Cylinder chess
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- This article uses algebraic notation to describe chess moves.
Cylinder chess (or cylindrical chess) is a chess variant with an unusual board. The game is played as if the board were a cylinder, with the left side of the board joined to the right side. According to Bill Wall, in 947 in a history of chess in India and Persia, the Arabic historian Ali al-Masudi described six different variants of chess, including astrological chess, circular chess and cylinder chess. [1]
Cylindrical board is also used in chess problems.
[edit] Rules and gameplay
The game is played as if there is no edge on the side of the board. When a piece goes off the right edge of the board in cylinder chess, it reappears on the left edge; when a piece goes off the left edge, it reappears on the right edge.[2]
It is legal to move a rook from a3 to h3, even if there is a piece on b3, since the rook can move left from a3. A bishop on c1 can go to h4, by moving from c1 to a3, and then going up and left from a3 to h4. Moves that do not change the position, like rook a3-a3 (assuming 3rd rank is empty), are usually not allowed, but sometimes they are in some problems. It is allowed to capture en passant over the board edge. For example, if white has a pawn on a5, black on h7 and black plays h7-h5, white can capture it: a5xh6.
Bishops are more valuable in this variant. And, unlike in standard chess, king and rook cannot enforce checkmate against the lone king on the cylindrical board.
The game is sometimes played with changed rules for castling:
- Castling is not allowed. Proponents of this convention argue that the purpose of castling is nullified by all files being equivalent, as they are on the cylinder.
- Additionally to normal castling, castling with the wrong rook (over the board edge) is also allowed. For example, on the diagram at right, white checkmates by playing 1. 0-0. By such castling king e1 moves to g1 and rook a1 moves to f1. This castling is on the queen-side has the rook on h1 moving to d1, king moves to c1.
Some cylinder chess problems allow moves that don't change the position (null moves) [3]. At the right an example of such a problem is shown. The solution is to put black in a zugzwang by playing 1.Rh4-h4 . Now, after any move by black white has a mate. The move 1.Rg4 doesn't work because of 1....Ka5 threatening to capture the rook.
In horizontal cylinder chess, first and last rank are connected. In toroidal chess the board has the form of a torus. One can get a toroidal board by connecting first and last ranks of the cylindrical board. These two variations are found only in chess problems, being not suitable for play for obvious reasons. On the toroidal board, even king and queen can't checkmate the lone king [4].
However, see the Torus Chess link below for a toroidal variant that can be played, with an explanation of moves and strategy. The illustration at left shows the starting position for play on a standard board, using toroidal geometry.
[edit] References
- ^ Earliest chess books and references by Bill Wall.
- ^ D.B. Pritchard (1994). The Encyclopedia of Chess Variants (p. 79). ISBN 0-9524142-0-1.
- ^ From A. W. Mongredien, Bulletin de la FFE, No. 19, 1926.[1]
- ^ Е.Я. Гик, Шахматы и математика, Наука, Москва, 1983 (in Russian)
[edit] External links
- Cylinder chess by George Jelliss, Variant Chess, Volume 3, Issue 22, Winter 1996-7, pages 32-33.
- Cylindrical chess by Ron Porter and Cliff Lundberg.
- BrainKing.com - internet server to play Cylinder chess and many other chess variants
- Torus Chess by Karl Fischer, Torus Chess on a standard board - playable, if bloody.