at Bowser to defeat him when the song ends, the player will fail the song as if his or her dance meter had dropped to zero.

[edit] Mini-games

There are several Mario-themed mini-games available for play. All but two of them can be unlocked during the story mode (one may have to play more than once to encounter them all). The final two can be unlocked by going through Story Mode EX. One will be unlocked by beating it as Mario, the other by beating it as Luigi.

The mini-games see players using the dance pad in unusual ways, such as alternatively stomping the left and right arrows to run.

[edit] Songs

The music featured in the game was featured with the level number, song name, and origin in this order (currently up to World 1) (with Luigi as A and Mario as B), so players new to this game, or those unfamiliar with the songs can refer to the music that the song came from.

This following table is in the order by which the song is placed in Free Play.

Songs marked with an asterisk only appear in the regular Story Mode. In Story Mode EX, these songs are replaced by the song immediately below them.

Title (English) Game Original Song Original Composer Japanese Name
Here We Go! Super Mario Bros. Overworld Koji Kondo ヒア・ウィ・ゴー (Hia Wi Gō)
Underground Mozart* Mario Bros. Eine Kleine Nachtmusik Wolfgang Amadeus Mozart 土管の中のモーツァルト (Dokan no Naka no Mōtsaruto)
Pipe Pop Turkish March Wolfgang Amadeus Mozart パペットダンス (Papetto Dansu)
Garden Boogie Carmen Georges Bizet パラパラカルメン (Parapara Karumen)
Destruction Dance Wrecking Crew Bonus Stage Koji Kondo 月夜にぶちこわせ (Tsukiyo ni Buchikowase)
Jump! Jump! Jump! Super Mario Bros. 3 Overworld 2 Koji Kondo ジャンプ!ジャンプ!ジャンプ! (Janpu! Janpu! Janpu!)
Fishing Frenzy* Yoshi's Cookie Csikos Post Hermann Necke みんなでパーティタイム (Minna de Pāti Taimu)
Pirate Dance Super Mario World Overworld Koji Kondo 転がるコインのように (Korogaru Koin no Yō ni)
In the Whirlpool* Pomp and Circumstance Edward Elgar 風のかなたに (Kaze no Kanata ni)
Step by Step Super Mario World Bonus Stage Koji Kondo ステップ・バイ・ステップ (Suteppu Bai Suteppu)
Blooper Bop Super Mario Bros. Underwater Koji Kondo 泳げ四分音符 (Oyoge Shibun Onpu)
Hammer Dance Super Mario Bros. 3 Overworld 1 Koji Kondo クエ・テ・バヤ・マリオ (Kue Te Baya Mario)
Rollercoasting Mario Kart: Double Dash!! Circuits Shinobu Tanaka スーパーマシーン (Sūpā Mashīn)
Boo Boogie* Super Mario Bros. 2 Overworld Koji Kondo ほっぴンちょっぴン (Hoppin Choppin)
Moustache, Barrel, and Gorilla Donkey Kong Various Shigeru Miyamoto ヒゲとタルとゴリラ (Hige to Taru to Gorira)
Starring Wario! Wario World Greenhorn Forest Minako Hamano オレ様がスターだ! (Ore-sama ga Sutā da!)
Frozen Pipes Old Folks at Home Stephen Collins Foster 気分はハイ・ホー (Kibun wa Hai Hō)
Cabin Fever* Mario Party 5 Lots of Toys Aya Tanaka マリオのカーニバル (Mario no Kānibaru)
Ms. Mowz's Song Paper Mario: The Thousand-Year Door Theme of Ms. Mowz; X-Naut Fortress Yuka Tsujiyoko チューチューテクノ (Chū Chū Tekuno)
Deep Freeze Dr. Mario Fever Hirokazu "Hip" Tanaka ハッピーハッピーダンス (Happī Happī Dansu)
Rendezvous on Ice* Les Pâtineurs Emile Waldteufel 氷の上でランデブー (Kōri no Ue de Randebū)
Midnight Drive Mario Kart 64 Introduction Kenta Nagata 真夜中のドライブ (Mayonaka no Doraibu)
Always Smiling Tritsch-Tratsch-Polka Johann Strauss II きっと笑顔がイチバンさ (Kitto Egao ga Ichiban sa)
Bowser's Castle Mario Kart: Double Dash!! Bowser's Castle Kenta Nagata ワガハイはボスである! (Wagahai wa Bosu de Aru!)
Up, Down, Left, Right Mario Paint Twinkle, Twinkle, Little Star ゼン・ゴ・サ・ユウ (Zen Go Sa Yū)
Choir on the Green Ah, Lovely Meadow Anonymous 緑の上の大合唱 (Midori no Ue no Daigasshō)
Hop, Mario! Super Mario World Opening Koji Kondo ホップステップマリオ (Hoppu Suteppu Mario)
Where's the Exit? Super Mario Bros. Underground Koji Kondo 出口はどこだ!? (Deguchi wa Doko da!?)
Piroli Famicom Disk System Bios ピ・ロ・リ (Pi Ro Ri)

[edit] Reception

Following the game's release, Mario Mix was criticized because secondary dance mats were only available through Nintendo's online store. It is also claimed that the game never reaches the extreme difficulty of the other Dance Dance Revolution games, making this one more suitable for beginners and not DDR experts. The most difficult song in the mix is comparable to an 8- or 9-"foot" song in other DDR games.[citation needed] Some critics believe the difficulty failed to surpass that of "Standard Mode" in other DDR games. Princesses Peach and Daisy do not appear in the game, nor does Yoshi, despite their popularity. X-play's Adam Sessler said that the game's music "delves deep into the public domain library." It was also given a 3/5.[1]

Available only in limited supply, as proven by two NOAs on NSider, the game has proven to be very popular among both Dance Dance Revolution and Nintendo fans alike regardless of the difficulty level. Due to popular demand, Nintendo of America restocked US supplies of Dance Dance Revolution Mario Mix in March 2006. However, as of 2007, the game has been discontinued. The pads for Mario Mix are compatible with the Wii title Dance Dance Revolution: Hottest Party.

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[edit] External links

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