Talk:Cossacks: European Wars

From Wikipedia, the free encyclopedia

Knight chess piece This article is within the scope of WikiProject Strategy games, an effort by several users to improve Wikipedia articles on strategy games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
??? This article has not yet received a rating on the assessment scale.


Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Start This article has been rated as Start-Class on the assessment scale.
Low This article is on a subject of Low priority within gaming for inclusion in Wikipedia 1.0.

"The makers of Cossacks also have attempted to retain as much historical accuracy as possible in their game, both by providing detailed and correct histories of all the units available, as well as rendering the units beautifully and acurately according to historical descriptions." Come on. And Polish noble first thought, when waking up, was running and oppressing poor Cossacks. This sounds like marketing not encyclopedia Szopen 11:01, 3 February 2006 (UTC)

Yes, I've toned this down a bit. Lovingboth 16:44, 3 November 2006 (UTC)

Contents

[edit] Unit Capacity

Article claims that only the Total War series can rival (And the implication is that Total War games actually have lower caps) the Cossacks series, but Rome Total War has usually 2000-4000 units on screen, maxing out at a whopping 38,880 units on screen at once. Can some hard statistics be given here?

It was at least 50,000 on screen at once at the highest resolution.


The website says you can have up to 8,000 units for Cossacks. -Arnos

Yes, the cossacks website says that each player can control up to 8,000 units, making it possible to have 64,000 units on the screen at once. This would make it larger than the Total War series. Also, in the Total War series you almost never have eight full armies fighting each other. However, the Cossacks number is very misleading. While it is theoretically possible to build 8,000 units, one rarely gets above 2,000 because of population limits imposed by the number of houses and barracks. Once you get to about this number it is impossible to build more houses or barracks to increase your population limit because each time you build a building of a certain type, it gets more expensive, eventually to the point where you cannot build anymore. So the "8,000 units controlled" is really just an advertisement for the game that never can actually happen.

[edit] Compatability Issues

I removed this section, since it only told about problems when used with Linux and WINE, which is obviously not a problem with the game. Besides, Linux with Wine is still Linux, it's not Windows.

[edit] Graphics: are they really that good?

The article states that in realism, the game is only rivalled by the most recent entry in the AOE series. While I admit, the graphics are very good, they still aren't 3 dimensional, and actually look more like the graphics of AOE II. Any other people with me?

Taylor 09:23, 16 July 2006 (UTC)

I'm with Taylor. In my opinion, not only can the graphics not compare to the most recent AOE, but no aspect of the game can, except maybe the caps.

David 13:48, 10 October 2006 (UTC)


I think that what the contributor of that passage meant was of the minute details given to the individual units e.g. the period uniforms of the soldiers involved; the weaponry etc and not the graphics engine as a whole with special effects utilizing, for example, pixel shaders or 3-dimensional graphics etc. I did get a little confused about the AOE comparison though but after reading it through, I guess the contributor's focus was actually only on the units. I don't seriously think, though, that this should be an issue concerning a comparison of the graphics quality of one game and another as this issue is quite arbitrary. To solve the issue, perhaps someone might remove the comparison with AOE 3?

Arthur Oon

[edit] Merge with expansion pack articles

The articles for this game's two expansion packs should be merged with this main article. Both has stub quality, and I doubt there is much more to say about either of them. --Himasaram 03:43, 10 March 2007 (UTC)

[edit] Cleanup

It is a disgrace to English, it needs some format and better grammar.

[edit] Fair use rationale for Image:G09828gpcz0.jpg

Image:G09828gpcz0.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 11:04, 4 June 2007 (UTC)