Crashday
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Crashday | |
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Developer(s) | Replay Studios / Moon Byte Studios / Atari |
Publisher(s) | Atari |
Distributor(s) | OniGames |
Platform(s) | PC (Windows 2000/XP) |
Release date | 23 February 2006 3 March 2006 |
Genre(s) | Racing game |
Mode(s) | Single player/Multiplayer |
Rating(s) | PEGI: 12+ USK: 12 |
Media | CD (1) |
Crashday is a destruction derby/racing/car stunts game co-developed by Replay Studios, Moon Byte Studios and Atari, and published by Atari. It was released in February 2006.
Contents |
[edit] Gameplay
The game combines various styles of proceeding racing games. Several modes are available, including several race variants, a Destruction Derby-like arena, various capture-the-flag variants, and stunt competition. The cars can be upgraded to have weapons, similar to those in Full Auto, with which to attack competitors in both race and arena modes. The stunt mode involves the player driving around a purpose-built stunt track, performing flips, rolls and other stunts to receive points. The more combo stunts you perform, the more points you receive. The hold the flag mode contains a flag that should be driven through a number of randomly selected checkpoints. The flag can be stolen from another player by toughing his/her car. Race mode includes a mode whereby the last car on each lap is destroyed. There is also a race type featuring a minimum speed that rises with each checkpoint to avoid a bomb being detonated.
[edit] Damage model and upgrades
Damage is taken to the car as an overall percentage, which causes the car to be "wrecked" at 100%. The Lights, windscreens and body trim can all be smashed from the vehicle and wheel and suspension damage is also modelled (effecting the cars actual driving performance). Furthermore the cars geometry deforms through collisions, again effecting the cars stability. Though these features are not immediately apparent due to the games 'arcade' feel that allow continual collisions without noticeable damage (there is no realism settings in the options menus), the game can in fact be easily modified to allow a more realistic damage model by editing the simple text in the games configuration file. There are many car types available for purchase as well as a system of upgrades. Many of these are cosmetic in nature, however the cars can be armoured to absorb less damage from impacts and gunfire - as well as being reinforced to better resist collision damage (and cause more to other cars). Cars will then take very little damage in collisions against the front of their vehicles. The cars engine performance can be increased, and other more cosmetic improvements include wheels, trims and paint schemes.
[edit] Cars
- Incubator V12 Nissan Skyline GT-R
- The Judge 5000 SV Lamborghini Countach
- Ironhorse V8 Ford Mustang
- Apachee 200X Lamborghini Murcielago
- Hunter XT-5 Honda CR-X
- Cube RS Audi A3
[edit] Known game issues
- Some people have reported game crashes, though most problems are mild screen artefacts on the title screens. Some of these problems remain unfixed after the first patch.
[edit] Criticism
- Upon initial release the games 'clunky' feel received negative reviews — largely because of graphical artefacts on the title screens and sound problems on SBLive! cards.