Crash Bash

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Crash Bash

The North American cover of Crash Bash features Crash, Cortex, Coco, and Tiny.
Developer(s) Eurocom
Cerny Games
Publisher(s) Sony Computer Entertainment America
Universal Interactive Studios
Designer(s) Steve Duckworth (composer)
Series Crash Bandicoot
Engine Various
Platform(s) PlayStation
Release date NA November 6, 2000[1]
EU December 1, 2000[2]
Genre(s) Party
Mode(s) Single-player, multiplayer
Rating(s) ELSPA: 3+
ESRB: Everyone
OFLC: G
Media CD-ROM

Crash Bash, released in Japan as Crash Bandicoot Carnival (クラッシュ・バンディクー カーニバル Kurasshu Bandikū Kānibaru?) is a party game published by Sony Computer Entertainment and developed by Eurocom for the PlayStation. It was released in North America on November 6, 2000,[1] in Europe on December 1, 2000,[2] and in Japan on December 14, 2000.[2]

Crash Bash is the fifth installment in the Crash Bandicoot video game series, which began with Crash Bandicoot in 1996. It is the first Crash Bandicoot game not to be developed by Naughty Dog (who had left the series to develop the Jak and Daxter series), the last to appear on the PlayStation console, and the first in the party genre (the second being Crash Boom Bang! six years later). The game's story centers on a contest of minigames held by Aku Aku and Uka Uka to decide whether good or evil is the strongest.

Contents

[edit] Gameplay

The main mode of play in Crash Bash is the Adventure Mode, in which the player must win all 28 levels to complete.[3] The player wins Trophies, Crystals, and Gems by beating the different challenges of each level.[3] Certain levels require a minimum number of Trophies, Gems, or Crystals to gain entry.[3]

Like the platformer installments of the Crash series, the player uses Warp Rooms to travel among the many levels of Crash Bash.[3] The player can access additional Warp Rooms by defeating Arena Bosses.[3] To complete the entire Adventure Mode, the player must win every Trophy, Gem, Crystal, and Relic in every arena.[3] Each arena is played in the same manner; the arena continues until one player wins three rounds; winning three rounds earns the player a Trophy.[3] After a Trophy is won in an arena, the player can return to the arena to win Gems and Crystals.[3] After four Warp Rooms are completed, Gold Relics can be obtained, as can Platinum Relics.[3]

When a certain number of Trophies, Gems, and Crystals have been obtained, an Arena Boss Event is unlocked. In Arena Boss Events, the player battles a single powerful adversary in a certain type of minigame.[3] Defeating this boss requires the player to empty the boss's health meter.[3] The player will also have a health meter. Every time the player takes damage, his/her health meter will lose some Wumpa Fruit juice.[3] If the juice runs empty, the game will end.[3] By emptying the boss's health meter first, the player will gain access to the next Warp Room, where more arenas must be fought.

[edit] Minigames

In "Ballistix", the player must use a hovership to block steel balls from his or her goal and deflect them into the opponent's goals.[3] The balls are released into the arena and gain speed as the level progresses.[3] Each contestant begins with a set number of points.[3] One point is subtracted every time a player allows a ball into his or her goal.[3] When a player's points hits zero, the player will be eliminated from the game.[3] The last one standing wins the event.[3]

In "Pogo Pandemonium", players race around an arena on pogo sticks (or variations thereof), painting and capturing colored squares for points.[3] Whoever garners up the most points within a set amount of time wins.[3] In most arenas, special crates must be broken to turn squares into points.[3] In "Pogo-A-Gogo", the players must encircle areas with their color to capture the center and add the squares to their score, and in "Pogo Padlock", the players cannot land on a square of their own color, or all their squares will be lost.[3]

In "Crate Crush", players will be tested for their ability to run, jump, throw, and battle it out with Stone Blocks, TNT and Nitro Crates.[3] Players can empty each other's health bars by picking up crates and tossing them at each other.[3] A player whose health bar has been emptied will be eliminated from the game.[3] The last one standing is the winner.

A "Polar Push"-type level in Crash Bash
A "Polar Push"-type level in Crash Bash

In "Polar Push", players gallop around on polar bear cubs and try to knock each other off the slippery arena, which may melt, tilt, or disintegrate around the players.[3] Bombs, lightning bolts, and heavy weights can be used to aid in the elimination of other players.[3] The last one standing is the winner.

"Tank Wars" is played on a field with a grid that varies depending on the level. Players start with health and either fire weapons or lay mines to inflict damage. When a player runs out of health, he/she is eliminated. Wumpa Fruit can be used to recover health. The last player standing wins.

"Crash Dash" pits players in a race against each other in a circular course. Turbo boosts can be obtained in the form of Wumpa fruits and fire missile in most levels. Crossing the finish line after a whole lap decreases the player's point and the first one to decrease his points to zero wins the game.

"Medieval Mayhem" is the most varied of the level types. The only general link is that all the games are point based, and the player with the most points at the end of the game wins.

[edit] Plot

[edit] Characters

The playable characters in Crash Bash are Crash, Coco, Cortex, N. Brio, Tiny, Koala Kong, Dingodile and a new character called Rilla Roo, who is a combination of a gorilla and a kangaroo. The characters are split into four main "types", which give them differing abilities within certain minigames. Papu Papu, The Komodo Brothers, and Nitros Oxide return as the game's bosses, as well as a giant polar bear in a submarine known as The Bearminator.

[edit] Story

In an unknown part of space, Aku Aku has an argument with his brother Uka Uka about whether good is truly stronger than evil.[4] Aku Aku decides that they must settle this once and for all,[5] but when Uka Uka attempts to fight,[6] Aku Aku reminds him that there could be no malice between them.[7] Uka Uka and Aku Aku agree on holding a contest, with Aku Aku's players going against Uka Uka's.[8] Aku Aku summons Crash and Coco, while Uka Uka summons Doctor Neo Cortex, Doctor Nitrus Brio, Tiny Tiger, Koala Kong, Dingodile and Rilla Roo. Aku Aku protests, as Uka Uka's side has too many players. Challenging Uka Uka's confidence in his own power, Aku Aku demands that he surrenders two of his team.[9] Uka Uka agrees and Aku Aku chooses Tiny and Dingodile. With that, the games finally begin.

If the good side wins, Uka Uka, extremely furious, demands to know what kind of trickery was used to defeat his team.[10] Aku Aku denies using any tricks, and announces that he knew from the start that Uka Uka was actually attempting to steal the Crystals.[11] Uka Uka, filled with rage, decides to take it all out on Cortex and Brio when Aku Aku locks the Crystals away in a stone cabinet. He claims that the Crystals are too powerful to be left lying around, and in that cabinet the Crystals will remain safe for all eternity.[12] Uka Uka demands what is this, and Aku Aku gives him the penalty for disturbing the Crystals. Uka Uka is ejected into space.

If the evil side wins, a supernatural storm rages throughout the universe announcing that Uka Uka has won. He reveals that it was his plan all along to steal the Crystals, and that now all of them are his, along with their power. Aku Aku wonders how on Earth he could be so naïve to think that good by itself could triumph over evil. Now that Uka Uka has become too powerful for anyone to handle, Aku Aku pleads Crash and Coco to run away and save themselves. The Mighty Uka Uka bellows that there is nowhere to run or to hide.

If one player is good and the other player is evil, Aku Aku and Uka Uka will state that they must fight each other to find out which side is stronger. The mini-game played, called "Tie Breaker", is a Crate Crush level with music from Papu Pummel. Here, the players fight against each other with the same rules and events that occur in Jungle Bash. The only difference between the two mini-games is that the extra one consists of only two players and takes place in Hyperspace on a stone floor with small stone walls around the edges. After winning one round, the announcer will say "Good wins" for the good character and "Evil wins" for the evil character. Whoever wins three rounds determines the ending.

[edit] Development

The music is composed by Steve Duckworth. The soundtrack is available only in Japan. This disc contains four versions of the Crash Bandicoot song that would air during the commercials in Japan and a remix of the Crash Bash theme.

The Japanese version of Crash Bash differs from the usual versions. Fake Crash appears as an unlockable character via a cheat code (showing when you defeat the Bearminator (although he is not playable in Adventure Mode) and, with the exception of Koala Kong, the character's voices are replaced with Japanese voice actors. Bonus videos are also available, revealing secrets within the previous games.

[edit] Reception

Review scores
Publication Score
IGN
7.5 of 10
Game Informer
6.5 of 10
Electronic Gaming Monthly
6 of 10
GameSpot
6 of 10
Game Revolution
B
Compilations of multiple reviews
Game Rankings
71%[13]
Metacritic
68 out of 100[14]

Crash Bash has sold, as of now, 1.10 million copies in the United States, and is currently one of the "Greatest Hits" titles on the PlayStation console.

Reviews of Crash Bash have been mixed, garnering a 70% rating at GameRankings.com.

[edit] References

  1. ^ a b Crash Bash (PlayStation) at GameSpot. GameSpot. Retrieved on November 20, 2007.
  2. ^ a b c Crash Bash at GameFAQs. Retrieved on November 20, 2007.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Eurocom (2000). Crash Bash Instruction Booklet (in English). Sony Computer Entertainment America. 
  4. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Opening sequence (in English). “Aku Aku: Uka Uka, how many times must you be told? You cannot defeat me. / Uka Uka: I have heard enough of your shallow wisdom. It is I who is the strongest, and it is evil that will ultimately prevail!”
  5. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Opening sequence (in English). “Aku Aku: This bickering can go on no longer. We must resolve this once and for all time.”
  6. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Opening sequence (in English). “Uka Uka: Hmm... for once, feeble brother, I agree with you. We shall settle this argument. Prepare to fiiiiight!”
  7. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Opening sequence (in English). “Aku Aku: No, Uka Uka! The Ancients would not allow it! There can be no malice between us.”
  8. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Opening sequence (in English). “Uka Uka: A contest, then. Good against evil. Your players against mine!”
  9. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Opening sequence (in English). “Aku Aku: Uka Uka, this is not a fair contest! You have too many players. If your confidence in evil is so great, you can win with equal size. You must surrender two of your team.”
  10. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Good ending sequence (in English). “Uka Uka: Nooooo!! It cannot be! What sort of trickery was used to defeat I, the great Uka Uka?!”
  11. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Good ending sequence (in English). “Aku Aku: No trickery. No cheating. Your secret plan to steal the Crystals has failed.”
  12. ^ Eurocom. Crash Bash. Sony Computer Entertainment America. PlayStation. Level/area: Good ending sequence (in English). “Aku Aku: These Crystals are far too powerful to leave lying around. They are safe once more. That is all you need to know.”
  13. ^ Crash Bash (PS) at Game Rankings. Game Rankings. Retrieved on April 10, 2008.
  14. ^ Crash Bash (PS: 2000) at Metacritic. Metacritic. Retrieved on April 10, 2008.

[edit] External links