Classroom Jeopardy!
From Wikipedia, the free encyclopedia
Classroom Jeopardy! is a cartridge-based plug and play game introduced in 2002 by Educational Insights for use in schools across the United States and Canada. It was introduced due to the popularity of the hit TV quiz show Jeopardy! and because educators had long praised the show for its longevity and that their students were sometimes creating their own versions of the game to encourage student participation in class.[1][2]
Contents |
[edit] Similarities to the TV show
- The game uses the basic format of Jeopardy!
- Players signal using wireless remotes, similar to the signalling buttons used on the show.
- Scores are instantly displayed on a scoreboard, just like in the studio.
- Just like the writers do for the show, educators can create clues designed to suit their curriculum.
- As with the TV show, players who finish Double Jeopardy! with $0 or less are excluded from playing Final Jeopardy!
- As with the TV show, the player with the highest final score wins the game.
[edit] Differences from the TV show
- The game can be played in teams.
- On the TV show, when players wager on a Daily Double, they may wager any part of or all of their money, with a minimum wager of $5. In Classroom Jeopardy!, players or teams must wager in 100 point increments, with a minimum wager of 100 points.
- On the TV show, when players wager in Final Jeopardy!, they may wager any part of, all of, or none of their money. In Classroom Jeopardy!, wagers must be made in 100 point increments, but players or teams have the option to wager any part of, all of, or none of their points.
[edit] What is included with the system
- 1 base unit and scoreboard (additional scoreboards may be purchased separately)
- 3 wireless remotes (additional remotes are included with purchase of an additional scoreboard)
- 1 host wireless remote
- 3 name magnets (additional magnets are included with purchase of an additional scoreboard)
- 1 eraseable marker
- 1 cartridge of sampler games plus blank storage space for additional games (additional blank cartridges may be purchased separately)
- A/V cords
- User's Guide
- Software to install the Link version of the game (included with most recent version)
[edit] See also
[edit] References
- ^ Trebek, Alex and Peter Barsocchini. The Jeopardy! Book: The Answers, the Questions, the Facts, and the Stories of the Greatest Game Show in History. New York: HarperCollins, 1990, page 11
- ^ Richmond, Ray. This is Jeopardy!: Celebrating America's Favorite Quiz Show. New York: Barnes & Noble, 2004, page 210