Daisenryaku
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Daisenryaku is a long-running series of strategy games by SystemSoft and SystemSoft Alpha Corporation in Japan. SystemSoft Alpha performs development for all console Daisenryakus while the parent SystemSoft writes Windows and Macintosh editions.
A full list of console and handheld Daisenryakus is:
Name | Released | Platform |
---|---|---|
Daisenryaku VII Exceed | May 22, 2008 | Play Station Portable |
Daisenryaku VII Exceed | December 14, 2006 | PlayStation 2 |
Daisenryaku Portable 2 | December 14, 2006 | Play Station Portable |
Daisenryaku DS | May 25, 2006 | Nintendo DS |
Sega Ages Vol. 22 Advanced Daisenryaku Deuch Dengeki Sakusen | February 26, 2006 | PlayStation 2 |
Daisenryaku Portable | December 22, 2005 | Play Station Portable |
Standard Daisenryaku: Shiwareta Shouri | June 2, 2005 | |
Dai Senryaku VII: Modern Military Tactics | February 16, 2005 | XBox-(USA-Release) |
Standard Daisenryaku: Dengekisen | November 11, 2004 | |
Daisenryaku 1941 | November 3, 2003 | PlayStation 2 |
Daisenryaku VII | May 29, 2003 | XBox |
Daisenryaku for Game Boy Advance | December 7, 2001 | Game Boy Advance |
Advanced Daisenryaku 2001 | April 26, 2001 | Dreamcast |
Advanced Daisenryaku Europe no Arashi | June 21, 2000 | Dreamcast |
Cyber Daisenryaku | February 4, 1999 | PlayStation |
Daisenryaku: Master Combat | December 12, 1998 | PlayStation |
Daisenryaku Strong Style | June 27, 1997 | Sega Saturn |
Daisenryaku Expert WW2 - War in Europe | August 30, 1996 | Super Famicom |
Iron Storm | May 8, 1996 | Sega Saturn |
Daisenryaku: Players Spirit | March 29, 1996 | PlayStation |
World Advanced Daisenryaku Saksen Fire | March 15, 1996 | Sega Saturn |
World Advanced Daisenryaku Kotetsu no Ikusakaze | September 22, 1995 | Sega Saturn |
Daisenryaku Expert | September 25, 1992 | Super Famicom |
Campaign-Han Daisenryaku II | May 29, 1992 | Turbo CD |
Lord of Wars | November 21, 1991 | Turbo CD |
Advanced Daisenryaku | June 21, 1991 | Sega Mega Drive |
Daisenryaku | June 12, 1991 | Game Boy |
Super Daisenryaku | April 27, 1990 | Turbo CD |
Super Daisenryaku | April 29, 1989 | Sega Mega Drive |
Daisenryaku | October 11, 1988 | Famicom |
Contents |
[edit] Daisenryaku Portable
Daisenryaku Portable | |
---|---|
Developer(s) | Genki |
Publisher(s) | Genki |
Series | Daisenryaku |
Platform(s) | PlayStation Portable |
Release date | JP December 22, 2005 |
Genre(s) | Turn-based strategy |
Mode(s) |
Daisenryaku Portable is a military turn-based strategy game for the Play Station Portable published by Genki.[1]
The game takes place on a battle field of hexagons starting out with an army thats first needs to be built. With limited funds the player must first build ground troops to secure towns to increase funds. In solo campaign other CPU opponents have their turn.
[edit] Advanced Daisenryaku
Advanced Daisenryaku | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Series | Daisenryaku |
Platform(s) | Mega Drive |
Release date | JPN June 17, 1991 |
Genre(s) | Strategy |
Mode(s) | Players: 1-4 |
Advanced Daisenryaku is a Sega Mega Drive war game. Partial English language translations as well as a Chinese language translation can be found on the Internet. The game takes place during World War II, and the player can either play as Nazi Germany, its allies or its opponents. There are lots of tanks, artillery, infantry, cavalry, and air force units to use and they can be upgraded once the maximum experience points of 255 are obtained. In addition to a campaign mode, there is also a scenario mode for single missions. Combat involves capturing cities with infantry and attacking with all other units on the battle field. This is to prevent them from supporting their own infantry that can and will occupy the player's vacant cities. Cities are not captured wholesale but rather piece by piece as infantry embark on unoccupied hexes and proceed to occupy one sector of a given city at a time until the city turns into their color.
However, units need ammunition and gasoline. If gasoline runs out, then the units cannot removed until they are resupplied. Due to an unintended glitch, infantry units use gas instead of food to move. If ammunition runs out, then they must return to a friendly urban hex for resupplying. The game's advanced engine allows an individual nation to be controlled (for example, one could choose to play as Belgium and not the entire Allied Forces). This helps the player focus on defending his own country instead of having to defend up to 4 countries at once. The Americans show up late game with their impressive firepower. However, like in real history, the Russians are the closest Allied forces to Berlin and will most likely capture the entire city before the Anglo-American forces can access Berlin proper.
Multiplayer action can be found by accessing the special modem that was sold for the Sega Mega Drive. In addition to the historic campaigns, there are also extra maps designed for multiplayer action. Since the Sega Mega Drive is a pre-broadband device, the multiplayer mode can work on dial-up Internet only. For example, a map that has Ireland divided between Nazi Germany and the Soviet Union requires both players to have patience and skillful use of supply units.
[edit] Advanced Daisenryaku 2001
Advanced Daisenryaku 2001 | |
---|---|
Developer(s) | SystemSoft |
Publisher(s) | Sega |
Series | Daisenryaku |
Platform(s) | Dreamcast |
Release date | JPN April 30, 2001 |
Genre(s) | Military, World War II |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone |
Media | GD-ROM |
Input methods | Game controller |
Advanced Daisenryaku 2001 is a World war 2 fighter game, sequel to the game Advanced Daisenryaku: Europe no Arashi - Doitsu Dengeki Sakusen. Both games run on Sega's Dreamcast system. Advanced Daisenryaku 2001 fixed some bugs and moderately improved the graphics of Europe no Arashi and as such it is less of a sequel and more of a fix.
[edit] Features
- 2D Returns
- War Weapons
- Easy, Maneuverable Controls
[edit] Daisenryaku Expert WW2 - War in Europe
Daisenryaku Expert WW2 - War in Europe | |
---|---|
Developer(s) | |
Publisher(s) | ASCII Entertainment |
Series | Daisenryaku |
Platform(s) | Super Famicom |
Release date | JPN August 30, 1996 |
Genre(s) | Strategy |
Mode(s) | Single player, multiplayer |
Media | 12-megabit Cartridge |
Input methods | Super Famicom controller(s) |
Daisenryaku Expert WW2 - War in Europe is a Super Famicom game that takes place during World War II. There is a scenario mode and a campaign mode. The player usually controls Nazi Germany as a default but it can be changed prior to the game. The action takes place on both the Eastern Front and the Western front. The final battle involves either defending Berlin or attempting to occupy it. Like most Daisenryaku games, airplanes can only be manufactured on airports, ships can only be manufactured on docks, and land-based units can only be manufactured on urban hexes that are closest to the headquarters. Dive bombers can destroy cities and airports, destroying people and supplies. Even when retreating, enemy combatants can still catch up to the retreating units and knock them out, providing that they have enough ammo and gasoline to do the job.
[edit] Iron Storm
Iron Storm | |
---|---|
Developer(s) | SEGA Entertainment, Inc. |
Publisher(s) | SEGA Entertainment, Inc., Working Designs |
Series | Daisenryaku |
Platform(s) | Sega Saturn |
Release date | JPN September 22, 1995 NA April 1, 1996 |
Genre(s) | Turn-based strategy |
Mode(s) | Multiplayer |
Rating(s) | ESRB: Kids to Adults (KA) |
Media | 1 CD-ROM |
Iron Storm is a video game for the Sega Saturn. It was released in 1996 in North America.
[edit] Story
Iron Storm is a strategy game that takes place within the context of World War II. The game's general premise is to allow players to pick a side (United States, Nazi Germany, or Japan) and then work their way across several battles within the war. The game takes place in both the Pacific Theatre and European Theatres. In addition, if a player wins certain battles then the path of the war changes. For example, Nazi Germany winning the Battle of Britain will allow for an eventual invasion of America, as will Japan defeating the United States at the Battle of Midway.
[edit] Gameplay
During battles in campaign mode, the player mobilizes a large variety of customizable units (tanks, aircraft, submarines, and warships) across a hexagon-shaped grid in order to defeat the opposing Allied or Axis forces controlled by the game's AI. In addition, as time progresses you are able to upgrade individual units either based on experience levels or as a blanket technology upgrade. Experimental weaponry is used in some later battles, including some German jet aircraft like the Messerschmidt Me 262. The map system itself is static but real-time 3-D animations are used to recreate encounters between various types of units, an option that can also be toggled off.
[edit] Dai Senryaku VII: Modern Military Tactics
Dai Senryaku VII: Modern Military Tactics | |
---|---|
Developer(s) | |
Series | Daisenryaku |
Platform(s) | Xbox |
Genre(s) | Turn-based strategy |
Mode(s) | Multiplayer |
Media | 1 |
Dai Senryaku VII: Modern Military Tactics is a turn-based tactics videogame for the Microsoft Xbox, which was produced by Kemco and released in 2004 (in the United States). In December 2007 the game was brought to the Playstation 2 by Valcon Games.
Some features of this game included:
- "Classic turn base war simulation with modern warfare theme."
- "Over 400 vehicles to choose from."
- "Map editor feature for custom battles."
- "3-D battlefield in which the player can choose the angle and distance of the game play view."
The game offered the player control of several countries, including: US, Japan, France, Germany, Russia, UK, Israel, and China. It featured many actual combat vehicles and weapons for the player to use.[2]
[edit] References
- ^ Genki Games Non-English
- ^ Kemco website
- ^ Release dates (February 5, 2008). GameFAQs.
- ^ GameFAQs (February 5, 2008). Release date.