Cybergeneration
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Cybergeneration | |
Cover of Cybergeneration rulebook, 2nd edition |
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Designer | Mike Pondsmith |
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Publisher | R. Talsorian Games Firestorm Ink |
Publication date | 1993 (1st edition) 1995 (2nd edition) |
Genre(s) | Cyberpunk Science fiction Superhero |
System | Interlock System |
Cybergeneration is a follow-up to the R. Talsorian's Cyberpunk 2020 role-playing game. Cybergeneration was originally published as a supplement for Cyberpunk, but later re-released as a fully featured game in its own right. It is set in the year 2027, 7 years after the events in Cyberpunk 2020 and is considered an "alternate" universe from the official sequel to that game, Cyberpunk V3.[citation needed]
The game is currently licensed out to Firestorm Ink, under Jonathan Lavallee.
Contents |
[edit] Overview
In terms of tone, Cybergeneration differs from its predecessor somewhat, as the player characters take the part of nanotech-enhanced youngsters in an oppressive world ruled by adults who fear and seek to control them. The special powers of the CyberEvolved children give the game a definite superhero flavor.
[edit] Background
The backstory revolves around the "Fox Run" incident of 2025, in which a transport of supposed scientific equipment crashed and accidentally released a weaponized nano-virus called the "Carbon Plague".
Adult humans infected by it died horribly after the virus rewrote the victims' genetic code and warped their bodies. However, the virus had a different effect on children and teenagers. Since they haven't fully matured, it altered their bodies, and granted them nanotech-enhanced powers, and made them immune carriers if they survived the illness. Society dramatically fears the capabilities of these "CyberEvolved" children, which drives them underground.
The oppressive mega-corporation Arasaka manages to dominate the US Government and gets its candidate David Wyndham elected President of the new Incorporated States of America (ISA). Its lassez-faire government works with the corporations directly, becoming their puppet. The "Bureau of Relocation" (BuReloc) is a paramilitary force that runs prison camps for "unproductive" citizens and hunts down the CyberKids.
Multiple groups oppose, fear, and hunt the CyberKids, but one group stands out as protectors: the Edgerunners of old. The sourcebook describes them as wiser, more experienced and, ultimately rebels-without-a-cause no more (Cybergeneration offers the rules to convert old Cyberpunk 2020 characters into adults for the CyberGeneration setting).
To oppose this oppressive dictatorship, several major "Edgerunner" non-player characters run the Eden Cabal, a revolutionary movement that seeks to overthrow the ISA and BuReloc.
[edit] The CyberEvolved
So called "CyberEvolved" children fit in one of several archetypes and see their powers fall in one of five categories (supplemental source books would later add more):
- Alchemist - Can reshape matter at molecular level.
- Bolter - Can project bolts of electricity at a target.
- Scanner - Can sense the brainwave patterns of others, allowing for telepathic-like abilities.
- Tinman - Limbs shape into tentacles, weapons, and can extend. "Natural" body armor.
- Wizard - Augmented Virtual Net hacking powers.
[edit] External links
- Firestorm Ink, the current publisher of Cybergeneration material
- R. Talsorian Games
- RPG.net review
- RPG Encyclopedia entry