Cyber Nations
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Cyber Nations | |
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Developer(s) | Kevin Marks |
Version | Beta 2.1 |
Platform(s) | Web browser |
Release date | January 6, 2006 |
Genre(s) | Text based MMO strategy |
Media | Internet |
System requirements | Web browser, Internet connection |
Input methods | Keyboard, Mouse |
Cyber Nations (also known as CyberNations and abbreviated as CN) is a massively multiplayer online geo-political simulator. Players assume the role of a national leader of a fictional nation they create and then run.
Cyber Nations was created by Kevin Marks, modelled on a game he invented as a child involving a world map and push pins.[1] In 2003, Marks started a website for the game, although the domain sat idle for two years. On December 24, 2005, he began to code the game, and Cyber Nations was finally released to the public on January 6, 2006.
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[edit] Gameplay
When a player first creates a country, they choose a national name, a capital city name and location. The income tax percentage, and various other settings such as the structure of government and positions on various issues, are changeable after nation creation. Nations may collect taxes and pay bills daily, or wait for an update cycle (24 hours) to gain interest. Many factors affect the happiness of a nation's citizens, which in turn directly impacts that nation's income.[2] By buying more infrastructure, a player can improve the economy and increase the population of their nation. Factors that affect a nation's income include the nation's technology level, infrastructure level, resources available, war readiness, position in color team, and inter color trading. Players may also join alliances, alliances are included in many games the point being help to fight the various wars which occur, help protect against attacks and give advise on problems a player may have which isn't a problem the game admins can fix on the boards.
[edit] Controversy
On January 2, 2007, Nordreich caused controversy when a Norwegian newspaper posted a story about a neo-Nazi group posting propaganda on YouTube, using the Norwegian national anthem. The Norwegian government and press did not check up on the story further, but were outraged over their national anthem being used in the background for a "neo-Nazi cell based in Germany" and requested YouTube to pull the video immediately.[3] The Norwegian Foreign Ministry contacted YouTube about the video sometime prior to December 25, 2006, but YouTube did nothing at the time.[4] The stated reason for the removal request was the "Nazi references and symbols" present in the video.[5]
The next day, after an official statement from Nordreich in which one of the leaders of Nordreich stated that they were not neo-Nazis and did not condone such behaviour, the incident was cleared up. The Norwegian papers which attacked Nordreich in print were also verbally reprimanded for their poor research and journalism.[6] The video in question was later removed by YouTube on the grounds of copyright violation.[7] The second Afterposten article's mention of Cyber Nations made Cyber Nations more popular - causing Fark to link Cyber Nations to their main page, as well as nearly doubling the number of people who signed up for the game daily.
[edit] See also
[edit] Notes
- ^ The League of Cyber Nations. escapistmagazine.com. Retrieved on 2007-08-22.
- ^ About CN. Cyber Nations. Retrieved on 2007-02-17.
- ^ Lucas H. Weldeghebriel. "National anthem in Nazi propaganda", Aftenposten, 2007-01-03. Retrieved on 2007-02-21.
- ^ "Norway objects to abuse of national anthem", Telugu Portal, 2007-01-02. Retrieved on 2007-02-25.
- ^ United Press International. "Norway wants anthem off Nazi video", Washington Times, 2007-01-02. Retrieved on 2007-02-25.
- ^ Lucas H. Weldeghebriel. "Not "real" neo-Nazis", Aftenposten, 2007-01-03. Retrieved on 2007-02-21.
- ^ YouTube - Nordreich Anthem: Ja Vi Elsker/Yes we love. You Tube. Retrieved on 2007-02-25.