Operation Flashpoint: Cold War Crisis
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Operation Flashpoint | |
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Developer(s) | Bohemia Interactive Studio |
Publisher(s) | Codemasters |
Engine | Real Virtuality Cold War Crisis: 1.00 - 1.46 Resistance: 1.75 - 1.96 |
Version | 1.96 (April 21, 2004) |
Platform(s) | Microsoft Windows, Xbox |
Release date | EU June 22, 2001 NA August 30, 2001 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: M (Mature) USK: 16+ ELSPA: 15+ OFLC: MA15+ |
Media | 1 CD-ROM |
System requirements | 400 MHz CPU, 64 MB RAM, 16 MB video card RAM, 8X CD-ROM drive, DirectX 7.0, 450 MB available hard disk space, Windows 95 |
Input methods | Keyboard, Mouse |
Operation Flashpoint: Cold War Crisis, sometimes shortened to Operation Flashpoint, and abbreviated OFP, is a tactical shooter and battlefield simulator video game developed by Bohemia Interactive Studio and published by Codemasters. It was released on June 22, 2001 in Europe and August 30, 2001 in North America. Set on a group of fictitious islands in 1985, Operation Flashpoint puts the player on one of three sides in a hypothetical conflict between NATO and Soviet forces. The Resistance is the third playable faction. Two expansion packs were released; Gold Upgrade, which included Red Hammer, a campaign from the Soviet perspective, and Resistance, which introduced various new features and improved graphics and sound effects. Operation Flashpoint was praised for its attention to realistic combat.
In 2006, Bohemia Interactive developed an unofficial sequel called Armed Assault. It is based on an improved Flashpoint engine. Armed Assault was released in the United States on May 1, 2007.
An official sequel not developed by Bohemia Interactive, Operation Flashpoint 2: Dragon Rising, is being developed by Codemasters. It is due for release in early 2009.
Contents |
[edit] Synopsis
[edit] Cold War Crisis
The year is 1985, and Mikhail Gorbachev has come to power in the USSR. While his Glasnost and Perestroika reforms are welcomed by western governments, there are communist hardliners in his own government that are unsympathetic to his cause.
One of these men, a fanatic hardline general called Aleksei Guba, is determined to bring down Gorbachev and make himself the next leader of the Soviet Union. Guba commands an army on the island base of Kolgujev. Nearby is Everon; an independent republic, and Malden; another republic which has a strong NATO presence. Guba invades Everon, crushes the militia force there, and secretly plans to take the war to the Americans.
The NATO presence on Malden, under the command of the American Colonel Blake, moves in to investigate the loss of contact with Everon, and reports of invasion by an 'unknown hostile force'. When a helicopter of troops sent to investigate doesn't return, Blake orders a full scale invasion of Everon, not knowing about the Soviets, and the deadly conflict that would lie ahead.
During the campaign players take the roles of one of four characters:
David Armstrong - A determined Private in the United States Army who is training on Malden when the fighting breaks out.
Robert Hammer - An inexperienced tank commander who has been called into front line service due to a shortage of tank crews.
Sam Nichols - A Black Hawk pilot who is called on to fly helicopter gunships, and eventually an A-10 Thunderbolt.
James Gastovski - A retired U.S. Special Forces soldier, Gastovski is called out of retirement to carry out sabotage missions.
[edit] Gameplay
Operation Flashpoint's gameplay varies significantly depending on the player's role, but the game is best described as a tactical shooter with significant vehicle elements and minor real-time tactics elements. OFP's gameplay is largely team oriented and the player spends much of the game with a squad of up to 11 AI controlled members, either as a member of the squad or as it's leader. On-foot gameplay and the vehicle elements are blended seamlessly and the player can get into any available vehicle at any time, orders and mission conditions permitting. Whether on foot or in a vehicle the player can view the action from both first and third-person views, as well as an additional 'command view' available to squad leaders which gives the player a limited birds-eye view of the surrounding area. At the start of each mission (after the intro cinematic) the player is presented with a briefing explaining the situation, describing the player's goals in the mission and, often, providing further information in the form of notes. Once in-game the player is provided with a map, compass, watch, and a notebook (which contains the aforementioned briefing for reviewing). Depending on the mission the player may be required to participate in and complete a variety of tasks, from simply driving a truck or guarding bases to attacking or defending various objectives (whether on foot or while crewing a vehicle), patrols, reconnaissance and sabotage behind enemy lines (as a special forces soldier), air support (as a helicopter or fixed-wing aircraft pilot), or any combination of these and more.
Once the player is given command of an AI-controlled squad, they can issue their men a large variety of orders, either via a series of menus or simply by selecting the soldiers and clicking a place in the world or the map. Besides advising them how to act (e.g., don't fire and stay low), players can order their men to fire at specific targets, move to a certain location, get in or out of vehicles, watch certain directions, man fixed weapons, and even some 'special' actions such as repairing vehicles.
OFP's multiplayer features a wide variety of game modes including...
- Deathmatch - In which the players spawn in an arena and fight each other with a variety of weapons and vehicles found in the map, the player with the most kills at the end of the round wins. This occasionally comes in the guise of a paintball match.
- Team Deathmatch - A game mode similar to deathmatch, in team deathmatch players join one of two teams and must kill players of the opposing team to earn points. This game mode is uncommon as team vs. team games usually have some additional objective, see below.
- Capture The Flag - In Capture The Flag, players must steal the flag and take it to a designated location, while preventing opposing players from doing the same. CTF may be team vs. team, or everyone vs. everyone with no alliances (dubbed a flagfight).
- Domination - In Domination, one objective (occasionally more) is marked with a flagpost. The two teams must war for control of the location. Whichever team holds the objective for the longest amount of time gains the most points and wins the round.
- Demolition (also known as Search & Destroy) - In which one team must protect an objective (such as an ammo dump or a vehicle) from the other team, which must destroy the objective. Whichever team prevails in their goal wins the round.
- Cooperative - In which one or more teams of allied human players (or, often, a combination of human and AI players) work cooperatively to accomplish a variety of objectives.
- Capture The Island - A popular player-devised game mode, Conquer The Island (CTI) is a mode in which two teams of human players, or alternatively one team of humans and one team controlled by AI, have the ability to build their own bases complete with basic defences, train AI infantry units, build empty or AI-crewed vehicles and clash in large-scale battles. This mode was later officially included in OFP's de-facto sequel, Armed Assault.
The game mode is determined by the mission chosen by the server host (each mission fits into a different category).
Operation Flashpoint also includes an in-game mission editor which can be used to create anything from single missions to entire campaigns.
[edit] Control
Unlike other FPS games in which the aiming reticule is set in the center of the screen, and aiming moves the whole body's position, Operation Flashpoint's aiming reticule is movable around the whole field of vision and only moves the player's body when the reticule is pointed near the edge of the screen.
[edit] Weapons
The following weapons are available for the player to use in the PC version of Operation Flashpoint. Each weapon in the game is accurate to its original specification, with correct sights, characteristics and handling. Some of the weapons available had not actually yet been produced at the time the game is set.
Assault Rifles
- AK47
- AK47/GP-30
- AK74
- AK74/GP-30
- M16A2
- M16A2/M203
- XM-177E2
- XM-177S (XM-177E2 with aimpoint)
- Sa vz. 58 (referred to as AK47 CZ in-game)
- AKS 74U
- G36
- Steyr Aug
- G3 (Resistance)
- FN FAL (Resistance)
Sub-Machine Guns
- MP5 with integrated sound suppressor
- Bizon with sound suppressor
- Uzi with sound suppressor (Resistance)
- Ingram (Resistance)
- Škorpion vz. 61 (Resistance)
Pistols
- CZ-75 (Resistance)
- Tokarev TT-33 (Resistance)
- Beretta 92F (Resistance)
- Glock 17 with or without sound suppressor (Resistance)
- Smith & Wesson Model 686 (Resistance)
Support Weapons
Sniper Rifles
- M21
- SVD Dragunov
- Remington 700 (Resistance)
Heavy Weapons
- M2 Browning Machine Gun
- M72 LAW
- RPG NH-75
- Carl Gustav recoilless rifle
- AT4
- FIM-92 Stinger Missile
- 9K32 Strela
- MM-1
- 6G30
- AT4
Miscellaneous Weapons
- M67 Fragmentation Grenade
- Rifle Grenade (Launched from M203 and GP-30 launchers)
- C-4 Satchel Charge
- Smoke Grenade
- Laser designator
- Anti-tank mine
- Kozlice shotgun
Vehicle Mounted Weapons
- GBU-24 Laser-guided bomb
- AGM-114 Hellfire Missile
- FFAR Rocket Pods
- S-5 Rocket Pods
- AGM-65 Maverick Missile
- GAU-8 Avenger 30mm Cannon
- BGM-71 TOW Missile
- 9K114 Shturm Missile
[edit] Vehicles
The following vehicles are available for the player to use in the PC version of Operation Flashpoint. The player can take the position of driver/pilot, gunner or commander. The interior and exterior of the vehicles are visually accurate to the original specification. Vehicles added in the Resistance expansion pack have a note attached.
Land Based Vehicles
- M1A1 Abrams
- M2A2 Bradley
- M60 Patton
- M113
- M163 Vulcan
- M151 'MUTT' Jeep
- HMMWV
- M939 '5-ton' Truck
- Ural
- UAZ-469
- T-55
- T-72
- T-80
- BRDM
- BMP-1
- BMP-2
- Scud Launcher
- Shilka
- Willys MB
- Praga V3S truck
- Skoda 120 series sedan in four colors
- Skoda Rapid coupe in two colors
- Trabant
- Tractor
- Jeep (Police) (Resistance)
- Mini (seemingly fictional variant) (Resistance)
- Jawa 353 motorcycle (Resistance)
- Bicycle (Resistance)
- Bus (Resistance)
Aircraft
- UH-60 Black Hawk
- CH-47 Chinook
- OH-58 Kiowa
- AH-1 Cobra
- AH-64 Apache
- Mi-17
- Mi-24 Hind
- SU-25 Frogfoot
- A-10 Thunderbolt II
- Cessna 172
- Ka-50 (Resistance)
Water-borne Vehicles
[edit] Operation Flashpoint Add-ons
[edit] Red Hammer
An add-on campaign Red Hammer, which was developed by Codemasters, depicts the same conflict, but places the player in the role of a Russian soldier, Dmitri Lukin, rather than an American soldier. During the course of the campaign, Lukin switches from his steadfast fight against American forces to battling his own countrymen in order to pave the way for an American take-over of the island. There are a few vehicles added, including the AH-64 Apache, BMP-2. The save game system was altered significantly, making reverting to a previous level impossible.
Lukin had been a Spetsnaz in Afghanistan but was demoted to Private and shipped to the regular army for insubordination. During the course of the Red Hammer campaign he is put in command of a squad, promoted to Sergeant, drives tanks, flies helicopters and eventually gets promoted to Lieutenant and assigned back to Spetsnaz.
[edit] Resistance
Another add-on, Resistance, is set three years before the events of the two preceding games. The player takes the role of an ex-Special Operations soldier, Victor Troska, who has returned to his homeland of Nogova after years in exile serving the US Special Forces. During the first introductory mission to the campaign, the island is invaded by the Soviet Union. Initially, Troska refuses to have any part in the fighting and ignores the persuasion of the Resistance pioneers, despite feeling guilty and helpless as his countrymen are massacred by the Russian invaders. One day, a seriously wounded guerilla takes refuge in Troska's barn with Russian troops on his heels. Troska has virtually no choice but to lead a ramshackle uprising, and the player must use his/her resourcefulness to salvage weapons and ammunition from fallen enemies to supplement supplies which are continually available at later stages in the campaign. The expansion pack also updates the graphics, sounds, and multiplayer mechanics.
[edit] The islands
Operation Flashpoint's three main islands, Everon, Malden, and Kolgujev, are based on actual existing islands. Everon is the Croatian island of Krk. Malden is the Greek Ionian island Levkas. Kolgujev is based on Tenerife Island, one of the Canary Islands. Another island in the game, Meganissi, the largest island just to the east of Levkas.
Nogova is an island introduced in the Resistance expansion pack. While it has no real world analogue, it shares landmark names with Bohemia Interactive's native Czech Republic and several areas appear to be very similar to areas in the game.
[edit] Fan-base
Operation Flashpoint's fan-base is still very active, even after a number of years since the game's initial release. A great number of fan-made missions and mods created using Flashpoint's mission editor are available for download on fan pages. The modding community has become so diverse, that there are a wide number of game modifications that almost change the gameplay entirely, such as total conversion mods.
The modders among the community have managed to represent many of the world's military forces in the game; addons range from 18th century muskets and cannons to futuristic aliens and spaceships. However, the main focus is on modern and realistic addons with a large number of today's armed forces represented, even including less well-known armed forces such as Finland, Sweden or Pakistan. A number of mods portray the American Civil War and World War II.
[edit] Xbox port
An Xbox port named Operation Flashpoint: Elite was developed by Bohemia Interactive Studio and published by Codemasters in November 2005.