Criterion Games
From Wikipedia, the free encyclopedia
Criterion Games | |
---|---|
Type | Subsidiary |
Founded | 1993 |
Headquarters | Guildford, Surrey, United Kingdom |
Industry | Video Game Industry |
Products | Burnout series Black |
Parent | Electronic Arts |
Website | http://www.criteriongames.com/ |
Criterion Games (Officialy called Criterion Software) is a Guildford, England based video game developer. It is best known for its work on the award-winning, multi-platform, successful Burnout series, the PS2 and Xbox first-person shooter Black, and the RenderWare middleware game engine, created by Criterion Software.
Criterion Software Ltd was created to commercialise 3D graphics rendering technology created by Canon's European Research Lab. Its two co-founders were both previously employed by Canon. Criterion Software is a game company specialising in the development of the RenderWare family of middleware technology, including graphics, AI, audio and physics components. RenderWare is used in such games as Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, which are developed by Rockstar Games, and the successful Burnout series, developed in house by Criterion Games.
In August 2004 Electronic Arts announced they had acquired Criterion Games and Criterion Software for a rumoured £40 million, taking into account the purchase price and existing debt. This was followed by the release of Black, a first-person shooter set in Eastern Europe, to which they applied the action movie sensibilities characteristic of the Burnout series.
After the purchase, both Criterion and EA declared that RenderWare would continue to be made available to third party customers. However, some clients decided it was too risky to rely on technology owned by a competitor. EA has since withdrawn RenderWare from the commercial middleware market, although it is increasingly used by EA's internal developers.
In the summer of 2006 the company closed their Derby satellite office, making all of their programmers and support staff redundant. In early March 2007, EA moved their Chertsey UK development Studio and Criteron Games to a new building in Central Guildford, creating a single UK Studio that now has approximately 500 full-time developers.
[edit] Games
Name | Year | Formats |
---|---|---|
Scorched Planet | 1996 | PC |
Sub Culture | 1997 | PC |
Redline Racer | 1998 | PC |
Trickstyle | 1999 | Dreamcast, PC |
Deep Fighter | 2000 | Dreamcast, PC |
Suzuki Alstare Racing | 2000 | Dreamcast |
Burnout | 2001 | PlayStation 2, Xbox, GameCube |
Airblade | 2002 | PlayStation 2 |
Burnout 2: Point of Impact | 2002 | PlayStation 2, Xbox, GameCube |
Burnout 3: Takedown | 2004 | PlayStation 2, Xbox |
Burnout Revenge | 2005 | PlayStation 2, Xbox |
Burnout Legends | 2005 | PlayStation Portable, Nintendo DS |
Burnout Revenge | 2006 | Xbox 360,Playstation 2, Xbox |
Black | 2006 | PlayStation 2, Xbox |
Burnout Paradise | 2008 | PlayStation 3, Xbox 360, Windows |