X-Men 2: Clone Wars

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X-Men 2: Clone Wars

Developer(s) Headgames
Publisher(s) Sega
Platform(s) Mega Drive/Genesis
Release date 1995 (NA)
Genre(s) Action game
Mode(s) Single player, Two player
Media Genesis Cartridge
System requirements KA (ESRB)

X-Men 2: Clone Wars is the title of a video game released in 1995 by Sega of America for the Mega Drive/Genesis. The game is a sequel to its 1993 side-scrolling video game titled X-Men. The game was given a KA (Kids to Adults) rating by the Entertainment Software Ratings Board. It garnered considerable attention through the introduction of X-Man villain Magneto as a playable character.

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[edit] Storyline

The technorganic alien race known as the Phalanx return and are seeking to take control of Earth by assimlating all of its inhabitants. They've also captured and cloned several mutants for experimentation. Only a select group of X-Men (Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops) have avoided capture and, temporarily united with their oldest foe, Magneto. They must defeat the Phalanx before all of humanity is assimilated. Along the way, they will travel through familiar landscapes including the Savage Land and Avalon, and battle powerful adversaries such as Apocalypse, the Sentinels, Exodus, Deathbird and more.

[edit] Soundtrack

The game's music was composed by Kurt Harland, of electronica band Information Society. A soundtrack album was released in 1996.

[edit] Gameplay

This game was innovative in that the player was immediately thrust into the game; the first level begins as soon as the game loads with a random character. The first level comprised of only one stage, allowing players to switch out characters after the opening stage. The title screen and credits roll only after completing the first level.

[edit] Playable characters

The character lineup for the game includes Beast, Psylocke, Gambit, Cyclops, Wolverine, and Nightcrawler. Upon defeating the third level, Magneto becomes a playable character.

Each character has a "mutant power" which can be used in fighting. Some of these can be charged to a greater effect by holding down the power button, and all of them are increased in power when the character has nine or ten bars of health. In addition to these powers, some characters are capable of climbing the walls and ceiling, or grabbing onto the wall. These powers can be used to reach hidden health (which is in the shape of a double helix) or as a shortcut. Also, some characters had attacks that propelled them forward, enabling them to jump further. Finally, some characters had double jumps, useful for shortcuts.

[edit] External links

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