Contra 4

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Contra 4
Image:Contra 4 Coverart.png
North American boxart
Developer(s) WayForward Technologies
Publisher(s) Konami
Designer(s) Tomm Hulett (producer), Simon Lai (producer)
Series Contra
Platform(s) Nintendo DS
Release date NA November 13, 2007
JP March 13, 2008
Genre(s) Run and gun
Mode(s) Single player, Cooperative
Rating(s) ESRB: T (Teen)
CERO: B (Ages 12 and up)
Media Nintendo DS Game Card

Contra 4 is a 2D side-scrolling action game for the Nintendo DS and the eleventh original installment in the Contra series. The game was released in North America on November 13, 2007[1]. Contra 4 was produced by Konami Digital Entertainment in America and developed by WayForward Technologies, making it the first Contra game handled by a western team since the Appaloosa-developed C: The Contra Adventure in 1998, as well as the first original Contra game for a portable platform since the 1991 Game Boy game Operation C. As the game's title indicates, Contra 4 was designed to be a direct sequel to the Contra games for the NES and SNES (Contra, Super C and Contra III: The Alien Wars), with a gameplay model similar to those games.

A Japanese version has been released on March 13, 2008 under the title of Contra: Dual Spirits (魂斗羅 デュアルスピリッツ Kontora Duaru Supirittsu?).[2]

Contents

[edit] Gameplay

Contra 4 is based on the same 2D gameplay system featured in the series up until Contra III: The Alien Wars, ignoring many of the game mechanics introduced in later games such as the fixed weapon configurations in Contra: Shattered Soldier and Neo Contra, returning to the old method of picking up power-up icons to obtain new weapons. The play controls are similar to Contra III, including the ability to hold two weapons in their inventory. The action spans both screens of the Nintendo DS system and a grappling hook can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other. Similarly to the arcade version of Super Contra, the player can pick up the same power-up twice, giving them an improved version of the same weapon. The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one, or give the power-up to another player.

In addition to the standard side view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra, in which the perspective shifts behind the character's back. The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens and two-card ad hoc cooperative play, Contra 4 makes no usage of the DS' special features such as touch screen (besides navigating the main menu), microphone, or single card multiplayer.

[edit] Arcade Mode

Arcade Mode is the main portion of the game, which is comprised of six standard stages and three tunnel stages, for a total of nine stages. The stages pay frequent homage to Contra, Super Contra (Super C on the NES), Operation C and Contra III. Three difficulty settings are available: easy, normal, and hard. Easy is intended to be accessible to novices by providing the player with plenty of lives and credits, as well as making all power-ups upgraded by default, but does not give the player access to the final two stages nor the ending. Normal is a moderate setting described to be "as difficult as the original Contra", whereas Hard features faster moving enemies and enemy fire, with less lives. Hard mode also features a different ending from Normal. Arcade Mode can be played cooperatively with a second player via ad hoc.

[edit] Weapons

The player's default weapon is a "pea shooter"-type rifle similar to the first two Contra games, as opposed to the autofire machine gun that became standard with Operation C and Contra III. The player can upgrade to the machine gun or any of the other following weapons, by picking up the letter-based falcon icons hidden in flying capsules or on sensors of the wall (enemies in the Tunnel stages will also drop weapons too). Picking up the same power-up twice will yield the player an upgraded version of the same weapon. In Easy mode, all weapons are upgraded by default.

[edit] Challenge Mode

After completing the main game (Arcade Mode) once on any difficulty setting, a Challenge Mode will be made available in the main menu. This game mode is composed of forty different challenges in which the player must complete a certain level from the main game while by fulfilling certain requirements.

[edit] Plot

[edit] Story and setting

The plot is set in 2638, two years after the events of Contra III and three years before Contra: Hard Corps. An alien entity calling itself Black Viper begins launching attacks against the human race, causing mass destruction over the planet. After strange readings are detected at the Galuga archipelago (the setting of the original Contra), the Earth Federation sends their four strongest commandos on a final strike mission to destroy Black Viper.

The continuity of Contra 4 is based on the Japanese canon that was adapted into the English localization of series with the release of Contra: Shattered Soldier. However, the game's producers took a number of liberties with the established canon by integrating elements of the American localizations of the older games. The alien Black Viper was originally mentioned only in the American manual of Operation C, whereas the original plot of that game (released as simply "Contra" in Japan) was about an unnamed superpower creating new weapons using an alien cell. In the timeline presented in the manual and official website, the events of Operation C are interpreted as a previous mission of "Mad Dog" and "Scorpion"--two new characters created specifically for Contra 4--against Black Viper. In actuality, "Mad Dog" and "Scorpion" were the names used for Bill and Lance for the U.S. NES games (see playable characters section for details). Additionally, Operation C was originally a solo mission of Bill Rizer/Mad Dog.

[edit] Playable characters

The cast of Contra 4.  From left to right: Mad Dog, Bill Rizer, Lance Bean, and Scorpion
The cast of Contra 4. From left to right: Mad Dog, Bill Rizer, Lance Bean, and Scorpion

Contra 4 features the return of the original Contra duo, Bill Rizer and Lance Bean, who were last seen fighting together side-by-side in Contra III: The Alien Wars. While Bill did return in Contra: Shattered Soldier and Neo Contra, he was partnered with a new character for both games (Lucia and Jaguar respectively), while Lance was killed off prior to the events of Shattered Soldier only to resurface as a terrorist leader in that game (the plot of Contra 4 is set prior to these events). Two original characters were also introduced named Mad Dog and Scorpion. Created just for this game, the characters take their names from the American localizations of Contra and Super C for the NES in which Bill was renamed Mad Dog, and Lance was renamed Scorpion. This is justified by portraying "Mad Dog" and "Scorpion" (the new characters) as having fought against Black Viper in the past (particularly during the events of Operation C), although this retcon is not taken into account in the Japanese version. There are no differences in terms of gameplay or ability between the four main characters, as they all use the same character sprite with a different color pattern for each. Bill and Lance are depicted wearing blue and red respectively, their colors from the NES versions, while Mad Dog and Scorpion wear green and purple, the colors Bill and Lance wear in the arcade version of Super Contra. The game was originally planned to allow up to four players in cooperative mode, but this was scrapped in the released version of the game.

In addition to the four main characters, there are also five hidden characters that are unlocked after completing certain numbers of missions in Challenge Mode. In the order they're unlocked:

  • Probotector - In the PAL versions of the early Contra games (from the NES version of the original and up until Contra: Hard Corps), many of the human and humanoid characters in the series were replaced with robotic analogues because of European concerns with the games' violent content (see the article in question for details). In Bill and Lance's case, they were replaced by Probotector units RD008 and RC011. The Probotector character in Contra 4 is based on those two robots.
  • Lucia - Also known as Bionoid LCR, Lucia is a female cyborg who first appears as the secondary playable character in Contra Shattered Soldier, taking Lance's place as Bill's partner-in-arms. Ironically, she reappears in Neo Contra as a boss character named Pheromone Contra who fights against Bill and Jaguar (although she is also an unlockable player character in that game).
  • Sheena Etranzi - Sheena holds the distinction of being the first female player character in the Contra series. Her first appearance was as a playable character in Contra: Hard Corps.
  • Jimbo and Sully - Sprite renditions of Bill and Lance respectively as seen in Contra III: The Alien Wars. When that game was released in the U.S., Bill and Lance's names were changed again. Jimbo and Sully were the names given to Bill and Lance in the American localization of Contra III for the SNES. Since the manuals for the first two NES games established that those games were set in present times (in the Japanese, U.S., and European arcade versions, and in the Japanese NES versions, they were set in the future), the manual for Contra III gives the explanation that Jimbo and Sully are the descendants of Bill and Lance respectively. They utter the two lines from the Contra III opening intro with a thick Southern accent. Due to their shorter height and width compared to the other characters, they can avoid enemy fire more easily. In the Japanese version, they are called Spirits Bill and Spirits Lance, after "Contra Spirits", the game's title in Japan.

All of the unlockable characters have at most three alternate palette patterns, accessible by highlighting the desired character at the "character select" screen and pressing up, down or X twice. "Jimbo" and "Sully" only have one alternate palette pattern each, but the two characters are already palette swaps of the same sprite. In total, there are five unique character sprites (including the main character sprite and the Contra III sprite) with four palette patterns each.

[edit] Bonus Content

In addition to the main game, Contra 4 contains a slew of extra features under "Bonus Content" in the main menu. The game begins with the "Museum" already available, but other contents are unlocked by completing the stages in "Challenge Mode". The bonus content are as followed:

  • Classic Contra - Emulates the original ROMs of Contra and Super C for the NES. Both games can be played with the original resolution or fit to the DS' screen. These two games cannot be played with another player via ad hoc. Instead, the game emulates the 2 Players mode by allowing the player to move both characters with the d-pad, with the Y and B buttons assigned to Player 1, while X and A is assigned to Player 2. The cheat codes from the original NES games works in these version too (with Y and B substituting B and A respectively).
  • Museum - The museum is a virtual gallery containing packaging artwork (both, domestic and overseas versions) and screen shots of all previous Contra games, as well as the regional titles for each game (although, the Japanese title of the arcade version of Contra is incorrectly listed as Gryzor). There's also an unlockable section containing assorted illustrations and promotional materials from the series, including conceptual artwork.
  • Comic Books - There are two unlockable comic books in the game. The first is an adaptation of Contra III: The Alien Wars by illustrator Atsushi Tsujimoto and written by Nobuya Nakazato, which was originally published in 2002 in the official Contra: Shattered Soldier website.[3] The second is an adaptation of Contra 4 also illustrated by Tsujimoto and written by producer Tomm Hulett, which was created specifically for this game.
  • Sound Test - Listen to the game's music and audio score.
  • Interview - An interview with Nobuya Nakazato (the director of Contra III, Hard Corps and Shattered Soldier, as well as the producer of Neo Contra) detailing his involvement with the series.

[edit] Production

[edit] Music

The music and sound effects were handled by famed videogame music remixer Jake Kaufman, who also composed for Shantae and founded the game music remix site VGMix. The soundtrack consists of a few arrangements of music from previous Contra games as well as a lot of new material. When Arcade Mode is played on the Hard setting, an arranged version of the Jungle theme from the original Contra is played instead of the standard stage music. The standard Jungle theme is actually an enhanced version of a "Contra style" chiptune song previously posted on Kaufman's website, called "Vile Red Falcon."[4]

A soundtrack CD has been announced by Konami to be bundled in the first print of the Japanese release of Contra: Dual Spirits, as a gift for preorders through the KonamiStyle shop. This deal is only available for Japanese residents. In addition to the music found in the game, a 4-minute live performance of the "Harbor" song is included as a bonus track. The song is performed by The Smash Bros, Jake Kaufman's video game tribute band.

[edit] Reception

Contra 4 has been hailed as a rebirth of the Contra franchise, returning the gameplay to the classic roots of the series. It has garnered multiple awards including:

[edit] Prototype

A Prototype version of the game was leaked to the internet in ROM image form. The NDSheader indicates a US serial, but the game has been suggested to be a European prototype. The similarities between the prototype game and early game trailers confirm that they are the same. Among the many differences from the final product, each level starts the player with 99 lives, the player can choose any level, the Factory and Alien Hive stages are incomplete and sounds are missing and/or placed in different cues.

[edit] See also

[edit] References

  1. ^ Hell Yes: Contra 4 Dated And Box Arted
  2. ^ GAME KOMMANDER
  3. ^ Contra: The Comic.
  4. ^ Nintendo Power (no. 218), August 2007 .

[edit] External links

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