Claw vending machine
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A claw vending machine or toy crane machine is a type of arcade game in the form of a vending machine. They are popular in video arcades (including dedicated claw vending machine arcades), supermarkets, restaurants, movie theaters, and other venues.
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[edit] Machine structure
A claw vending machine consists of prizes, usually plush toys such as teddy bears or alternatives such as jewelry or candy, inside a cage made of glass or plexiglas with a claw or crane attached to the ceiling of the cage. The player puts coins into the machine, which then allows the player to manipulate a joystick that controls the claw for 15 to 30 seconds (in some cases, a claw vending machine might offer a minute of time). The player is able to move the claw back, forth and sideways, but not up or down.
At the end of that time (or earlier if the player presses a trigger button on the joystick), the claw drops down and makes a gripping attempt. Some machines allow the user to move the claw after it has been partially dropped. After making the gripping attempt, the claw then moves over an opening in the corner of the cage and releases its contents. If the player is successful, then the prize the claw is holding is dropped into the opening and dispensed through a chute into a hatch for pickup.
An alternative version of the machine popular in arcades is the "two button" version: one marked with a forward arrow, one with a right arrow. The crane starts near the front, left side of the machine and the user presses first the forward button to move the crane towards the back of the cabinet. Once the button is released the crane stops moving and the button cannot be used again, thus requiring the user to judge depth accurately in one attempt. After this, the right button becomes active in a similar way and as soon as it is released, the crane drops to a certain depth and then raises, closing its claw on the way and returning to the drop hatch in the front left corner. These versions are generally considered to be more difficult. However, the button type machines typically do not feature the timers which are commonly found on joystick type machines.
[edit] Success rate and controversy
The success rate of the game is dependent on several factors, including player skill, depth perception, type of machine, and prizes available (size, density, and distribution). A prize may be lost due to player inexperience or player error in manipulating the claw. A popular belief exists that these machines have an apparatus for determining odds, in the manner that the claw would have a strong grasp on objects only after a certain number of failures.[citation needed] However, this belief and similar claims have been denied by claw machine manufacturers, many of whom state that the ability to change the strength of the claw is only in place to adjust the difficulty of the game itself in a fair and challenging way, or to obtain an acceptable ratio of profit for the company. This indicates that machines manufactured by different companies would yield different rates of success, though player ability and the contents of the particular machine would also influence the success rate.[citation needed]
[edit] History in the United States
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These machines became popular in the United States in the late 1980s, with a significant presence at Pizza Hut restaurants. Later on, they would spread to other venues. By the early 1990s, the NFL began to advertise their teams with stuffed footballs of each team placed in some of the machines. Soon after, the MLB, NBA, and NHL also joined, although the NBA no longer uses these machines as a means of advertisement.
By the middle 1990s, the machines' popularity had made such establishments as Safeway, Fry's Supermarkets, K-Mart, and Wal-Mart a staple of their locations. Some hotels also acquired them to satisfy their younger guests, as did sports venues that would stuff them with collectibles related to their home teams.
In the 1995 Disney/Pixar computer-animated film "Toy Story", Buzz Lightyear and Sheriff Woody climb into a claw vending machine filled with claw-worshipping aliens.
In 2007, the claw machine became playable over the internet. Before January 23, 2008, visitors to SuperClaw were able to play real-life crane machines, using multiple video feeds and web browser controls to position the claw over a selection of plush prizes.
[edit] Claw vending machines in East Asia
![Stuffed Gloomy Bear with "bloody" claws eating another stuffed animal in a Niigata arcade UFO catcher.](../../../../images/local/thumb/1/19/UFOCatcher1.jpg/200px-UFOCatcher1.jpg)
In East Asia, notably Japan, South Korea, and Taiwan, claw vending machines are extremely popular. There are entire video arcades dedicated to hosting these machines.
Japanese claw vending machines are sometimes called UFO catchers, where "UFO" stands for Unidentified Flying Object. UFO catcher is a specific model of claw vending machine produced by Sega whose name has come to be used as a genericized trademark.
In East Asia, live animals are occasionally the prize in the claw game. In Chinese supermarkets, a live crab or lobster can be won, presumably to be eaten by the winner. In Japan, pet turtles can be won. Of course, these prizes are in addition to the standard teddy bears and toys that are offered by claw games in other parts of the world.
In South Korea, prizes are extremely varied and have included a Black & Decker power drill, women's underwear, a beard trimmer, a voucher for an inflatable raft, knee pads, fishing hooks, a radio-controlled toy helicopter, and package of US $2 bills.