Crazyracing Kartrider

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Crazyracing Kartrider
Image:Kartrider.jpg
Developer(s) Nexon Korea
Publisher(s) Nexon Korea, Nexon America, Tiancity (PopKart)
Designer(s) Nexon Korea
Platform(s) PC, Windows Win98/2000/Me/XP/Vista
Release date June 1, 2004
Genre(s) Racing game
Mode(s) Multiplayer
Rating(s) ESRB: Everyone
Media Online Game
System requirements PC[1]
  • Pentium III 1.0 GHz (Pentium IV 2.8 GHz recommended)
  • NVidia Geforce2 MX(NVidia Geforce 6200 recommended)
  • 256 MB RAM (512 MB recommended)
  • 512 MB Hard drive (1 GB recommended)
  • DirectX 9.0 or later
Input methods Keyboard

Crazyracing Kartrider (Korean:크레이지레이싱 카트라이더) is a South Korean online multiplayer racing game, developed by Nexon, which earns revenues by selling virtual items in the in-game Shop, including different types of vehicle and spraypaint. Kartrider not only features fictitious fantasy vehicles but also features branded game models based on real-life cars, developed from Nexon's collaboration with companies such as BMW (Korea). There are an estimated 15,000,000 users of the Korean version of Kartrider, and over 25% of South Koreans have played the game at least once[2]. This was also the first game to beat Starcraft in the Korean and Chinese online game market.[3] Nexon America gives Kartrider the slogan: "Catch my drift!"

Contents

[edit] Game Versions

The Chinese version of the game is known as PopKart. A closed beta for an English version, which was shortened to KartRider (also known as Global version) was released by Nexon America on May 1, 2007 and ended on May 31, 2007[4]. The open beta was released on October 2, 2007 [5] and ended on March 19, 2008 [6]. The Chinese and English versions of the game are essentially the same as the original Korean version, with the only differences being the availability of certain items, stages, licenses and the language used in-game. The Korean version is the most updated version out of the three, with better karts, maps, licenses and items. Kartrider is only available for PC.

[edit] Features

Players may compete as individuals (one person) or as teams (two or more). This game features cel-shaded super deformed characters (derived from an older Nexon game, Crazy Arcade) and includes representations of the following:

[edit] Types of Play

[edit] Overview

There are four game types in Kartrider to choose between: Item (Korean:아이템전), Speed (Korean:스피드전), Flag (Korean:플래그전) and Scenario (Korean:시나리오). All of them except the Scenario mode includes the option of playing it in Single Races or Team Races.

[edit] Item Game

This is a race which has floating power-ups (displayed as boxes, fairy tale books and other 3D objects according to the theme of the map) at various points in the race which the racer may collect as he/she goes through the course. Every player has 2 item slots, and may hold one power-up in each slot.

[edit] Speed Game

In this type of race there are no power-ups. Players may however earn a nitrous boost should they drift-drive enough during the race. Each player has his/her own boost gauge which can be filled by drift-driving. When the boost gauge is filled, the player earns a booster, while the gauge is emptied.

In Team Games, the each of the two teams have a team boost gauge which is filled by the drift-driving of all the team members. Unlike the private boost gauge, The team boost gauge does not give you a new booster, but upgrades every existing standard booster(red) into a longer lasting and more powerful team booster(blue), thus requiring team-work to win a game.

[edit] Flag Game

This mode in Kartrider is a capture-the-flag style game in which the player who holds the flag for longest time wins. The other players may either collide with the flag-carrier or collect items from various places in the map (in particular missiles) which would cause the flag to be dropped from the flag-carrier if used correctly. In Flag Games, players can hold up to 10 missiles in one item slot.

In Team Games, there are two 'goal areas' for each team that players have to carry the flag to, in order to score a 'goal'. The team with the most goals wins. If the teams have the same amount of goals when the time is up, there is an extra round (Golden Goal) in which the team to score first wins.

[edit] Scenario

The Game has a scenario mode, which sets requirements that gamers must meet to fulfill the missions. The missions are there to let the player test his skill against a standard put by the game. It is also a story mode.

[edit] Types of Vehicles

[edit] Overview

Of the fictional vehicles available in Kartrider, several themes exist:

  • Solid: Loyal to its stability design, high safety factor, and provides the feeling of security and solidity. Solid theme karts are heavy, and are not easily pushed out of the way by other karts.
  • Burst: Fast straight-line speed and acceleration, but weak in turning.
  • Marathon: Strong in climbing uphill, above average in straight-line speed and turning speed. Widely loved by Chinese players who do not use NX for its R4 and PRO theme.
  • Cotton: Average in most aspects, but able to drift extremely well. Widely loved by Korean players for its Cotton SR theme.
  • Saber: Fastest in straight-line speed, and is a match for the Cotton karts in speed races. Also widely loved by Korean players.
  • Plasma: The karts in this theme are divided into two categories, FT and PT. The PT karts need more drift-driving to obtain one booster, but the booster lasts longer. The FT karts only take a little drift-driving to obtain a booster, but the boosters do not last long. The new Plasma SR is a PT kart. Only available in the Korean version.[7]

In the Korean version, numerous real-life game models of vehicles have also been available to purchase from the in-game Shop, such as the Mini Cooper SS, and Peugeot cars.

[edit] Item Specialty Karts

These special karts will upgrade specific items in Item Game. Thus, giving a user a possible edge in a race.

  • Guardian SR: Turns Nitrous Boosts into Team Boosters. It has an upgraded shield and replaces missiles with rockets.
  • Starshoe SR: Turns Nitrous Boosts into Starshoe Boosters.
  • Skywalker R4: Adds "poison" to Water Bombs (which includes suicide timed bombs and rolling water bombs), which will appear green instead of blue. Players who fall victim by the "Poisonous" Water Bomb are temporarily unable to use any items.
  • Dragonboat R4: Turns Nitrous Boosts into Dragonboat Boosters.
  • Crazy Jalopy R4: Turns Banana Peels into Triple Land Mines.
  • Fortune Piggy R4: Turns Nitrous Boosts into Piggy Boosters. Bonus: +15% Lucci.
  • Toilet R4: Obtains a Wasp when hit by a Water Bomb.
  • U.F.O. R4: Obtains a Shield when attacked by a U.F.O.
  • Octopus E2: Turns Clouds to Black Clouds, which renders goggles (a tool that enables a player to see through Clouds; can buy in shop) useless. Obtains a Black Cloud when hit by a Water Bomb.
  • Tortoise E2: Turns Nitrous Boosts into Tortoise Boosters.
  • Panda G3: Turns Nitrous Boosts into Panda Boosters.

[edit] Courses

Tracks are divided into Speed tracks, Item tracks and Flag tracks, and are based on particular themes.

These themes include[8]:

  • Arctic Rim (Korean:아이스리온 랜드, Icerion Land)
  • Desert Drift (Korean:베거이 사막, Beguy Desert)
  • Frenzy Forest (Korean:플루피 숲, Floopy Forest)
  • Zoomtown (Korean:붐힐마을, Boomhill Village)
  • Creepy Hollow (Korean:공동묘지, Cemetery)
  • Zerostone Mine (Korean:제로스톤 광산)
  • Northeu (Korean:노르테유)
  • Mystpole Factory (Korean:미스트폴 팩토리)
  • Pirate (Korean:붐남해의 해적)
  • Fairyland "Pretion" (Korean:동화나라 프레티온)
  • Moonhill City (Korean:문힐 시티)
  • Golden Adventure Or-ette (Korean:황금문명 오르에트)

[edit] Characters

Characters have no differences in their driving abilities, but with Cash, players can buy a special card that produces different RP/Lucci bonuses depending on how well the user does in the race.(Some of the Characters are bought with Cash and do not need the special card to produce bonuses.) These normally affect the amount of RP and Lucci received at the end of the race. A majority of the characters originated from Crazy Arcade, but some were created specifically for KartRider.

  • Dao (Korean:다오)
  • Dizni (Korean:디지니) [Diz in Global version]
  • Bazzi (Korean:배찌)
  • Uni (Korean:우니)
  • Ethi (Korean:에띠) [Brill in Global version]
  • Marid (Korean:마리드) [Maridia in Global version]
  • Kephi (Korean:케피) [Chunk in Global version]
  • Mos (Korean:모스)
  • Lodumani (Korean:로두마니)
  • Mobi (Korean:모비)
  • Tutu (Korean:투투)
  • Taki (Korean:타키)
  • Erini (Korean:에리니)
  • Dr. Revaski (Korean:닥터 리바스키)
  • Dr. R (Korean:닥터 R)
  • Brodi (Korean:브로디)
  • Teira (Korean:티이라)
  • Neo (Korean:네오)
  • Orion [Only available in Global version]
  • Kaphae (Korean:카파에)
  • Guan Yu (Chinese:Chinese) [Only Available in Popkart]
  • Santa [Available in the Korean and Chinese versions during the Christmas Events)

[edit] Licensing and Ranking System

[edit] Overview

Crazyracing Kartrider contains a complex licensing and ranking system, advancing to the top of depends vastly on both player ability and length of time the game is played. Riders start unlicensed and then advance various ranks by attaining licenses from completing training courses. The licenses obtainable include [9]:

  • Novice
  • Rookie
  • L3 (Level 3)
  • L2 (Level 2)
  • L1 (Level 1)
    • L1 Grade 1 (valid for 30 days, then must obtain Grade 2)
    • L1 Grade 2 (valid for 30 days, then must obtain Grade 3)
    • L1 Grade 3 (valid for 30 days, then must re-obtain unless you obtain L1 Master)
    • L1 Master (permanent)
  • Pro (This License is still under development by Nexon)

Note that Level 1 is higher than Level 2, 3

[edit] Game Rooms

Each license stage corresponds to a separate game room which only players holding a certain license can play within. For example, if the player holds a "Rookie" License they are only able to play within the "R" room(players are able to play in the "R*" rooms if their glove ranking is equal to or lower than the yellow glove with 3 fingers). Players holding an L2 license are able to play within the "L2", "L3" or "R" rooms. However, the "J" rooms are only accessible to those who hold only a "Novice" License.

Playing in rooms which level is 2 levels lower than the player's License results in only receiving half of the Race Points(RP) and Lucci they would usually attain, and playing in a room with an even lower level results in receiving no RP nor Lucci at all. This system discourages high level players to play in lower level (e.g. Rookie) games where they are able to win more easily against less able players.

As the player attains more Licenses and moves to rooms with higher levels, his/her karts get faster and he/she gets access to more tracks and items.

[edit] Glove Ranking

In order to qualify for license stage training courses, the player must reach a certain glove rank. Within Kartrider, every player has a glove icon beside their nickname, which provides other users with an idea about their ability. Every player starts with a White glove and after many cumulative games, the number of fingers on this glove decreases, denoting longer play duration and ability. Each glove starts with five fingers and reduces down to one finger, before the next color glove is obtainable. For example, yellow glove, five fingers rank is the lowest ranking in the game, yellow glove, one finger rank is the highest rank within the yellow glove ranks and starred rainbow one finger glove is the highest rank possible in the game.

Note: The White glove changes to a Yellow glove after obtaining the Rookie License.

The glove ranking system goes through the following order[10]:

5 fingers 4 fingers 3 fingers 2 fingers 1 finger
Yellow glove 0 ~ 69 70 ~ 189 190 ~ 379 380 ~ 649 650 ~ 1119
Green glove 1120 ~ 1689 1690 ~ 2409 2410 ~ 3329 3330 ~ 4499 4500 ~ 6169
Blue glove 6170 ~ 7739 7740 ~ 9459 9460 ~ 11379 11380 ~ 13549 13550 ~ 16219
Red glove 16220 ~ 18789 18790 ~ 21519 21520 ~ 24459 24460 ~ 27659 27660 ~ 31359
Black glove 31360 ~ 34959 34960 ~ 38759 38760 ~ 32809 42810 ~ 47159 47160 ~ 52109
Rainbow glove 52110 ~ 57209 57210 ~ 62509 62510 ~ 68059 68060 ~ 73909 73910 ~ 80259
Starred Yellow glove 80260 ~ 85109 85110 ~ 90009 90010 ~ 95009 95010 ~ 100159 100160 ~ 105509
Starred Green glove 105510 ~ 110759 110760 ~ 116209 116210 ~ 121909 121910 ~ 127859 127860 ~ 134309
Starred Blue glove 134310 ~ 140559 140560 ~ 147159 147160 ~ 154109 154110 ~ 161459 161460 ~ 169509
Starred Red glove 169510 ~ 177759 177760 ~ 186309 186310 ~ 195259 195260 ~ 204709 204710 ~ 214659
Starred Black glove 214660 ~ 224809 224810 ~ 235209 235210 ~ 245909 245910 ~ 256959 256960 ~ 269009
Starred Rainbow glove 269010 ~ 282059 282060 ~ 296159 296160 ~ 311359 311360 ~ 327759 327760 +

Numbers represent Race Points (RP) required for that ranking

Advancing glove ranking specifically depends on number of Race Points (RP) earned at the end of each race. A number of RP and Lucci (Korean:루찌) are awarded to the player for their final position within a race if they qualify (i.e. finish within 10 seconds of the first player) in single player games, or in team games, every member of a winning team shares RP and Lucci whether or not an individual team member qualifies.

RP and Lucci are also gained through the use of certain driving characters, cars, or items that boost gain based on simple use or meeting a certain ranking at the checkered flag of a race. Also, additional bonuses are awarded to those playing the game in a Korean computer game/internet room (Korean:PC방).

To qualify for L3 license training a Green glove ranking is required, while L2 and L1 require Blue and Red color glove rankings, respectively.

[edit] License Training Courses

The training courses for obtaining a license usually consist of teaching the player new skills (e.g. types of drifting in Speed Play, or how to use certain items in Item Play) and once the player has shown proficient ability in that skill by way of a test play on specially designed maps, then they can move on to the next course, and the next course, until they finish all the courses. The last course usually involves a Time Attack against a pre-determined time set by the game creators (completing a map on Speed game type within a set amount of time).

These license training courses require the player to pay a certain number of Lucci in order to compete for a skill or time attack. These lucci are obtainable from qualifying from normal multiplayer races.

After obtaining a license by finishing the Training courses, the player gets access to bonus courses (if they exist) which is free and gives you game tools, an upgrade, etc.

[edit] See also

[edit] References

[edit] External links