Talk:Command & Conquer: Red Alert 2/Archive 1
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[edit] Box image
Is the RA2 box featured in the table the original or one of those boxes that was retooled and reissued after 9/11? TomStar81 03:55, 28 May 2005 (UTC)
- They had the same front cover, read the passage again: "...a hinged cover that would open to show a scene of New York City..." - Ferretgames 07:28, 2 Jun 2005 (UTC)
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- Funny, I remember the new front box art to be different, with the background replaced by a mushroom cloud and the eyepiece worn by the conscript only having a traget reticle instead of the American flag. - Megarockman 17:26, 8 Jun 2005 (CDT)
- Edit: Check this image from Amazon.com to see what I'm talking about: http://images.amazon.com/images/P/B00005QJDS.01.LZZZZZZZ.jpg - Megarockman 17:31, 8 Jun 2005 (CDT)
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- My cover has a target it his eyepiece too. The one with the flag doesn't look right.
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- Green Bunny 11:43, 5, September 2005
- This is the original to the best of my knowldege. As the original post says the box was redone after 9/11 to remove the skyline seen in the original cover. The flag was indeed there.
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- It is indeed the original. I bought it the day it came out, and my box has the flag and skyline on it.
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- The cover release in Australia does not have the American flag in the eyepiece, but is as indicated by Megarockman.--Jeffro77 00:01, 4 March 2006 (UTC)
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[edit] Neutrality Dispute
As far as I can tell the article maintains NPOV with the exception that the best mod available for the game is the "devastation" mod. I've taken a look at it, and it doesn't seem that great compared to other mods I've seen (and even partial plans for my own, incomplete mod). I'm not about to go ahead and remove this line unless someone else agrees. --InvaderJim42 21:27, 21 September 2005 (UTC)
- Whether or not anyone agrees is irrelevant; it's unencyclopedic to claim that something is "the best". This artcile also seems primarily devoted to a long listing of units with game-specific information of questionable worth in an encyclopedia. BCampbell 15:35, 23 September 2005 (UTC)
Wait, I'm sorry if I didn't read the article properly, but I remember there are two different endings to this game.Cnfjti3 04:59, 5 January 2007 (UTC)
[edit] Removal of Multiplayer Section
I'm well aware that Wikipedia is not supposed to be an instruction manual, and that the removal of the section detailing how to get multiplayer to work across a LAN on Windows XP/Windows 2000 machines is more or less acceptable. However, I think that this section is actually very helpful with this. While I haven't tried this solution yet, I'm very certain that it would help me with my problems in trying to get a LAN game working. Nowhere else have I seen instructions how to do this (though I haven't really been looking for them). Having seen the instructions there before, it was nice knowing I had them handy should I ever want to setup a LAN game. Now they've been deleted and I'm not too happy about that. Even though Wikipedia is not an instruction manual, I believe that this section is incredibly useful and should be restored. I'm not about to do it myself... mostly because I'd feel foolish if I went ahead and did that and everyone disagreed with me, and then undid my changes. --InvaderJim42 03:09, 3 October 2005 (UTC)
- Go argue with the Admins if you disagree. The rules are the rules, and they have to be enforced. Yes, the instructions are helpful and they can be posted anywhere, except Wikipedia. Jareand 22:11, 3 October 2005 (UTC)
[edit] notable structures in the gmae
Among those, USS Arizona memorial is also in the game, which i think it is strange, as according to the plot, the original World War II did not happen, and so as Pearl Harbour. Any thoughts? -actually the US got into a war with the Soviet controlled Asian Defence League, my guess is they fought in Iwo Gima
World War II did happen... I mean what else would you call the events of Red Alert I? Anyway, I am sure that any memorials that were put up for our worlds WWII could have easily been put up for the conflict with the soviets. WookMuff 04:35, 19 February 2006 (UTC)
Expanded a little bit on the "WWII didn't happen" thing by adding something about maps The Frederick 06:21, 20 March 2006 (UTC)
- It did but not the pacific war Japan would never side with the soviets the were fascists but a smaller Pacific war would have a large chane of happening sometime before or after Jamhaw 17:05, 23 May 2006 (UTC)jamhaw
[edit] Costs/Structures
Someone needs to add the costs for the structures, descriptions for the 'Basic Structures'(aswell as make a 'Yuri Structures' section), and prices for the Yuri units. (Also made some minor changes earlier to the superweapons and some of the units.) Keero 14:40, 10 March 2006 (UTC)
If this was a game manual, I'd agree. However, as the recent dispute around StarCraft demonstrated, it is best not to go too deep into the game and write the article in the form of a general overview. --Chodorkovskiy 12:22, 13 March 2006 (UTC)
- Should we remove the costs then, since it doesn't match with the TD/TS articles? Keero 02:50, 14 March 2006 (UTC)
- Yes, I'm afraid so. As long as there's a link to the official website, anyone interested in details can go there. --Chodorkovskiy 10:49, 14 March 2006 (UTC)
[edit] Trivia about Iwo Jima and USS Arizona
So far as the Iwo Jima and USS Arizona Memorials are concerned, it is notable that neither the USA nor Japan are mentioned in the original Red Alert game, and Japan is never mentioned even in Red Alert 2 (except in the context of the two memorials). It is therefore entirely plausible that the United States could have been fighting a war against Japan at the same time the European Allies fought against the Soviets, in which case the memorials would exist. The claim that they "should not appear" may be a bit speculative. The preceding unsigned comment was originally added by 205.188.116.8.
There are many possibilities, which EA might choose to explore in any sequels. Perhaps in the RA timeline, Iwo Jima happened when the US was helping Japan fend off communist China? The Frederick 13:00, 31 May 2006 (UTC)
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- I will put it like this. I would say events in Pacific theatre in World War 2 still occured somehow. And your word showed your gross ignorance of history: please see attack on Pearl Harbor and Battle of Iwo Jima. SYSS Mouse 04:10, 20 June 2006 (UTC)
My gross ignorance of history? I was speculating on the changes of history in the RA timeline. I know full well what happened in the Pacific in WWII. The Frederick 10:53, 3 July 2006 (UTC)
[edit] Release date
Megaman, where is your release date info coming from? MobyGames has it as Oct 26, 2000 for North America ( US Canada ) Oct 27, 2000 Europe [1].
[edit] Mirage Tanks
I added the comment that you could only attack Mirage tanks while by holding ctrl then clicking it--JDitto —Preceding unsigned comment added by 24.66.94.140 (talk • contribs)
- When the Mirage Tank is attacking something you can see the actual tank (not the tree) so you don't need to hold ctrl.--Taida 19:40, 28 June 2006 (UTC)
[edit] Volkov
"Volkov - A cybernetic hero unit of the Soviets who is the toughest infantry man available. He can destroy tanks from long range with a powerful machine gun and eliminate infantry quickly. His picture is on the cover of the Red Alert 2 box. He is back from Red Alert Retaliation in the Soviet Campaign, this time without his canine sidekick, Chitzkoi."
At the risk of being (rightfully) called a noob: who the hell is Volkov and where exactly is he in RA2? --Chodorkovskiy 15:16, 10 April 2006 (UTC)
- Volkov was a Soviet commando unit in the expansion packs of Red Alert 1. As a cyborg, he was immune to oil fires. He also had a dog Chitzkoi, who followed him. He acted just like an attack dog. Jareand 03:10, 11 April 2006 (UTC)
- Yes, that much is clear from the article. But I passed all the RA2 and YR campaigns and haven't even seen a trace of the guy. The question is, why is he in the article? --Chodorkovskiy 04:58, 11 April 2006 (UTC)
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- Oh, I see what you mean. The "fact" that he's on the RA2 box is completely made up. I'll remove it. And somebody that he's only available in a mod, so he's not officially in.Jareand 19:39, 11 April 2006 (UTC)
[edit] Let's split it
I noticed this article is already "longer than preferable", even though there is nothing here about the storyline. People are encroaching on the Yuri article with irrelevant plot details, because the Yuri article contains more plot than this one. Here's what I had in mind: move the unit details to Red Alert 2 units and structures (Google is swarming with each and StarCraft got away with that easy), move Yuri's Revenge to Yuri's Revenge and only mention the sequel's name here. This way, we'll make room for the plot.
Now, I'm not asking for editing help, just the community's approval. --Chodorkovskiy 05:32, 12 April 2006 (UTC)
- Sure, the article is getting way too long. I would help but I'm still a novice on Wiki, but I can help with typos and such when you create the articles. Keero 09:48, 12 April 2006 (UTC)
- Done: Command & Conquer: Yuri's Revenge, Red Alert 2 units and structures. --Chodorkovskiy 05:23, 13 April 2006 (UTC)
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- Great idea! Thanks. Jareand 20:56, 13 April 2006 (UTC)
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- For the record, I will eventually retool the RA pages so they look like those in the Tiberian Series. At the moment, I have gotten caught up in collage work, so these updates are slow in coming. TomStar81 08:56, 17 April 2006 (UTC)
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- How do you mean, exactly? The Tiberian Series are in gross need of clean-up themselves... Don't get me wrong, whatever is good for the article is perfect for me. It's just that... how do you mean? --Chodorkovskiy 10:07, 17 April 2006 (UTC)
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- I mean in similar pages, like having a history page for both sides, and unit page for both sides, and so forth. I think this gives us the best chance for expanding sections. For example, I was planing on creating a page solely for Soviet armoured units that appeared in RA, RA2, and possibly RA3 when (but more probably if) it is created. By creating broadly named pages like those of the Tiberian series we can prevent several small Red Alert articles from floating around here and ending up on vfd. On a related note, I do admit that the pages for the tiberian series do need a lot of tender loving care at the moment; they went up entirely to fast. The main reson those pages are in such dire straits (like having various spelling errors, missing pictures, etc) is because at the time they went up I was racing to save several article related the tiberian series that were up for deletion. The layout of the tiberian series pages allowed the articles listed for deletion to be merged into articles that best fit there descriptions, enabling articles that would otherwise have been labaled "fancruft" by the community to remain here unmolested. TomStar81 04:42, 18 April 2006 (UTC)
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[edit] Romanov's origin
That bit about Premier Romanov being a distant relation of Tsar Romanov - is that actually confirmed anywhere, or just speculation? I've often thought it was intentional (as well as the Yuri/Lenin thing), but I've never seen anything that actually confirms this; it's certainly not in any of the game documentation.—The preceding unsigned comment was added by 84.71.171.16 (talk • contribs) .
- You're right, I haven't seen anything to confirm it either. There's even more of this in Alexander Romanov (Command & Conquer). --Chodorkovskiy (talk) 05:50, 25 April 2006 (UTC)
- They do say he was an aristacrat but otherwise no.Oh and plus up untill like the 20's everything was the same Jamhaw 17:07, 23 May 2006 (UTC)jamhaw
I can't recall hearing officially that he's related to the Romanov dynasty, but it is mentioned that he's "part aristocrat, part communist, all madman." I think it's almost definite that he's a relative of the Romanovs. It's just something that Westwood would do. The Frederick 13:03, 31 May 2006 (UTC)
- But remember he wouldn't exist in real life whereas he is clearly old so they should have gotten real people like they got stalin. Jamhaw 18:25, 12 June 2006 (UTC)jamhaw
[edit] Gameplay
Does anyone else notice that this article doesn't discuss the gameplay of the game at all?—The preceding unsigned comment was added by Graphic (talk • contribs) .
- Yes. Fix it. --Chodorkovskiy (talk) 16:19, 1 May 2006 (UTC)
- Sigh...how about you fix it? I brought it up instead of fixing it because I haven't played the game. --Gяaphic 07:14, 2 May 2006 (UTC)
[edit] Trivia point
"The Hebrew letters yod (Y), vav (U) and reish (R) clearly seen on Yuri's forehead, spell YUR if read from left to right. If read correctly from right to left, however, they spell ROY. Given the nature of the Hebrew language, YUR could also be interpretated as YURI, the name of the character whose forehead they are printed on."
Is this an obvious typo or is my lack of knowledge about Hebrew the cause of my confusion here? Should it not be RUY? Colossus 86 15:59, 3 July 2006 (UTC)
- Well I've changed it. If it's wrong, change it back. Colossus 86 12:05, 12 July 2006 (UTC)
I'm a native hebrew speaker and I don't see the letter yod(Y) on Yuri's forehead, it's more like two vav (U). In hebrew you read only from right to left so it might spell ROY. By the way you can't just drop a letter and say it's still the same. In order to spell YURI in hebrew you need to write yod (Y) vav (U) reish (R) and yod (I). I've deleted that part: "*The Hebrew letters yod (Y), vav (U) and reish (R) clearly seen on Yuri's forehead, spell YUR if read from left to right. If read correctly from right to left, however, they spell RUY. Given the nature of the Hebrew language, YUR could also be interpretated as YURI, the name of the character whose forehead they are printed on."
[edit] Kirov Airship AFD
Kirov Airship should be merged with this article per Wikipedia:Articles for deletion/Kirov Airship. — Deckiller 01:54, 9 July 2006 (UTC)
[edit] Is this true?
In the article it says "To accelerate unit or structure production in Red Alert 2, the player must build more of the structure where the unit is built." Is this true?--Taida 17:33, 12 July 2006 (UTC)
- Yeah, if you build two, say, War Factorys, then tanks and such will be constructed faster than if you just had one War Factory. Units will emerge from whichever building you have designated "primary building", which, I think, is the second one built by default. However, if you build a dozen war factorys, I don't think you get the benifit of faster construction for each one... I'm not sure what the limit is. Also, I've never actually tried it with two Construction Yards but it stands to reason that it would work for buildings too. Colossus 86 08:25, 13 July 2006 (UTC)
That is true if you are building units that are completed before the unit built before it gets out, then the unit emerges from your secondary war factory. The rate of construction is still the same.
--Them308 15:01, 20 December 2006 (UTC)
[edit] Bordrs
First of all borders on the map are on their real life borders at the time not the ingame borders for example tiberian sun showed that Yougoslavia was at it's full extant through cut scenes but on the map did not exist like that also on the russian german border in Red alert 2 there is the german flag therefore it can be considered that poland no longer existed plus ww2 did happen what do you think the fight with the soviets was chances are it'd be called ww2 or the second great war in some european countries.
[edit] A trivia point on Carville's death and a small trivia edit
I've added this bulletpoint to the trivia bit. It's kinda a spoiler, so maybe you more experienced dudes can sort it out.
Just before General Carville gets blown up by the Crazy Ivan, he, ironically enough, says 'Auf Wiedersen', German for 'Goodbye', to the player (Carville did not notice the suicide bomber).
Also, added this to a previous one...
Although World War 2 has not taken place, Germany and Poland have their post-1945 borders instead of the historical 1939 borders. This problem also exists in the first Red Alert game. Also, Germany has its contemporary flag rather then that of the Weimar Republic, as Germany never became the Third Reich.
The italic bit is what I added. Think you guys can clean me up if it isn't 'accurate' enough? If the Carville's death bit is too spoilerish, maybe we can add a spoiler tag, put all the spoiler trivia points in there, and then have a close spoiler tag, rather then having a tag just for one point. Seriphyn 17:31, 7 August 2006 (UTC)
- Actually the current German flag is the Weimar one: the old Empire's flag was black-white-red. See Flag of Germany. -- Jordi·✆ 08:25, 8 August 2006 (UTC)
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- Aha. I looking at the co-official German Imperial flag then. My bad. I'll get rid of that bit if it isn't gone already. 202.123.10.186 12:56, 8 August 2006 (UTC)
If you look back to the instalation intro it told you that Einestine went back in time to kill Hitler to stop WW II but made Stalin come to power earlier when he attacked the allies. -- Them308 15:05, 20 December 2006 (UTC)
[edit] WW2 Trivia
I removed "possible that Imperial Japan sided with Stalin during the Red Alert war." since it is too speculative (and unlikely to happen at that time): Soviet and Japan only signed neutrality during the real WW2. SYSS Mouse 00:45, 10 August 2006 (UTC)
- And the USSR did declare war on Japan, forcing them to surrender.
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Only because Japan was allied with Germany and the USA pressured them to; Nazi Germany didn't exist in this timeline so there was no Axis Germany-Japan alliance.
[edit] There is a North and South Korea
Note: In multiplayer games Korea is just listed as Korea but Romanov refers to them as the Republic of Korea leaving the question as to whether or not Korea was divided into the North and South in this alternate history.
If one takes a look at the map on the loading screens of certain missions where the Korean peninsula is visible, a north and south Korea is clearly present. It is probably called the 'Republic of Korea' because South Korea is officially known as that. See South Korea. Seriphyn 19:29, 20 August 2006 (UTC)
- Yeah but the maps arent canonicle they are the maps of the real world at that time not the in game world.
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- Korea was divided into North and South because of the Cold War, that is, there was never a full scale fight-to-the-finish total war between the USA and communist China/Russia to determine the fate of the penninsula. In the Red Alert timeline, there was an alternate World War II between the USA and Soviet Union, so in all likelyhood that was already decided. Indeed, Korea got partitioned (I believe) due to the late Soviet advances against Japan in World War II: in a WWII between the USA and Russia this may never have happened.
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- A North Korea faction was planned for RA2, check the MIXfiles for the North Korean Flag(CANKFGL.SHP)
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[edit] Top Scores
Does anyone know if the section on top scores is true? Is there a website that shows the top scores? It looks to me like this section was just made up by somebody.--Taida 01:06, 26 August 2006 (UTC)
[edit] US release date
Has anyone noticed there are two US release dates?
[edit] Grammar / Proofreading
The grammar, spelling and such in this article is atrocious. Somebody needs to file through this thing and really check it. I'd love to but I was just passing through at work and read it and noticed the issues.
Lots of words that don't have endings... "quickly" looks like "quickl" a lot in this article as an example (I forget the actual words that are messed up and I don't have time to look at the article again.
So, just a suggestion to clean it up a little if possible. —Preceding unsigned comment added by GambitMG (talk • contribs) 29 November 2006