Classic Concentration

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Classic Concentration

Classic Concentration titlecard.
Format Game show
Starring Alex Trebek - host
Gene Wood - announcer
Diana Taylor
Marjorie Goodson-Cutt - models
Country of origin Flag of the United States United States
No. of episodes 1,020 episodes
Production
Executive
producer(s)
Chester Feldman
Howard Felsher
Camera setup Multi-camera
Running time 30 minutes per episode
Broadcast
Original channel NBC
Picture format NTSC
Original run May 4, 1987September 20, 1991

Classic Concentration was a revival of the American game show Concentration. The show was produced and packaged by Mark Goodson Productions and aired on NBC Daytime from May 4, 1987 to September 20, 1991, at 10:30 a.m. ET. Repeats of the show aired from October 28, 1991 to December 31, 1993. This is the most recent version of the classic game show as of now.

As with previous incarnations, the object of the game was to solve a rebus puzzle, by matching the concealed prize cards that in turn hid the puzzle. This new version was famous for its computer-generated game board, one of the first in the genre. It also introduced a popular new bonus round offering winners an opportunity to win one of eight new cars, displayed in the studio on a spiraling staircase.

Contents

[edit] Hosts

Alex Trebek served as host and was accompanied by prize model Marjorie Goodson-Cutt (daughter of Mark Goodson and, at the time, wife of associate director Tim Cutt) throughout most of the show's run. In early weeks, Diana Taylor served as a model.

Steve Ryan created the show's many rebus puzzles.

[edit] Announcers

Gene Wood was the announcer for most of the program, and Art James substituted for a month in mid-1991.

[edit] Gameplay

The basic rules for Classic Concentration were similar to the original Concentration: Two players competed to match prizes and cash awards on a numbered board and solve a hidden rebus puzzle in order to win all the prizes accumulated. This version featured 25 numbered squares instead of the 30 found on the previous versions. Additionally, the mechanical board featured in earlier incarnations was now replaced by a computer-generated GUI board.

A partially revealed puzzle (The answer of this rebus in this case is "Don't Believe everything you hear")
A partially revealed puzzle (The answer of this rebus in this case is "Don't Believe everything you hear")

Players took turns calling two numbers hoping to match prizes. Originally, 2 or 4 pieces of the puzzle are revealed before the start of the game. Later on, no head starts were given. Typically, the player to Trebek's left [the challenger] would go first. If the player matched two numbers in one turn, the player earned whatever prize was revealed in the match, and two pieces of a rebus were revealed for the player to attempt to solve the puzzle. If the player succeeded, the player won all the prizes accumulated in their prize column. If the player could not offer a solution to the rebus (or offered an incorrect one), the player would choose two more numbers, hoping for another match.

Classic Concentration featured the "WILD!" card, which guaranteed an automatic match to any number on the board, and the "TAKE!" card, which would allow a player to take one prize from his or her opponent's prize column. Each game would typically have three "WILD!" cards (although some games used only one), and two pairs of matching-colored "TAKE!" cards, one red and one green. In the earliest episodes, no TAKE cards appeared on the board, and for a short time, the green TAKE appeared all by itself; the red TAKE was added later. In this game, a player could choose either to use a TAKE card immediately after matching it on the board, or to hold onto it and wait for a particular prize to show up in the opponent's prize column. Choosing two WILD cards in one turn earned the player a $500 bonus, and if a third was chosen in the same turn, the bonus doubled to $1,000. As with the other prizes, cash bonuses could only be won if the player solved the rebus. The FORFEIT cards found on the original Concentration were not used on this show.

Later in the series, a "Ca$hpot" card was added, which contained a cash award that started at $500 and was increased by $100 every game this prize was not won. When a player matched the prize and solved a puzzle, the Ca$hpot would reset at $500. Additionally, a "Five Bonus Car Seconds" card appeared, which would earn the player who matched this and solved the rebus five additional seconds in the bonus round.

Earlier in the run, after a rebus was solved, Alex went off stage right to a keywall and explained how the rebus is solved. Later, the contestant who solved the rebus did this.

In the beginning of the run, the player who solved the rebus went to the Winner's Circle while the loser was eliminated (except in cases of an interrupted game, when the losing player would return to play in the next match as the "challenger"). On July 4, 1988, the format was changed into a best-of-three competition, with the first player to solve two rebuses winning the match and playing the bonus game. Unlike most game shows that tend to straddle when playing a best-of-three format, Classic Concentration had each match and bonus game fit into one complete show. The first game was split over the first two segments, with the second (and possibly) third game taking up the third segment. The bonus round was played during the fourth segment of the show.

From June 30, 1990 until the end of the run, players played the bonus game after solving a puzzle, and would be eliminated from competition after losing two games.

[edit] Car Game

A player who won a match got the opportunity to win one of eight new cars, valued at over $6,000-$16,000+, in the bonus game. The contestant was shown a board of 15 numbered panels, instead of 25 as in the main game.

A man wins a Subaru Justy in the car game.
A man wins a Subaru Justy in the car game.

Behind those numbers were the names of the eight cars sitting in the studio. The names of seven of those cars could be matched on the board while one was an unmatchable decoy (Early in the run, all of the cars would be displayed before the bonus round began, and a buzzer effect would sound indicating to the viewers which car was the matchless one). If the player found all seven matches before time ran out, he won the car indicated in the seventh and final match. Players were given a base time of 35 seconds, and 5 seconds were added for each unsuccessful attempt. A frequent prize in the main game was five extra seconds in this round. After winning a car, the clock would be reset to the base time.

Early in the show's run, a player could win the game and play the Car Game round up to five times before being retired. Later, champions were only retired after winning a car.

During some shows, if there was time remaining, an audience member preselected before taping began played the bonus round for up to $500 cash. Instead of the names of cars, dollar amounts were hidden behind the fifteen numbers. The audience member was given 60 seconds and kept any money amounts matched.

[edit] Special Episodes

Classic Concentration produced several special episodes for different holidays, including Halloween, Christmas, Cinco de Mayo and St. Patrick's Day. For St. Valentine's Day one year, a full week of episodes were produced nicknamed "Love Week." A "College Week" of episodes also appeared. In 1989, the show celebrated the 20th anniversary of the Woodstock Festival.

Every year, Classic Concentration invited the fastest car winners from the previous season to compete in a "Tournament of Champions" for a fabulous grand prize. Two contestants play two games each day, and the winner of the rebus game plays the Car Game. The clock starts at zero and counts up. If the contestant finishes the round in 35 seconds, he or she wins another car. The cars are upgraded for the tournament. The time used to make all seven matches is noted regardless of winning another car. The player who matches seven pairs in the fastest time wins the grand prize, along with whatever prizes were picked up in the main games. For the first tournament in 1988, the champion won a trip around the world. In following years, a third automobile was awarded to each tournament winner.

[edit] Production

The basic set layout for Classic Concentration consisted of a large eight-stepped circular staircase where the eight cars were displayed, an elevated circular platform where the Car Game was played ("the Winner's Circle"), a mobile float where contestants played the regular game, and a large curved "CLASSIC CONCENTRATION" sign that hung from the studio rafters. The game board was computer-generated and seen by the contestants on an offstage studio monitor; an offstage CK wall was where Alex or the contestants stood to explain the puzzle. Throughout the progression of the series, a motley tropical motif was added to the set, consisting of a variety of fake grasses, shrubs, plants, rocks and palm trees. Various other props appeared throughout the year to depict the seasons, from a park bench, fake snow and a street lantern for winter, to fake fruits for summer.

The show's theme song was a re-orchestration of a cue originally used on the game show Body Language.

[edit] Episode Status

Although Mark Goodson Productions packaged Classic Concentration, NBC retains the rights to the entire Concentration format, including this version. All episodes still exist, and NBC has converted them from their original analog format to digibeta (required to air on cable TV). But as of today, NBC still holds onto Classic Concentration 15 years after the last broadcast.

[edit] External links