Cruis'n

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Cruis'n is a series of racing developed and published by Midway Games and distributed by Nintendo. The series has been running since 1994 and still going on today. Eugene Jarvis is the creator of the long running series of Cruis'n games until in 2002 that he started his own company called Raw Thrills. The series was first made for the arcade but later they were ported over to consoles or handhelds were produced for the Nintendo 64, Game Boy Color, Game Boy Advance, and Wii.

Most Cruis'n games forgo circular courses and feature a different array of cars for each race.

Contents

[edit] Overview

All the games in the series are part of the racing genre but nearly all the games where released for the arcade. It was originally developed by Eugene Jarvis while he was at WMS Industries Inc.. Then later he moved to Midway Games to developed the series then he formed his own company called Raw Thrills but not producing another game for the Cruis'n series. Instead he made something like Cruis'n called The Fast And The Furious a game based movie that he developed. But then in 2007 when The Fast And The Furious was ported over to the Wii as Cruis'n.

[edit] 1994 - 1996

Few Cruis'n titles has been released between 1994 and 1996, where Cruis'n USA for the Arcade then later for the Nintendo 64 and Cruis'n World for the arcade. These game where in the 3D perspective with mixed with live action people and some other parts from live action make the games looked more realistic and considered to be the most detailed arcade game in the market. The selling point of this game is the high-speed gameplay. The series engine can allow to move around a hundred miles per hour. The series features traffic that you have to avoid. With its basic controls by controlling with the steering wheel but in the Nintendo 64 version you use the control stick which it made steering tougher for the player.

[edit] 1997 - 1999

More installments of the Cruis'n series where released in between 1997 - 1999, where Cruis'n World for the Nintendo 64 and Cruis'n Exotica for the arcade. It uses the new system called the stunt system that you gain more time. It also feature amount of course that appeared in real life. It features more cars to chose while playing the game which they all depend of speed and stunts.

[edit] 2000 - Present

More installments of the Cruis'n series where released between 2000 - present, where Cruis'n Exotica for the Nintendo 64 and Game Boy Color then there was Cruis'n Velocity for the Game Boy Advance and Cruis'n for the Wii. It features a new element for the Cruis'n series now stunts no longer increase time. A lot more stunts and cars where features in those games. Also a new "N2O" or simply "Nitrous," system was introduced from other racing games. Then later couple of new elements will await in future Cruis'n games.

[edit] Games

[edit] Cruis'n USA

Cruis'n USA Boxart
Cruis'n USA Boxart

The first game in the Cruis'n series released for the arcades in 1994 and later for the Nintendo 64 in 1996. Players start at Golden Gate Park in San Francisco and the finish line is at Washington D.C.. Four different cars are accessible at the start. Success allows access to new paint colors and new vehicles; twenty eight cars total for the game.

Cruis'n USA was considered to be impressive while it was at the arcades, but when it came on Nintendo 64 it was panned by critics. It sold around 1.68 million copies in the U.S. and it got into player's choice.

[edit] Cruis'n World

Cruis'n World Boxart
Cruis'n World Boxart

The second game in the Cruis'n series released for the arcades in 1996 and later for the Nintendo 64 in 1998. Races are now world wide, with the beginning in Hawaii and the ultimate finish in Florida (with an extra stage on the Moon in the Nintendo 64 version). Twelve different cars are initially available, with customizable gear. The game also features 'stunts', performed by pressing the gas pedal twice.

When it came on Nintendo 64 it did not sell as well as Cruis'n USA.

[edit] Cruis'n Exotica

Cruis'n Exotica Boxart
Cruis'n Exotica Boxart

The third game in the Cruis'n series released for the arcades in 1999 and later for the Nintendo 64 in 2000 and brand new for the Game Boy Color released in 2000. The players get to travel new locations around the world and do to new places like Mars. There are an increased number of cars available.

The game got mixed reviews from critics. The game didn't sell as well as Cruis'n USA or Cruis'n World. The Game Boy Color version, now considered to be rare by most fans, received mixed reviews as well.

[edit] Cruis'n Velocity

Cruis'n Velocity Boxart
Cruis'n Velocity Boxart

The fourth game in the Cruis'n series released for the Game Boy Advance in 2001. Unlike the previous games in the series instead of the racing down one-way courses consisting of streets based on real-life locations. The players must avoid such hazards as oncoming traffic and construction.

There is a damage bar option to vary the tone of the game. There are three different races to choose from. Courses and new cars are unlockable.

It also received mixed reviews and did not sell as well as the previous games.

[edit] Cruis'n

Cruis'n Boxart
Cruis'n Boxart

The fifth game in the Cruis'n series released for the Wii in 2007. The players will race down through twelve different locations avoiding various road hazards such as oncoming traffic and construction. Players can gain a temporary boost in speed by using nitrous oxide, otherwise known as "N2O" or simply "Nitrous". However, the player is limited to the number of times the nitrous boost can be used.

Money can be gained from the successful performance of stunts. This and race winnings allow the player to heavily modify the car.

Cruis'n has received poor reception from game critics[citation needed] as well as experiencing lackluster sales. The main areas of criticism were its outdated gameplay, poor sound, lack of extra features (the title is a straight port) and lack of depth; the game can take within an hour to beat. Its loading times are also problematic as it takes about forty five seconds or a minute to load and start a race. The game's graphics are also heavily criticized for resembling a game from the Nintendo 64 era. The title, however, was praised for its responsive controls though the flaws still hurt the game's overall experience. Some reviews expressed that Cruis'n was Midway's quick cash-out from their problems they had over the past couple of years. The reviewers also wanted many people to skip Cruis'n and go on to something new.

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