Cyber Spin

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Cyber Spin / Shinseiki GPX: Cyber Formula
Developer(s) Takuyo
Publisher(s) Takuyo
Platform(s) Super Nintendo Entertainment System
Release date JP March 19, 1992
as Shinseiki GPX: Cyber Formula
NA 1992
[1]
Genre(s) Futuristic racing
Mode(s) Single-player
Rating(s) ESRB: n/a (not rated)
Media 6-megabit Cartridge
Input methods Super Famicom controller

Cyber Spin is a Super Nintendo Entertainment System game that is based on the anime Future GPX Cyber Formula. The game is known in Japan as Shinseiki GPX: Cyber Formula (新世紀GPXサイバーフォーミュラ?)[2]. The player is a participant of a science-fiction version of the year 2016 Formula One season. The goal is to win every race and to eventually win the championship.

All of the automobiles are turbocharged with advanced futuristic technology. The player must qualify in order to make it into the main event. Unlike Circuit USA, the player doesn't automatically qualify for a race and must beat a certain time limit in order to advance the story line. There is a free mode, a password mode, and a scenario mode which plays like a Japanese anime movie. In the scenario mode, the object is to guide an up and coming driver to the ultimate victory. Quitting once means game over so that player always should retry if he loses. Unlimited continues means that anyone can beat the game from the beginner to the experts.

[edit] Hint

  • In qualifying mode, the player has a warm-up lap and two timed laps. He or should should save the car's energy for the first timed lap. Then, he or she should hold the X button until the first lap is timed. After that, release the X button and drive normally for the second time lap.

[edit] References

  1. ^ Release date. GameFAQs. Retrieved on 2008-04-29.
  2. ^ Japanese title. Elude Visibility. Retrieved on 2008-04-29.

[edit] External links