City Connection

From Wikipedia, the free encyclopedia

City Connection

Box cover of City Connection for the NES
Developer(s) Jaleco Entertainment
Publisher(s) Jaleco Entertainment
Platform(s) Arcade
NES
MSX
Virtual Console
Release date 1985
Genre(s) Platform
Mode(s) Two players alternating turns
Input methods 8-way joystick, 2 buttons
Cabinet Upright, Cocktail
CPU M6809 (@ 2.048 Mhz)
Sound Sound CPU: M6809 (@ 640 Khz). Sound Chips: AY8910 (@ 1.25 Mhz), YM2203 (@ 1.25 Mhz)
Display Raster, 240 x 224 pixels (Horizontal), 1664 colors

City Connection is a video game developed and published in 1985 by Jaleco for the arcade, and later ported to the MSX, ZX Spectrum and Nintendo Entertainment System. The NES version was also re-released on the Virtual Console in North America on May 26, 2008 at a cost of 500 Wii Points.[1]

The game supports up to two players. The object of the game is to drive through a series of cities and paint every part of the roads in each city as proof of the player's visit to that city. City Connection was remarkable for its time in that each location had its own background and music which was a variation on the main theme of the game. There are five locations: Manhattan, Paris, Neuschwanstein, Egyptian temples, and an unspecified lake.

Contents

[edit] Gameplay

The main character in the game is a driver of a Honda City on a tour of all the sights and roads across the world. To prove that he has visited a particular location, he must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing his goal. The player's car can jump and fire cans of oil.

Arcade screenshot
Arcade screenshot

To avoid forcing the player from retracing the same roads again, the roads change color when the car drives over them, indicating that that specific road has been painted. There are three main obstacles: police, cats, and spikes. The police chase after the car, and if a police car comes into contact with the main character's car, the car "explodes" by turning into a group of hearts, and the player loses a life. To combat this, the player can obtain cans of oil, which can be used to cause the police cars to spin out of control, allowing the player to bump them off the screen. Other enemies include cats, which, when hit, causes the player to lose an extra life as the cat goes Diagonally off the screen with comical music (but does not cause the car to "explode"), and spikes, which make the car "explode" on contact.

Occasionally, a balloon may float by during any given stage. If the car touches one of these balloons, it collects it, and collecting three such balloons will activate a warp that sends the car multiple stages ahead, and provides significant bonus points. Although the city you travel to will change, the difficulty pattern of the road will remain the same, and as the number of cities you travel to loop without end, the game is not shortened by taking a warp.

One particular thing about this game is the "catchy" tune that plays in the background as you enter a new city. Although it suffers "ethnic" variations according to the destination it's an adaptation of a famous classic piece, "Allegro non troppo e molto maestoso" from Tchaikovsky's Piano Concerto No.1.

[edit] Trivia

[edit] See also

[edit] References

[edit] External links

Languages