CPS (arcade hardware)
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Capcom Play System | |
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A CPS board |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Release date | July 1988 |
Input methods | 8-way joystick, from 3 to 6 buttons |
Cabinet | upright |
CPU | Motorola 68000 (@ 8~11 MHz) |
Sound | Sound CPU: Z80 (@ 3.579545 MHz) YM2151 (@ 3.579545 MHz), OKI6295 (@ 6.061 kHz) |
Display | Raster, 384 x 224 pixels (Horizontal), 4096 colors |
The CPS (CPシステム shīpī shisutemu?) or Capcom Play System is an arcade system board by Capcom that debuted in 1988 with Forgotten Worlds and Ghouls 'n Ghosts. Street Fighter II, one of the most popular fighting games of all time, ran on this board.
Contents |
[edit] History
After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.
The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II, they were in some countries more common than the official version. This problem was virtually eliminated by Capcom in the later CPS-2.
The CPS-1 hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer
[edit] List of games
Release date | Developer | English title | Japanese title | Genre |
---|---|---|---|---|
1990-02 | Capcom | 1941: Counter Attack | 1941 (1941) |
Shoot 'em up |
1992-06-11 | Capcom | Capcom World 2: Adventure Quiz | Adventure Quiz Capcom World 2 (アドベンチャークイズカプコンワールド2) |
Quiz game |
1991-09-28 | Capcom | Captain Commando | Captain Commando (キャプテンコマンドー) |
Beat 'em up |
1990-10-09 | Capcom | Carrier Air Wing | U.S. Navy (U.S.NAVY) |
Shoot 'em up |
1989-04 | Capcom | Dynasty Wars | Tenchi o Kurau (天地を喰らう) |
Beat 'em up |
1990-01-12 | Capcom | Final Fight | Final Fight (ファイナルファイト) |
Beat 'em up |
1988-07 | Capcom | Forgotten Worlds | Lost Worlds (ロストワールド) |
Shoot 'em up |
1988-12 | Capcom | Ghouls 'n Ghosts | Daimakaimura (大魔界村) |
Platformer |
1994 | Capcom/Togo/Sigma | Kensei Mogura | Kensei Mogura (拳聖土竜) |
Whack a mole |
1991-11-27 | Capcom | Knights of the Round | Knights of the Round (ナイツオブザラウンド) |
Beat 'em up |
1990-06-23 | Capcom | Magic Sword - Heroic Fantasy | Magic Sword (マジックソード) |
Beat 'em up |
1995-09-22 | Capcom | Mega Man: The Power Battle | Rockman: The Power Battle (ロックマン ザ・パワーバトル) |
Versus Fighting |
1990-06-19 | Capcom | Mega Twins | Chiki Chiki Boys (チキチキボーイズ) |
Platformer |
1990-03-02 | Capcom | Mercs | Senjō no Ōkami II (戦場の狼II) |
Run and gun |
1990-11-20 | Capcom | Nemo | Nemo (ニモ) |
Beat 'em up |
1995-05-11 | Mitchell | Buster Buddies | Pang! 3 -Kaitōtachi no kareina gogo- (パン!3 -怪盗たちの華麗な午後-) |
Platformer |
1994-06-08 | Compile | Pnickies | Pnickies (ぷにっきいず) |
Puzzle game |
1992-07-01 | Capcom | Quiz & Dragons: Capcom Quiz Game | Quiz & Dragons (クイズ&ドラゴンズ) |
Quiz game |
1995-01-23 | Capcom | Quiz Tonosama no Yabō 2: Zenkoku-ban | Quiz Tonosama no Yabō 2: Zenkoku-ban (クイズ 殿様の野望2 全国版) |
Quiz game |
1991-02-06 | Capcom | Street Fighter II: The World Warrior | Street Fighter II: The World Warrior (ストリートファイターII -The World Warrior-) |
Versus Fighting |
1992-03-13 | Capcom | Street Fighter II': Champion Edition | Street Fighter II': Champion Edition (ストリートファイターIIダッシュ -Champion Edition-) |
Versus Fighting |
1992-12-09 | Capcom | Street Fighter II': Hyper Fighting | Street Fighter II' Turbo: Hyper Fighting (ストリートファイターIIダッシュターボ -Hyper Fighting-) |
Versus Fighting |
1989-03 | Capcom | Strider | Strider Hiryū (ストライダー飛竜) |
Platformer |
1991-07-11 | Capcom | The King of Dragons | The King of Dragons (ザ・キングオブドラゴンズ) |
Beat 'em up |
1991-05-20 | Capcom | Three Wonders | Wonder 3 (ワンダー3) |
Multigame |
1989-08 | Capcom | U.N. Squadron | Area 88 (エリア88) |
Shoot 'em up |
1992-06-12 | Capcom | Varth: Operation Thunderstorm | Varth: Operation Thunderstorm (バース -オペレーションサンダーストーム-) |
Shoot 'em up |
1989-06 | Capcom | Willow | Willow (ウィロー) |
Platformer |
[edit] Capcom Power System Changer
A home version of the Capcom Play System, it was released in 1994 and was perhaps inspired by SNK's Neo-Geo. Capcom released the Capcom Power System Changer (not to be confused with the arcade CPS, Capcom Play System) in 1994, as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's 'protection' against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer had outputs for composite video, s-video and line-level mono audio.
The CPS Changer was released alongside a joystick called the "CPS Fighter", which had the same connection as the Super Famicom/Super Nintendo, and it was later released in North America for that system. It was the first serious home joystick using arcade parts from a major manufacturer, and proved quite popular. It was later released for Sega's Megadrive/Genesis.
All of the CPS Changer games were based on the Capcom Play System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the Capcom Play System 2 hardware. Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs[citation needed].
The CPS Changer was sold as a package deal of the console itself, one CPS Fighter controller, and the Street Fighter II Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.
The CPS Changer sold poorly, and support was dropped in March 1996 after releasing the platform's last hurrah, a back-ported version of Street Fighter Zero. Originally released on the superior CPS-2 hardware, this special CPS-1 version, released at a premium at 35,000 yen, was degraded slightly for the older hardware. It had fewer frames of animation for the game characters, fewer onscreen colors, and sound effects sampled at a lower rate.
It is interesting to note that this last release, Street Fighter Zero, was used to break the encryption on Capcom's nigh impervious CPS-2 hardware. By analyzing the older, simpler CPS-1 game and comparing the code against the similar CPS-2 hardware it finally became possible to back up, emulate and preserve CPS-2 games.
[edit] List of games
Release date | Developer | English title | Japanese title | Genre |
---|---|---|---|---|
1994 | Capcom | Capcom World 2: Adventure Quiz | Adventure Quiz Capcom World 2 (アドベンチャークイズカプコンワールド2) |
Quiz game |
1995 | Capcom | Captain Commando | Captain Commando (キャプテンコマンドー) |
Beat 'em up |
1994 | Capcom | Final Fight | Final Fight (ファイナルファイト) |
Beat 'em up |
1995 | Capcom | Knights of the Round | Knights of the Round (ナイツオブザラウンド) |
Beat 'em up |
1995 | Capcom | Muscle Bomber Duo: Ultimate Team Battle | Muscle Bomber Duo: Heat Up Warriors (マッスルボマーDUO -Heat Up Warriors-) |
Sports game |
1994 | Capcom | Saturday Night Slam Masters | Muscle Bomber: The Body Explosion (マッスルボマー -The Body Explosion-) |
Sports game |
1994 | Capcom | Street Fighter II': Champion Edition | Street Fighter II': Champion Edition (ストリートファイターIIダッシュ -Champion Edition-) |
Versus Fighting |
1994, pack-in | Capcom | Street Fighter II': Hyper Fighting | Street Fighter II' Turbo: Hyper Fighting (ストリートファイターIIダッシュターボ -Hyper Fighting-) |
Versus Fighting |
1996 | Capcom | Street Fighter Alpha | Street Fighter Zero (ストリートファイターZERO) |
Versus Fighting |
1995 | Capcom | The King of Dragons | The King of Dragons (ザ・キングオブドラゴンズ) |
Beat 'em up |
1992-10-02 | Capcom | Warriors of Fate Sangokushi II (Asia) |
Tenchi o Kurau II: Sekiheki no Tatakai (天地を喰らう2・赤壁の戦い) |
Beat 'em up |
[edit] Capcom Play System 1.5
Capcom Play System 1.5 | |
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A CPS 1.5 board |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Release date | December 1992 |
Input methods | 8-way joystick, from 3 to 6 buttons |
Cabinet | upright |
CPU | Motorola 68000 (@ 12 MHz) |
Sound | Sound CPU: "Kabuki" Z80 (@ 8 MHz) Q-Sound (@ 4 MHz) |
Display | Raster, 384 x 224 pixels (Horizontal), 4096 colors |
Before releasing the CPS2, Capcom released an enhanced version of their CPS system, which had some features that would later be used in the CPS2, such as the Q-Sound chips. The CPS 1.5 boards have four inter-locking PCBs and are contained in gray plastic boxes. They have two batteries on the boards that kill the board when they die.
Unlike the CPS2, CPS 1.5 sound ROMs were encrypted using "Kabuki" Z80s.
[edit] List of games
Release date | Developer | English title | Japanese title | Genre |
---|---|---|---|---|
1993-02-01 | Capcom | Cadillacs and Dinosaurs | Cadillacs Kyōryū Shinseiki (キャディラックス 恐竜新世紀) |
Beat 'em up |
1993-12-06 | Capcom | Muscle Bomber Duo: Ultimate Team Battle | Muscle Bomber Duo: Heat Up Warriors (マッスルボマーDUO -Heat Up Warriors-) |
Sports game |
1993-07-13 | Capcom | Saturday Night Slam Masters | Muscle Bomber: The Body Explosion (マッスルボマー -The Body Explosion-) |
Sports game |
1993-04-22 | Capcom | The Punisher | The Punisher (パニッシャー) |
Beat 'em up |
1992-10-02 | Capcom | Warriors of Fate Sangokushi II (Asia) |
Tenchi o Kurau II: Sekiheki no Tatakai (天地を喰らう2・赤壁の戦い) |
Beat 'em up |
[edit] See also
[edit] External links
- CPS-1 at System 16 - The Arcade Museum
- NFG Games CPS Changer Analysis - detailing the internals, technical details and pinouts of the CPS Changer.
- GameSX Power Stick Analysis - looking at the features and functions of the A10CA stick.