Crypt of Medea
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Crypt of Medea | |
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Developer(s) | Sir-Tech |
Publisher(s) | Sir-Tech |
Designer(s) | Arthur Britto, Allan Lamb |
Platform(s) | Apple II |
Release date | 1984 |
Genre(s) | Adventure game |
Mode(s) | Single Player |
Media | 5 1/4 in. floppy |
Input methods | Keyboard |
Crypt of Medea is an adventure video game written by Arthur Britto and Allan Lamb. It was published for the Apple II by Sir-Tech in 1984. Crypt of Medea is one of the early text-based adventure games to make use of graphics, but the game is still controlled through the use of text commands in the traditional style of text adventure games.
The game begins with the player trapped inside Medea's crypt, and the goal is to find a way out. To do so, the player must make use of a variety of items and avoid falling victim to a number of enemies and traps.
Contents |
[edit] Plot
After falling unconscious during a late night drive, the unnamed protagonist wakes up in an unfamiliar tomb.[1] This tomb is the crypt of Medea, and it is filled with hostile creatures and deadly traps. The protagonist is forced to explore the crypt in hopes of escaping.
Very little plot is made available to the player during the course of the game. No information is given about how the player ended up in Medea's tomb, and no background information is ever given about Medea. In fact, the protagonist does not ever encounter Medea during the course of the game, and the only mention of her is through an inscription that she wrote.[2]
[edit] Gameplay
The game's environment is divided into a series of distinct sections. Each section is represented with a picture and a text description. Objects or creatures that the player can interact with will be visible in the picture and described in the text description. The player can move from one section to another by moving in the one of the cardinal directions or occasionally through other actions (such as going up a staircase, going down a hole, or swinging across a ravine).
One of the primary gameplay mechanics in Crypt of Medea is the use of items. Items can be found in many locations throughout the crypt, and the player can carry a limited number of these items at any given time. Often one or more items are the key to solving a puzzle or defeating an enemy that blocks the player's progress. Since the player can only hold a few items at once, inventory management is often a crucial factor to the player's survival.
[edit] Reception
At the time of its release, Crypt of Medea was considered a fairly graphic and adult game due to its detailed descriptions of violent deaths. Kim Schuette, author of The Book of Adventure Games, described Crypt of Medea as "a humorless and gruesome game, full of blood, gore, and little else."[3] The cover of the game even describes Crypt of Medea as "an adventure game for the very mature and strong of heart."
However, the graphic nature of the game did not prevent critics from enjoying the game. Robert Reams of Computer Gaming World described Crypt of Medea as "an example of a mature and excellent product" and an "excellently designed game." He praised the game for its controls and for having a level of challenge that is enjoyable for both novice and expert players.[1]
[edit] Notes
[edit] References
- Reams, Robert (1984, August). "Crypt of Medea". Computer Gaming World, 4.4, 35.
[edit] External links
- Crypt of Medea at MobyGames
- Crypt of Medea at GameFAQs
- CryptOfMedea2001 - Contains a working version of Crypt of Medea and a text version of the hint sheet that comes packaged with the game.