Talk:Command & Conquer: Red Alert 2

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Contents

[edit] World War 2

In the trivia section it says that there are inconsistencies in Red alert 2 because in the universe World war 2 never happened but there is a pearl harbor memorial. Whoever wrote that needs to learn some history. America and japan would have gone to war even if there was no war in Europe. The pearl harbor attacks happened because America stopped trading valuable goods such as oil with Japan after news of the Japanese atrocities in China during the Second Sino-Japanese war.

Because of this I'm going to remove that particular trivia entry as it makes no sense to anyone who knows some basic world war 2 history.


i see no reason for that section even being there. It has no connection to the game and really doesn't deserve to be here. If people wanted to knwo stuff like that, they could go somewhere else. This article has many usless things and this particular section does not desrve to be here. Therefore, I suggest that we delete the enitre section.

Bigvinu 20:35 29 October.

[edit] Automated review

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You may wish to browse through User:AndyZ/Suggestions for further ideas. Thanks, May the Edit be with you, always. T-borg (drop me a line) 12:19, 22 December 2006 (UTC)

[edit] Large scale editing

It cant really be denied that theres not an ammount of info, because indeed there is, sadly it is mostly francruft, speculative and gamefaq-oriented. Using the Starcraft article as a model (which is a featured article), here are a few of the sections that must be removed or how could they be re-written:

Introduction: not much information, it specifies that Red Alert 2 is an strategy game for the pc, but what about the number of sales worldwide? and what exactly is a "tiberian" storyline?, or why is that of importance to begin with?.

Storyline: must be completely removed, and i mean the whole thing, here at wikipedia we are supposed to be looking for optimal information, not for a large quantity of it (common mistake there). In the Starcraft article, the lenghty plot description has been reduced to "plot and setting", i suggest the same thing to be done here.

Characters: who the hell is "German Commander von Esling", i know who he is, but the average user that knows nothing about Red Alert might not, and speaking of which, whats the importance of that to begin with?. The section, besides that, looks alright.

Countries: standard clean-up, too much gamefaq-like info in it, the section looks alright as it is (though it should be probably merged with the storyline).

Controversy: no sources, as it is the whole section should be deleted.

Game Structure, Game Balance: merge and delete most of the gamefaq-like info.

Original Soundtrack, Trivia: Complete removal


Is there any need for the characters section AT ALL?! There already is a main article for characters in the Red Alert series (one for each side). Do we even need a characters section?

[edit] Efficient Ore Miners

I find chrono miners inferior to war miners when it comes to the total amount of money one miner can accumulate. Two things that support the chrono miners' efficiency would be the ore purifier and the Allies' more constant flow of cash.

"When a lot of miners are working on an ore field, traffic jams at the Refineries will result, but this problem is far less prevalent with Chrono Miners than War Miners, because all traffic is moving away from the refineries instead of both towards and away. Generally, a Soviet player must build 1 refinery for every two to three War Miners, while 5 or 6 Chrono Miners can work from one refinery."

Quite untrue in my opinnion, chrono miners unload more often.

I think somebody should correct this if I'm not mistaken above.Cnfjti3 05:32, 5 January 2007 (UTC)

Chrono Miners have around half the capacity of War Miners, but they can chronoshift back to the ore refinery which cuts out half their journey. Oh and War Miners have guns...

[edit] Alt WW2/WW3

don't you think this should be resolved. Under the section "alternate world war 2" it says that a World war 3 is going on... inconsistency...

-Related to this point, I find the statement "Unlike the original Red Alert which was logically and historically possible" questionable. Lightning cannons, invincibility fields, and time travel are historically possible? -Anonymous Idiot

[edit] WTC packaging?

Can we have a pic of the original WTC packaging? I can't find one.


I have a copy of the origanal packaging, later today or tomarrow ill scan it and put it there. EvilHom3r 20:51, 28 May 2007 (UTC)


The above had been idle for a while, and I didn't see the image already on the wikipedia. So I uploaded a scan of the 'WTC packaging.' Hopefully I got the licensing and all that right.

Image:C&C Red Alert 2 Box Flap.png
WTC Packaging for C&C RA2

opello 23:25, 2 July 2007 (UTC)


I guess I should have added it to the main article too. Oops. -opello 09:29, 4 July 2007 (UTC)

man i totally forgot about this o.o i was cleaning my attick and found the box and remembered this. Ill stick true to my word! (image added to article) EvilHom3r (talk) 23:46, 27 December 2007 (UTC)

[edit] Prerelease screenshot(s) used in the article...

Why are beta screenshots used in this page? This is quite decieving to the veiwer, the screen with the Soviet Nuclear Missile launching is beta(Prism Tanks have different remap spots on them, GIs look totally different, the walls have remap on them,those civvie buildings are NOT in the final game, and that map itself is disabled ingame.) Please find some Post-beta screenshots, Wikipedia, and stop deceiving potential buyers of this game. Also the Kirov-bomb isfrom a beta release, that should be removed, too.

Wikipedia is a community-edited encyclopedia; if you have good reason to remove or replace those parts of the article then feel free to do so. No need to blame 'Wikipedia' for deceiving people (and my, what a giant deception! A screenshot showing beta units!). By the way, Talk pages should be signed using four tildes. Aeronox 14:28, 28 January 2007 (UTC)

As far as I can see (and I've been playing this game for more than 3 years now), those screenshots look exactly like the game. What do you mean the GIs look completely different? I don't see any difference. Cnfjti3 02:11, 29 January 2007 (UTC)

They do look compleatly different, the tanks, the GIs, the walls, evrything is different. IF i have time i will try to get a screenshot of a missile luanching and a kov air krat - but it cant garentee the same thing. EvilHom3r 19:18, 31 May 2007 (UTC)

I've downloaded a fan site kit at EA.com, and from the zip file there's a folder named "Ingame" where I found some screenshots, some of them were pre-release ones. The Allied War Factory looks different in its beta incarnation than in its retail form, and the sprite was illustrated in a different position. Also, the pillboxes look taller than usual. It's just that game developers draw sprites and 3D textures for a game but they eventually change it for some reason, like what Rockstar Games did to Grand Theft Auto 3; the cop cars were patterned after the NYPD cruisers, but they delayed the release of the game and changed the TXD texture files for the fuzz due to the September 11, 2001 attacks. After all, in life, you may have finished your work, but for some reason you change some stuff on it, right? Blake Gripling 10:54, 7 July 2007 (UTC)

[edit] Storyline

I think the storyline section is in great need of change. It attempts (very poorly) to merge the Allied and Soviet storylines, despite the fact that completely different things happen in them--e.g. in the Soviet one, the Pentagon gets razed, and in the Allied one, it survives the whole thing. Perhaps we could do two seperate Allied and Soviet ones. Loyh 10:21, 9 February 2007 (UTC)

Agreed. Someone tried way too hard to merge the two storylines. A commendable attempt, but they really are two very different storylines and can't exist together. JesseZinVT 22:36, 27 February 2007 (UTC)

I put the entire storyline into (what i think is) a relatively small summary. I did not mention every signle detail but I think it is good ( but can use some changes). I hope this help people because as I was reading threw all the versions, there was either someone going threw every single detail or someone who gave minimal information at best. Bigvinu 20:25 29 October, 2007 —Preceding unsigned comment added by Bigvinu (talkcontribs) 00:25, 30 October 2007 (UTC)

[edit] Voices

I may be mistaken (almost certainly am, as it has been a couple of years since I played Starcraft) but I am sure that some of the voices and phrases used in RA2 are the same as in Starcraft Golden Dragoon 16:27, 17 February 2007 (UTC)

Unlikely as Command and Conquer was made by Westwood and Starcraft was made by Blizzard (two entirely different companies) some of the phrases may be the same but if they are then it is surely a coincidence. 18:19, 23 June 2007

[edit] Superweapons

This page needs a list of the various superweapons available (big part of gameplay)

This is not a faq! —Preceding unsigned comment added by 200.83.57.71 (talk) 23:41, 26 September 2007 (UTC)


Allies Chronosphere- a device that allows teleportation of land units such as tanks to another desired location by the player

Weather Control Device- allows the AI or human player to initiate lightning strikes against another player or if required in a mission play


Soviets

Iron Curtain- device that "cloaks" the unit and renders the unit invulnerable from enemy weapon fire for a few minutes

Nuclear Silo- houses the Nuclear Missile. It enables the AI and or the human player to fire Nuclear Missile at the enemy base or unit.

-Awatanabe

[edit] War Games

Anyone else think the cutscenes (especially the intro movie) have a similarity to the movie War Games?

There's only so many ways to present a large board with moving symbols. Other than that, I noticed no particular similarities. --Kizor 13:15, 20 August 2007 (UTC)

[edit] Major Rewrite

Using as a model the Starcraft article (currently a featured article), i will begin to rewrite the Red Alert 2 article. Anyone interested in doing so, following the Starcraft article example, please do so.Kessingler 23:36, 6 October 2007 (UTC)

[edit] Fair use rationale for Image:C&C Red Alert 2 Box Flap.png

Image:C&C Red Alert 2 Box Flap.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 08:59, 27 October 2007 (UTC)

[edit] Fair use rationale for Image:C&C Red Alert 2 Box Flap.png

Image:C&C Red Alert 2 Box Flap.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 08:59, 27 October 2007 (UTC)

[edit] Tiberian Connection

I seriously think that there needs to be a SEPERATE section on the continuity of the Red Alert and Tiberian Universe. However, this SHOULD NOT be an section for ANY speculization (unless significant' proof. The article fails to mention any thing about the Tiberian Universe.

[edit] WP:VG assessment

I think this is still a Start-Class article, but a solid Start (also Low-importance). There's considerable cleanup required to get up to B or beyond. Here are some ideas to get you there:

  • No references. See WP:CITE.
  • Screenshots need fair use rationales: WP:FURG. The two messages for Image:C&C Red Alert 2 Box Flap.png are there for a reason.
  • Have a look at Half-Life 2 to see how to format a soundtrack track listing.
  • The "See also" section is unnecessary due to the inclusion of the templates.
  • Gameplay section goes into too much detail per WP:NOT#GUIDE: if the information isn't useful to someone who won't play the game, don't include it.
  • Character section needs expansion: look at FF7#Characters for an example of a good character list.
  • Try to avoid one- and two-sentence paragraphs, such as those in the lead and dotted throughout the article.
  • A couple of sections usually found in video game articles are missing: Reception (what sort of reviews did RA2 get?) and development (surprisingly, details of the game's development).

Sorting out the Gameplay section and writing decent-sized Reception, Development and Character sections and including more references would bring this article up to B-standard. Have a look at some VG featured articles listed here for further guidance. If you've got any questions, feel free to ask me. Hope this helps, Una LagunaTalk 22:44, 2 November 2007 (UTC)


I see no reason for the character section to be improved at all. There is a main article for characters of the red alert series. If that is not developed thoroughly enough, then it must become better but there is no reason for the inclusion of the characters herer as there is a link to the main article. Bigvinu —Preceding comment was added at 11:56, 3 November 2007 (UTC)

A character section would be useful as an overview for those who don't want to wade through an entire article. It's fairly common, but if you wanted to get the article to GA then it would by no means be essential. Deus Ex is one example of a Good Article which doesn't have a character section but does have extra articles on its characters. Una LagunaTalk 13:04, 3 November 2007 (UTC)
I would disagree with the elaboration of characters in Red Alert 2 when compared to Final Fantasy VII. As an RPG, FF7's organisation places far more emphasis on character development. RA2 lacks a significant amount of character development, and compared to the storyline and gameplay, I don't think there's much that could be specifically mentioned about characters in this game alone. --Scottie_theNerd 13:12, 3 November 2007 (UTC)

Bigvinu, you're being a troll. End of post. —Preceding unsigned comment added by 91.66.36.96 (talk) 15:10, 5 November 2007 (UTC)

[edit] question

Hello to everyone. I am new around here so please forgive me if this question is not in it's right page. I want to know: Is there an online version of the game where I will be able to play the game for free? thank for the repleyers. Bravo321 22:49, 30 November 2007 (UTC).

Not to my knowledge, and it's probably illegal. You're likely to get a better answer from the reference desk. Una LagunaTalk 08:33, 1 December 2007 (UTC)
There's a free version of the original Red Alert called MiniRA, which does not contain the campaign missions. Philcha 12:03, 1 December 2007 (UTC)
Can you give me a link to MiniRA? Bravo321 17:36, 1 December 2007 (UTC).
Is there a free version of the second game "Red Alert 2"? Bravo321 (talk) 16:13, 8 December 2007 (UTC).
There is no such thing, and this is not the place to make such enquiries. --Scottie_theNerd 16:17, 8 December 2007 (UTC)

[edit] Gameplay (general)

I've re-phrased quite extensively, to remove ambiguities and to distinguish clearly between nations (e.g. Libya, Iraq, USA, Korea) and faction-groups (Soviet, Allied).

I've also removed

In the game, the units available for training depend on which faction you have chosen. The Soviets rely on their basic units being cheap, weak, but much faster to produce, while the Allied basic units are more powerful, more expensive, and take more time to train. Specific buildings produce specific units with those units not being able to be trained if the building have not been constructed.

The basis of the gameplay is that no side has any advantage and must use their strengths and weakness on the terrain to their advantage. For example, the much faster Allies must find a way to counter the Soviet's heavy fire power, while the Soviets must find a way to counter Allied speed and maneuverability

because it's inaccurate: the Soviet-group tanks are more expensive and powerful than the Allied-group tanks, at both basic and advanced tech levels. I'm about to edit "Game balance" to deal with such issues. Philcha 12:03, 1 December 2007 (UTC)

[edit] False Controversy

Under the Controversy section it says "Later versions of the game also replace a portion of the Intro movie, removing the part of the scene in which the statue of Liberty's head is destroyed by a missile, instead showing it already headless."

I have the original release (within the first month) and "The First Decade" collection (2006) and examined the intro videos from both. They are identical. In both, as a missile passes in front as a small missile comes from behind and hits Miss Liberty in the head. The head is destroyed and as the rest of the statue begins to crumble it fades to the next scene. Either the statement above is false or EA reverted to the original version for the "The First Decade".

Unless there is supporting information I recommend removal of the statement. Mozepy (talk) 00:36, 16 February 2008 (UTC)

I added a statement to the end which can be verified by the videos in the games. I have the Original and "The First Decade". I cannot research any other releases, but I personally believe there was never any change. The video on the Command & Conquer Movies website is identical to the original as well.

http://www.ea.com/cncmovies/redalert.html

Mozepy (talk) 16:55, 20 February 2008 (UTC)

The statement is probably refering to this one. [1]I have the First Edition and the intro there is definitely different from this intro. Chovin (talk) 00:22, 25 February 2008 (UTC)

[edit] Wrong Release Date?

The release date is listed as September 28, 2000 in the article. The cited reference lists 28 September 2001. I've got a Westwood Studios calendar that lists October 25, 2000. What is the correct date? —Preceding unsigned comment added by 82.171.102.67 (talk) 20:44, 2 June 2008 (UTC)