Crypt of Lyzandred the Mad
From Wikipedia, the free encyclopedia
This article may not meet a proposed guideline for notability (see Wikipedia:Notability (books)). If you are familiar with the subject matter, please expand or rewrite the article to establish its notability. The best way to address this concern is to reference published, third-party sources about the subject. If notability cannot be established, the article is more likely to be considered for redirection, merge or ultimately deletion, per Wikipedia:Guide to deletion. This article has been tagged since November 2007. |
Crypt of Lyzandred the Mad | |
Code | |
---|---|
Rules Required | 2nd Ed AD&D |
Character Levels | |
Campaign Setting | Greyhawk |
Authors | Sean K. Reynolds |
First Published | 1998 |
Linked Modules | |
The Star Cairns Crypt of Lyzandred the Mad The Doomgrinder |
Crypt of Lyzandred the Mad[1] is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.
The module was published by Wizards of the Coast in 1998 under its recently acquired TSR imprint for the second edition Advanced Dungeons & Dragons rules. It is the second of three adventures in the "Lost Tombs" series for the Greyhawk setting. It is therefore a sequel to The Star Cairns and is followed by The Doomgrinder.
The module takes adventurers to the lair of the ancient lich Lyzandred, and focuses on puzzles and mind games to a greater degree than most D&D modules of the period.
[edit] Cover text
The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed two great empires. His name invokes fear in the hearts of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics. All who enter the crypt of Lyzandred find themselves scarred with his rune, proof of their visit - and of their folly.
But there is a method to the madness of Lyzandred, a purpose to his twisted games. If you're lucky, you might even live to learn about it.
[edit] References
- ^ Reynolds, Sean K. (1998). Crypt of Lyzandred the Mad. World of Greyhawk: Wizards of the Coast, 48. 9580. ISBN 0-7869-1251-0.
[edit] External links
- Crypt of Lyzandred the Mad at the TSR Archive