Conversation tree
From Wikipedia, the free encyclopedia
A conversation tree is a gameplay mechanic that is used throughout many adventure games[1][2][3][4][5][6] (including action-adventure games[7] and, occasionally, role-playing games). When the player encounters a non-player character, a conversation begins. The player is allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. The whole conversation is actually a tree structure, with players deciding which branches to explore. Players who are aware of the underlying interaction structure may refer to a conversation as "navigating the conversation tree".
[edit] References
- ^ IGN: Escape From Monkey Island Review
- ^ Adventure Game Design Patterns at God Patterns
- ^ Strange Things in Sierra's Adventure Game Demos
- ^ Dreamfall: The Longest Journey Hands-On - Printable View - Yahoo! Video Games
- ^ GameDev.net - NPC Conversation Techniques
- ^ Adventure Gamers : Callahan's Crosstime Saloon
- ^ The Pages of Now & Forever - All About Star Control