Communist Mutants from Space

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Communist Mutants from Space
Communist Mutants from Space cover art
Developer(s) Starpath
Platform(s) Atari 2600
Release date 1982
Genre(s) Fixed Shooter
Mode(s) Single Player

Communist Mutants from Space was a video game created in 1982 by Starpath (formerly known as Arcadia) for the Atari 2600 home video game console and the Starpath Supercharger cassette accessory.

Contents

[edit] Story

Aliens from the communist planet of Rooskee are invading peaceful, democratic planets and turning their inhabitants into "Communist Mutants." The communist mutant armies are controlled by the Mother Creature, a strange alien who has gone mad due to irradiated vodka.

[edit] Gameplay

The player must destroy the Mother Creature without being destroyed by the mutants and their bombs.
The player must destroy the Mother Creature without being destroyed by the mutants and their bombs.

Communist Mutants from Space is a typical 80s-era Space Invaders-inspired space shoot-em-up. The player starts off with three reserve cannons. The object is to destroy the mutants aliens and, most importantly, the Mother Creature. The mutants hatch from moving eggs at the top of the screen. Because the Mother Creature replenishes eggs when they hatch or are destroyed, it must be defeated before the player can advance to the next wave. If a mutant or a bomb thrown by a mutant comes into contact with the cannon, the cannon will be destroyed and a reserve must be called up. A new cannon is awarded on every other wave.

[edit] Game menu

The menu allows a variety of gameplay changes; for example, the player may toggle the shield option on or off. If activated, "shield" mode allowed a player to press down on the joystick to become invincible for a short period (only one shield was allotted per level). Another feature was the "time warp," which allowed the player to press up on the joystick to temporarily slow down the passage of time for his opponents (i.e., they move slower than usual). Additionally, the type of shot fired could be changed by activating the "penetrating fire" option (which enhanced the beam fired so that it could withstand hitting two mutants rather than a single one) and/or the "guided fire" option (which caused the beam to be moved with the joystick rather than firing in a straight line).

The menu also allowed for multiple players (up to four) to be entered into the game. Players one and three shared the first joystick while players two and four shared the second.

[edit] Easter egg

Communist Mutants from Space was released back in a time when programmers were very rarely allowed credit for their work. In the tradition of Adventure, Steven H. Landrum, the project's programmer, hid an easter egg in the game in which holding fire and the power switch of the Atari 2600 would cause the "HI" on the high scores screen to change to "SHL." [1]

The game itself makes little reference to communism. The mutants appear to be generic, Space Invader-like aliens.

[edit] Sequel

A sequel entitled The Return of the Communist Mutants from Space, with a more elaborate story and gameplay, was created by Area-7 for the Sega Dreamcast in 2000, but never officially released.

[edit] References

  1. ^ Federico, Chris. The Complete 2600 Easter Egg Archive. Orphaned Computers & Game Systems. Retrieved on 2007-12-28.

[edit] External links