Custom Robo V2

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Custom Robo V2
Custom Robo V2 box art.
Developer(s) Noise
Publisher(s) Nintendo
Series Custom Robo
Platform(s) Nintendo 64, Virtual Console
Release date JPN November 10, 2000 N64
JPN February 19, 2008 VC
Genre(s) Action RPG
Mode(s) Single player, multiplayer
Input methods Standard controller

Custom Robo V2 (カスタムロボV2 Kasutamu Robo Buitsū?) is a robot fighting game developed by Noise and published by Nintendo. It was released for the Nintendo 64 only in Japan on November 10, 2000. Later, on February 19, 2008, it was released for the Virtual Console only for Japan, but it is unknown if it will be released in any region outside of Japan for the Virtual Console, like Sin and Punishment: Successor of the Earth. It is the second title of the Custom Robo series, as well as the last of the series for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of two players.

Contents

[edit] Plot

[edit] Gameplay

The battle system in Custom Robo V2 is very similar to the first one, except it's an updated version of the first one, which was also used in later 3D Custom Robo titles.

The main object of the whole game is to finish its plot by collecting every Custom Robo, battle part, and other stuff that the player wants, while winning every battle that moves you from one part of the storyline to the next. In Custom Robo battles, the object is to reduce your opponent's hit points from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and dash attacks. Battles begin with your robo being launched out of a Robocannon which is controlled with the D-pad. There are six ways your robo can land once shot out of the Robocannon. Custom Robos are arranged in groups that are similar to their abilities. There are two views in battle. Normal view is the view that the camera allows the player to see both the Custom Robos. Back view is the view with the back of the player's Custom Robo facing him or her. You can change views by pressing the Select Button during a battle. The endurance bar is located above your hit points. Once it runs out your robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health, to make it easier. If the player continues to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting 250 HP.

[edit] Reception

[edit] Sales

Custom Robo V2 sold 62,558 copies during its first week of sale in Japan.

[edit] Cameo appearances

  • Some custom robos from this title (including Ray Mk II) later appeared in Super Smash Bros. Melee as trophies. Some also later appeared in the newest Custom Robo title of the series, Custom Robo Arena.

[edit] References

[edit] External links

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