Tom Clancy's Splinter Cell: Conviction

From Wikipedia, the free encyclopedia

Tom Clancy's Splinter Cell: Conviction

Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Engine LEAD Engine (heavily modified Unreal Engine 2.5)[1]
Platform(s) Xbox 360, PC (Windows)
Release date TBA
Genre(s) Stealth-based
Mode(s) Single player, online multiplayer
Media DVD, DVD-DL
System requirements TBA
Input methods Gamepad, keyboard, mouse, joystick

Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell series of video games. Conviction will be developed by Ubisoft Montreal (developers of Splinter Cell, Splinter Cell: Chaos Theory and the 6th generation versions of Splinter Cell: Double Agent) and published by Ubisoft. While not much is known about the game in its current state, 1UP.com confirmed the game's exclusivity to the Xbox 360 and Windows platforms. [2]

The name "Conviction" was established from the September 21 leak (see "Ubisoft leak" below). Although Ubisoft has acknowledged that a fifth Splinter Cell is in the works, the name "Conviction" was not used by Ubisoft in any official statement. On May 2, 2007, Gamers Reports confirmed the title of Splinter Cell: Conviction.

The game was originally going to be released globally on November 16, 2007,[3] but on July 24, 2007, Ubisoft announced a delay to their fourth fiscal quarter (January to March 2008).[4] On November 20, 2007, Ubisoft announced another delay to next year's fiscal quarter (which begins April 1, 2008).[5]

Contents

[edit] Story

In a 2007 article by IGN, it was confirmed that the story will take place two years after the events of Splinter Cell: Double Agent. Sam Fisher comes out of hiding because of an unspecified danger to his friend and co-worker Anna Grímsdóttir. Upon his return to Third Echelon, he discovers the organization has fallen into disarray caused by bureaucratic limitations and internal power struggles. Incensed by the inability of Third Echelon to do what's right, Sam strikes out on his own.

[edit] Soundtrack

On July 16, 2007, it was announced that composers Kaveh Cohen and Michael Nielsen in association with music house Groove Addicts will be composing the musical score to Conviction, their first score for a videogame.[6]

On October 25, 2007, SoundtrackNet posted a news item from the scoring session for the game, featuring photographs of the orchestral recording of the music.[7]

[edit] Ubisoft Leak and First Screenshots

Promotional images, artwork and the logo of Tom Clancy's Splinter Cell: Conviction were leaked on September 21, 2006 in a RAR archive that included other unreleased games. [8]

The first screenshots were revealed on a message board with photographs of screenshots in a magazine [9] featuring shots of the protagonist Sam Fisher, now with long hair and a full grown beard, throwing chairs and people around, blending in with a crowd, and engaging in a firefight from behind cover. The videos also showed vastly improved lighting and shadow effects from Splinter Cell: Double Agent, the game's predecessor.

[edit] Trailers

On May 23, 2007 Ubisoft released the first trailer for the game. It demonstrates a more civilian based Sam interacting with props (tables and chairs) to disable enemies. The events depicted in the trailer take place in Washington D.C.[10] [11], the capital of the United States, and show several landmarks, including the Korean War Memorial, the United States Capitol[12] and the Washington Monument[13], have been seen in various promotional videos and trailers. The trailer is 1:52 minutes and is available from the official Splinter Cell website, and on the Xbox Live Marketplace. [14]

[edit] References

[edit] External links