Crazy Sue

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Crazy Sue

Publisher(s) cover disk of Amiga Fun magazine by MC Publications (UK)
Designer(s) Hironymus Jumpshoe, Thorin Oakenshield, DJ Braincrack
Platform(s) Amiga, Commodore 64
Release date 1990
Genre(s) Platform game
Mode(s) Single Player
Media 3.5" floppy disk
Input methods Joystick

Crazy Sue is a 2D platform game, which was first released in 1990 in issue 1 of the Amiga Fun magazine by MC Publications [1]. In the game the player takes the role of the little girl named "Crazy Sue", who must defeat the evil "Wizard of Doom".

Contents

[edit] Gameplay

The game is a standard platform game, where the main character is controlled with the joystick. Levels scroll horizontally, and in some levels the direction is fixed so you can only advance from left to right. After collecting the Jumper power up, large jumps are possible. And in later levels there is another power up allowing Crazy Sue to also shoot lollipops at enemies.

Crazy Sue dies if she falls out of the level, touches a monster or other deadly object, or if the time runs out. In all such cases she loses a life and the current level is restarted at the beginning.

[edit] Story

The story is quite short and told in the intro screen. In the Land of Ereanor, people are in trouble because the evil Wizard of Doom is enslaving them. But there exists an old prophecy of a girl who can defeat the Wizard. Which is Crazy Sue, who tries to reach the lair of the evil wizard during the game.

A screenshot from the beginning of the game
A screenshot from the beginning of the game

[edit] Levels

The game has 10 levels through which Crazy Sue runs and jumps. The first level starts at her house, from where she advances through a forest in level 2 and a desert in level 3, to cross a mountain in level 4. In level 5 she finds herself in a petrified forest, from where she continues over a long bridge over an abyss in level 6, to reach a castle in level 7. Level 8 and 9 play in the castle as well, and in level 10 Crazy Sue reaches the final boss in the dungeons below the castle.

The first few levels are completely linear, with the player starting at the very left, and the game scrolling to the right. Later they get more complicated, and in the castle there are many keys and doors through which you have to find the right way.

[edit] Enemies

In the beginning, enemies simply follow fixed paths and need to be avoided. Later, once Crazy Sue gets the ability to shoot lollipops, monsters get more difficult and need to be killed, with the end game boss being the hardest of all, targeting shots directly at Crazy Sue.

[edit] Sequel

The game spawned a sequel named Crazy Sue Goes On.

[edit] Other releases and authors

When MC Publications was bought by German publisher Computec, the game was re-released in Germany in 1991, inside issue 1 of the Amigo! magazine [2]. Later, the game apparently was released as a public domain game, on a disk numbered PD Soft 2448 [3]. The actual authors of the game appear only as Hironymus Jumpshoe and Thorin Oakenshield for code and DJ Braincrack for artwork and music, but there is no information who these persons really are.

[edit] References

  1. ^ Title scan of issue 1 of Amiga Fun from http://www.amigau.com/aig/amigafun.html
  2. ^ Title scan of issue 1 of Amigo! from http://www.kultpower.de
  3. ^ Amiga Format review from http://amigareviews.classicgaming.gamespy.com

[edit] External links

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