Corridors of Genon
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Corridors of Genon | |
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Developer(s) | Malcolm Evans |
Publisher(s) | New Generation Software |
Platform(s) | ZX Spectrum |
Release date | 1983 |
Genre(s) | Arcade , Maze game |
Media | Cassette |
System requirements | 48K RAM |
Corridors of Genon is a ZX Spectrum video game developed and released by New Generation Software in 1983.
"Bogul is after you as you attempt to journey through the 'Corridors of Genon', desperately trying to reach the computer that rules the Universe. A superb 3D action game."[1]
Contents |
[edit] The Game
"A 3D Maze game which demands ‘Master Code’ skills and numeric sequence recognition from the player. Deceptive in that it seems very ordinary at first but rapidly becomes unstoppable. Basically you must thread your way through the concentric circular maze to find the central control room for the evil computer of Genon and destroy it. Doors cut the corridors into segments and connect between adjacent corridors. These are opened and shut by the computer and you can open them by punching in the correct code (each set of doors has its own numeric sequence). With your ESP at high level the screen displays the next door’s code, but there’s a nasty monster called Bogul chasing you. Each time he bogulises you, your ESP goes down and more doors have blanks which you must work out before the door opens or shuts for you. The ingenious touch lies in the excellent sound track of Bogul’s thudding footsteps as he chases up behind you — turn around and you’ll see him. Neat, solid graphics and unusually playable."[2]
[edit] Reviews
Reviews can be found in the following magazines....
Crash "An unusually addictive game for those who don't mind a bit of figuring" 72/100[3]
Personal Computer Games "The 3D graphics are up to New Generations usual high standard and the sound is also very well used. But I would say the game lacks the sort of variation which has made games like Arcadia and Manic Miner such big hits" 5/10 [4]
Sinclair User "Corridors of Genon is an excellent 3D game from a master of 3D techniques. We cannot recommend it too highly" [5]
[edit] References
- ^ "Cassette Inlay" (1983). Corridors of Genon.
- ^ "Review..." (February 1984). Crash (1): 28.
- ^ "Review..." (February 1984). Crash (1): 28.
- ^ "Review..." (February 1984). Personal Computer Games (3): 49.
- ^ "Review..." (December 1983). Sinclair User (21): 52.
[edit] External links
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